MiniPolis by korvyashka

[raw]
made by korvyashka for LD 38 (JAM)

Hey, Everyone! That is the game for jam mode. That is a game to control the population of your cities, to hold them reasonably small. Done in an abstract setting.

WebGL build: Itch.io link: https://korvyashka.itch.io/minipolis

Authors: - Code: Sitnikov Vladislav(korvyashka) - Art: Ludnov Vyacheslav(Crowdel)

Logo.jpg screen_1.jpg

Ratings

Overall 204th 3.679⭐ 30🧑‍⚖️
Fun 279th 3.357⭐ 30🧑‍⚖️
Innovation 11th 4.25⭐ 30🧑‍⚖️
Theme 495th 3.214⭐ 30🧑‍⚖️
Graphics 237th 3.893⭐ 30🧑‍⚖️
Humor 579th 2.048⭐ 23🧑‍⚖️
Mood 193th 3.63⭐ 29🧑‍⚖️
Given 37🗳️ 33🗨️

Feedback

jk5000
24. Apr 2017 · 15:19 UTC
What a great little game. At first it is a bit confusing, but when you first learn the game mechanics, it is really fun. The only real complain I have, is that the game very fast become too difficult.
jk5000
01. May 2017 · 08:10 UTC
I have now also rated your game.
La mecanique du plastique
01. May 2017 · 11:11 UTC
Nice mechanics, rated :)
Listonos
02. May 2017 · 01:49 UTC
Can get hectic very quickly. It plays well, though more balanced growing/diminishing would go a long way here.
Kirenio
10. May 2017 · 00:20 UTC
I absolutely loved the management aspect of the game and how it was gradually pushing your limits! Shameful to admit but I barely managed to manage 4 cities. And on my 3rd run I've already reached 11 cities! Loved song you've used too, it reminded me of a one old game I used to play as a child.

One thing I've noticed was a blue line blinking on the left side of the screen, you can see it down on the screenshot. Sometimes it was going though the whole screen though.

![Captureld38korvyashka.jpg](///raw/c7b/4/z/423e.jpg)
Joror
10. May 2017 · 20:02 UTC
Good zen vibe going at first, but then the pressure mounts! Would have been cool to have a something like levels / rewards so I get a positive feedback loop. :)
namrog84
10. May 2017 · 20:10 UTC
This is one of my favorite art styles and I am working on something outside LD that has similar look to this! The abstractness really works well for this too.
pcmaster
10. May 2017 · 20:51 UTC
A very nice game, guys! Congratulations. I like the abstract and simple graphics, I love the music. It fits the theme well.
mwcz
11. May 2017 · 00:52 UTC
This is so cool! Figuring out that the game needed items taken and replaced took one life, but after that, it was easy to play. Agree with the others that the game gets really hard when the requirements double. A really cool take on the theme, and a nice entry for a time management genre.
matita
11. May 2017 · 09:49 UTC
Graphics are lovely, music is a perfect fit and the gameplay is innovative and simple to understand after the first run.

I'd have loved a timer that tells me how much I survived, in order to better see my progressions.

Also when a city is destroyed maybe the feedback should be more visible: the third time I was looking at the city on the corner and it took me some time to figure out why everything was still (I initially thought at a bug).

Good job!
Cassio Eduardo
11. May 2017 · 22:03 UTC
This is a nice and unique concept/mechanic. Making the game procedurally generated would increase replayability (or a simple scoring system).
benjamin
11. May 2017 · 22:11 UTC
Maybe my screen ratio keep me from playing this but after 4 ties I was unable to find the blue ressource in time before the city got destoryed. I guess that maybe it was offscreen. I tried to launch game with a different screen ratio, but I had the same problem. I can still apprecciate which is very innovative and refreshing. I can still detect a bit of minimetro in it :D
binaryferret
12. May 2017 · 07:09 UTC
Great concept! I do suck at these types of games but I gave it a good go.

Love the visual style and the music matched really well. Although the concept was simple, it actually created a great difficulty spike that was easy to understand but really fricken hard to master! :D

Intuitive, and visually appealing - Good job!
Vodzik
13. May 2017 · 11:41 UTC
Simple, but challenging game.
Also style is good.
Like it :)
conk
13. May 2017 · 15:00 UTC
Awesome! At first it was rather confusing and I kept making the cities way too big, but once I got the hang of how to keep a city stable it got real interesting. The difficulty curve is quite high, but I like that as it doesn't take too long to get back to where you were before.

My only issue was with how you allocate the resources, but honestly I don't think there is a better way without to do this without it getting extremely complicated, so not a big issue, but something to think about.
omarshehata
14. May 2017 · 16:52 UTC
Things can definitely get hectic pretty quickly here! I think one thing that wasn't clear at the beginning that your own cities can grow too big and destroy each other, so it wasn't something I was worrying about at all at first.
Damien Remars
14. May 2017 · 19:39 UTC
Makes me think of Minimetro too. Nice concept. Maybe needs a bit of balancing to make things easier. Congrats though!
Jaenis
14. May 2017 · 20:48 UTC
Cool game, quite strategic. Liked the aesthetics and the colony management. Great entry!
ThatSnillet
15. May 2017 · 06:31 UTC
Interesting concept. It gets quite hectic and a bit annoying quickly, but the overall programming and art is well executed. Everything looks good and runs smooth. I think it is a good idea though, that the average session is very short to avoid the feeling of repetitiveness.
Gipzo
16. May 2017 · 13:43 UTC
Nice graphics, but gameplay is a bit complicated and unintuitive.
Great work, anyway! :metal:
Doug Graham
16. May 2017 · 23:12 UTC
I had trouble with the resolution on my laptop. Great jam entry, nice art and the music fit the mood.
Chaseplays
19. May 2017 · 05:01 UTC
****What I Liked:****

* This is one of my favorite games yet! Good job!
* Nice job with the music.
* I loved the resource management. At first it felt a bit shallow, but then I realized the depth that it had with capturing other cities and certain cities sharing resources.
* The art was simple yet good.
* The mechanics were pretty clearly shown at the start, and I had an excellent "aha!" moment when I realized that multiple cities could share one resource.

****Minor Nitpicks:****

* After the 4th city, there was no blue resource available for me. I tried it a few times, but couldn't get past it...

****Great job and thanks!****

EDIT: I just realized that you didn't do the music. It didn't affect my opinion of the game much though.
philomory
19. May 2017 · 18:00 UTC
This is a really interesting concept, unfortunately it's way too hard!

I think one way to balance it would be to have cities that are attacked slow down their expansion before they start shrinking, rather than just cutting straight from expansion to rapid collapse; that way, if two cities were set to overlap each other at nearly exactly the same time, they would reach a natural equilibrium of neither being able to overwhelm the other because they're both being attacked. This would eventually get disrupted by the intrusion of some third city into the mix.

Another way you might tweak it is to leave the difficulty more-or-less as-is, but make levels; in each level. the cities would appear in a fixed pattern with fixed timings, and you have to keep them all alive for a particular amount of time. Then, once you accomplish that, on to the next level. It'd become a sort of puzzle game in that case.

Anyway, I also have to say, I really like the aesthetic! Good job!