The Last Stand at Epsilon Tauri B by geeitsomelaldy
Play in Browser (WebGL)
The crew of 'The Last Stand' have been mining the asteroid fields of Epsilon Tauri B for years, but after a routine mining operation, the dreaded Xorg Swarm appear on the edge of the system, hellbent on assimilating anyone they come across.
Death is all but inevitable for the plucky crew, but they can go out heroes. Using the asteroid material and their auto-replicator they can load out their vessel with weapons. Making their ship into a more attractive target than the evacuation ships.
The more upgrades on the ship, the more the Xorg will try and take them down.
| HTML5 (web) | https://geeitsomelaldy.itch.io/the-last-stand-at-epsilon-tauri-b |
| Original URL | https://ldjam.com/events/ludum-dare/40/the-last-stand-at-epsilon-tauri-b |
Ratings
| Overall | 455th | 3.155⭐ | 31🧑⚖️ |
| Fun | 460th | 3⭐ | 31🧑⚖️ |
| Innovation | 596th | 2.5⭐ | 31🧑⚖️ |
| Theme | 393th | 3.328⭐ | 31🧑⚖️ |
| Graphics | 461th | 2.983⭐ | 31🧑⚖️ |
| Audio | 313th | 2.981⭐ | 28🧑⚖️ |
| Humor | 405th | 2.423⭐ | 28🧑⚖️ |
| Mood | 426th | 2.907⭐ | 29🧑⚖️ |
| Given | 30🗳️ | 30🗨️ |
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
SyntaxError: illegal character
Tested it in Firefox 56.0.1 (Quantum) 64-bit
Just what a space shooter needs
I did have a few issues though:
- The first wave with the asteroids felt far too long for a tutorial level
- I agree with the comments that the lasers could be a bit more visually distinct, and that having more feedback when getting shot would be helpful
- It'd be nice if the threat controlled a larger range of difficulty; even with maxed out threat, it was relatively easy to win by just putting your ship into a slow horizontal slide at the bottom of the screen and constantly shooting up.
I stopped playing after wave 3; I'm not sure if there was more progression after that point, but given that there was zero indication of anything having changed between 2 to 3 and 3 to 4, I assumed it just repeats the same level. If that's true, a good way to make people play a bit longer and experience the game at a few different difficulty levels would be to make the different weapon levels unlockable, rather than giving free access to everything right off the bat.
I think I got to wave 5.
The projectiles were a little hard to see and to hit with so the spread laser was appreciated :)
Seems the strategy that worked best was just zooming super fast horizontally and spamming laser and missiles, hoping not to get hit. Most often it worked really well
Awesome that you managed to cram a cutscene with dialogue in there aswell!
Well done!