Pllor by Josh Ayres

[raw]
made by Josh Ayres for LD 38 (COMPO)

This broken mess is all I could do. Thanks unity. The game works better in the editor, not sure why. The goal is to push the right color ball into the right illuminated box.

WASD and Space to move

Have fun?

Links: Windows : https://spacehammer.itch.io/pllor Source : https://github.com/Hero7785/LD38

Ratings

Given 1🗳️ 0🗨️

Feedback

Richard Michael Smith
04. May 2017 · 13:07 UTC
Hi @josh-ayres,
It's a shame - the only thing that really lets this down is the physics. Perhaps if you added a "Spring Joint" between the player and the sphere (which can be broken when the force is large enough) it would make it easier to move the ball(s) around. Sadly, every time I tried to push a ball somewhere, it would slide off me. You could also try using a box as the collision shape for the player instead of a capsule.

Perhaps if you have a chance to develop it further you could make this a fully playable game.

For others who might be interested in what the game looks like, here's a screenshot:
![Image4.jpg](///raw/7e2/3/z/3e0b.jpg)
🎤 Josh Ayres
08. May 2017 · 01:08 UTC
@richard-michael-smith The release build of the game broke the physics. So it really sucks. Thanks for the play.