MiniPolis by korvyashka
Hey, Everyone! That is the game for jam mode. That is a game to control the population of your cities, to hold them reasonably small. Done in an abstract setting.
WebGL build: Itch.io link: https://korvyashka.itch.io/minipolis
Authors: - Code: Sitnikov Vladislav(korvyashka) - Art: Ludnov Vyacheslav(Crowdel)

| Original URL | https://ldjam.com/events/ludum-dare/38/minipolis |
Ratings
| Overall | 204th | 3.679⭐ | 30🧑⚖️ |
| Fun | 279th | 3.357⭐ | 30🧑⚖️ |
| Innovation | 11th | 4.25⭐ | 30🧑⚖️ |
| Theme | 495th | 3.214⭐ | 30🧑⚖️ |
| Graphics | 237th | 3.893⭐ | 30🧑⚖️ |
| Humor | 579th | 2.048⭐ | 23🧑⚖️ |
| Mood | 193th | 3.63⭐ | 29🧑⚖️ |
| Given | 37🗳️ | 33🗨️ |
One thing I've noticed was a blue line blinking on the left side of the screen, you can see it down on the screenshot. Sometimes it was going though the whole screen though.

I'd have loved a timer that tells me how much I survived, in order to better see my progressions.
Also when a city is destroyed maybe the feedback should be more visible: the third time I was looking at the city on the corner and it took me some time to figure out why everything was still (I initially thought at a bug).
Good job!
Love the visual style and the music matched really well. Although the concept was simple, it actually created a great difficulty spike that was easy to understand but really fricken hard to master! :D
Intuitive, and visually appealing - Good job!
Also style is good.
Like it :)
My only issue was with how you allocate the resources, but honestly I don't think there is a better way without to do this without it getting extremely complicated, so not a big issue, but something to think about.
Great work, anyway! :metal:
* This is one of my favorite games yet! Good job!
* Nice job with the music.
* I loved the resource management. At first it felt a bit shallow, but then I realized the depth that it had with capturing other cities and certain cities sharing resources.
* The art was simple yet good.
* The mechanics were pretty clearly shown at the start, and I had an excellent "aha!" moment when I realized that multiple cities could share one resource.
****Minor Nitpicks:****
* After the 4th city, there was no blue resource available for me. I tried it a few times, but couldn't get past it...
****Great job and thanks!****
EDIT: I just realized that you didn't do the music. It didn't affect my opinion of the game much though.
I think one way to balance it would be to have cities that are attacked slow down their expansion before they start shrinking, rather than just cutting straight from expansion to rapid collapse; that way, if two cities were set to overlap each other at nearly exactly the same time, they would reach a natural equilibrium of neither being able to overwhelm the other because they're both being attacked. This would eventually get disrupted by the intrusion of some third city into the mix.
Another way you might tweak it is to leave the difficulty more-or-less as-is, but make levels; in each level. the cities would appear in a fixed pattern with fixed timings, and you have to keep them all alive for a particular amount of time. Then, once you accomplish that, on to the next level. It'd become a sort of puzzle game in that case.
Anyway, I also have to say, I really like the aesthetic! Good job!