Pale Blue Dot by SneakyDeagle

[raw]
made by SneakyDeagle for LD 38 (JAM)

PaleBlueDotTitleScreen.png Reach the outer end of our solar system.

Move away from Earth.

Move away from our small World.

Move away from the Pale Blue Dot

On it everyone you love,

everyone you know,

everyone you ever heard of,

every human being who ever was,

lived out their lives.

Carl Sagan

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Download

  • Voice: Carl Sagan - Pale Blue Dot

  • Music: Ludovico Einaudi - The Earth Prelude

  • Sound effect: Tristan Lohengrin - Spaceship Atmosphere 05

Uploaded an updated version with a few more hours of work put into it.

It's not part of the contest. I only uploaded it in case people want to see where it could have led with a bit more time investment.

DON'T RATE THIS VERSION.

Pale Blue Dot 2.0

But you can leave a comment about it if you like.:stuck_out_tongue_winking_eye:

Ratings

Overall 479th 3.2⭐ 22🧑‍⚖️
Fun 758th 2.05⭐ 22🧑‍⚖️
Innovation 396th 3.1⭐ 22🧑‍⚖️
Theme 15th 4.4⭐ 22🧑‍⚖️
Mood 7th 4.55⭐ 22🧑‍⚖️
Given 25🗳️ 26🗨️

Feedback

fejuto
25. Apr 2017 · 08:37 UTC
Nice entry
nhidares
25. Apr 2017 · 12:37 UTC
definitely 5* in category of mood :)
nate_wec
01. May 2017 · 05:44 UTC
This was awesome! Theme and mood 5 outta 5 but it didn't do it for me in the innovation and fun but overall 4. Good job
Hadik
01. May 2017 · 13:40 UTC
Good atmosphere, I like it :)
sebasrez
01. May 2017 · 23:06 UTC
Very cool idea, and I would have loved to see more with the bottom screen since it is interesting how it interacts with the one above. Some points where the music is louder than Carl, making it hard to hear him. Great work, looks very nice.
morbidcamel101
01. May 2017 · 23:48 UTC
Hey going to play it tonight on my channel. Carl Sagan reference is enough to peak my interest
caterein
02. May 2017 · 00:05 UTC
Hearing Carl Sagan talk is always a pleasure, great idea :)
Scornz
02. May 2017 · 00:24 UTC
I know a lot of other people are saying this, but the mood is unbelievably good for a game jam. Nice job!
abhimonk
02. May 2017 · 00:58 UTC
Very impressive work with the music and the overall mood. I will say, it doesn't feel too much like an actual video game. That said, it was still a very memorable experience. I think there's a lot to be said about the small things in this game, like when you get hit by an asteroid it looks like it actually ricochets off your ship in the window, or when you pass a planet on the hud, you see it zoom by in the window. The hit sound effect was also amazing. It felt like a deep bass drum that fit with the music. Nice work!
kr4ft3r
02. May 2017 · 01:42 UTC
Excellent, you found a new way to make people read, possibly, I think it could pay off to develop and polish this idea more. Very effective ending.
AntaresValdemar
02. May 2017 · 05:09 UTC
This was a novel experience, not a lot to talk about in terms of gameplay but a nice visual accompaniment to the Carl Sagan monologue, pretty atmoshperic!
Lenon Kramer
02. May 2017 · 11:46 UTC
This. Is. Absolutely. Amazing.

Not much "fun" in terms of gameplay, but yeah, you definitely hit the mood 5 of 5. And this is certainly an innovative way of present a text and a message. The mini-game definitively fits the overall message, and the way it interacts - the collision effect and sound - works very well to keep the player engaged on the experience.

Congratulations!
palemachine
02. May 2017 · 12:26 UTC
Well-constructed experience that is also a great way to interpret the theme. Loved how the game world and the mini game screen were in sync. Super thick on the Mood part. I wish you would include the option to not invert the Y axis though, I always get confused by inversion.
Shodanon
02. May 2017 · 17:02 UTC
I love the idea, as much as I love this little excerpt from Sagan's book. I was underwhelmed with the execution, though. While it's a beautiful artistic representation of the celestial bodies in our Solar System, a more "realistic" art direction, one reminiscent of the actual Voyager flightpath and/or the Family Portrait photo series would be much more profound and true to Sagan's legacy.

![Voyager_Portrait_Family_diagram[1].jpg](///raw/c16/6/z/3a5a.jpg)

The game itself is nicely done, though, especially with such time constraints. Can't imagine how I would do it myself otherwise. High points for mood especially!
oberynmartell
03. May 2017 · 01:01 UTC
Wow! Very beautiful :cry:. Thanks for that!
sambrosia
03. May 2017 · 02:02 UTC
Wonderful! I feel like the lighting and textures inside the ship were odd, but not too bad.
cremmy
03. May 2017 · 07:46 UTC
Mismatch between shadows on planets and sun's position bothered me more than i thought it would. I don't think you can lose this 'game', so why not remove completly the part with dodging the asteroids? Instead you could make more 'artistic' game, with different path through the Solar System, with more time spent on each planet, maybe even including their moons?
cvetk0
04. May 2017 · 21:19 UTC
I could just skip the asteroids part and just watch the planets slowly zooming by. Great atmosphere!
tylerraz
07. May 2017 · 01:27 UTC
Great experience overall, and seeing the other planets flyby was my favorite part. Would have liked to see a Pluto finish though ;)
jk5000
09. May 2017 · 17:10 UTC
The story and music you have used is great, and it fits the game jam theme perfectly. I would have liked a bit more game mechanics.
Jupiter_Hadley
17. May 2017 · 13:35 UTC
Really lovely story. I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :)
https://www.youtube.com/watch?v=nf9jH1KZdXw