Yet Another Turn Based Bullet Hell by jf1989
In the end, I ran out of time for the following tasks: - hand making some levels (I noticed a couple of cool things I would have liked to have put in hand made levels). - sound
All in all, though, I'd say this went pretty well! I'd best submit now - it's edging close to finishing time! I hope you've all had a good Ludum Dare and are looking forward to playing the other entries ^_^!
| Windows | https://jf89.itch.io/yatbbh |
| Original URL | https://ldjam.com/events/ludum-dare/41/yet-another-turn-based-bullet-hell |
Ratings
| Overall | 287th | 3.483⭐ | 32🧑⚖️ |
| Fun | 238th | 3.466⭐ | 31🧑⚖️ |
| Innovation | 213th | 3.621⭐ | 31🧑⚖️ |
| Theme | 287th | 3.724⭐ | 31🧑⚖️ |
| Graphics | 369th | 3.19⭐ | 31🧑⚖️ |
| Humor | 489th | 2.192⭐ | 28🧑⚖️ |
| Mood | 570th | 2.537⭐ | 29🧑⚖️ |
| Given | 39🗳️ | 14🗨️ |
It's a cool idea, but I think that if you hand-picked a few nice levels instead of focusing on procedural generation it would be better for noob players as myself. However work put into making this game is amazing. It must have been a tiresome weekend for you.
Great game and idea, no bugs that I've seen. Cheers!
@tutti-ankka thanks! I would never have guessed anyone would be calling one of my LD entries well polished one day! That's a personal milestone
@noxbuds Yeah, it's definitely a bit odd to have no sound. However, at the same time, I did ask myself what the sound would actually _be_. I mean, am I really going to make it play an explosion sound basically every turn? I think that would be annoying very quickly... That said, the reason there was no sound was more time constraints than anything else - otherwise I'd definitely have put in UI click sounds.
@radical-dog That seems to be one of the major problems with this - I'm aiming to write a post about it this weekend or so. Anyway - I know why it is almost all of the puzzles have in their solution waiting around in the same square for a long time, and how to eliminate it. Unfortunately, I choose to write the puzzle generator _before_ the UI, and only wrote the code to view a solution because there was a bug and it was clear the best way to tackle it was with visual output. Then it became clear why the puzzles had this solution - but there wasn't the time to fix the problem. I aim to fix this in a post LD version, though! And yes, the easy levels aren't easy XD.
@ryzy27 Hah, I don't really call that easy - but that was about as easy as the level generator I wrote could output! The only thing I could easily vary to get still get a decent-ish puzzle was the grid size. I definitely agree with you about hand made levels - the problem with doing that for the LD though was that I didn't know enough about how the game would work out in practice! Whilst making it I only decided at about 4pm on Sunday that it should be turn based (!) if it had turned out the puzzles were really easy it would have been rhythm based. Also, I know of (at least) one bug to fix ;-).
Great game! It would be great to have some sort of seed to replay and share levels.
@kromeboy - that's a great idea! Hopefully I'll put that into a later version
Mixing those two genres create a great game as if they were not incompatible at all !
The concept is excellent and could well serve for a larger game, really well done!
Come and play my danmaku too! :D
@fashionbatman - thanks very much, glad you liked it!
@talops - thanks! Your game is on my list to check out when I get home from work today ^_^, and yeah - I'm hoping to try adding more to this concept/start tuning things later - it turned out much better than I would have guessed!
It's a shame you didn't have time to hand craft a few levels (as is the way with Ludum Dare). I found a few of the solutions involved moving a square, then waiting for 10-15 turns, then moving a few more squares. Perhaps the proc gen algorithm could be tweaked to reject certain level designs if the solution involves sitting around watching for most of the level. But considering everything, a really great game!
Good idea and executed good. Has potential as a puzzle game with a few more mechanics and a more gentle difficulty curve :thumbsup:
A lot like playing chess. When you have to keep track of what tiles are being threatened on the next turn. Managed to beat easy and medium... :smiley: