Tiny Invasion by James Hartley
Fend off the invading enemies and save this tiny planet!
WASD Movement + Mouse Shooting
LD38!
Move around the planet with either the arrow keys or WASD to avoid projectiles and enemies crashing into you, shoot them before they hit to increase your score, powerup spawns every 25 seconds, some special enemies might surprise you!
All assets created by me, except the chiptune music playing in the BG. so i'll opt out on sound. credit goes to Cyberleaf Music in the unity asset store for their free .wav
Also! this was made entirely in Linux with Unity Experimental Linux Build 5.6. Tools Used: Ubuntu 17.04, Aseprite, Krita, Unity Editor 5.6, MonoDevelop
It was a fun time! This is my first Ludum Dare and I can't wait for the next one.
Game: http://www.jameshartley.io/tinyinvasion
Twitter: https://twitter.com/JamesHartleyIO
Source Code: http://www.jameshartley.io/tinyinvasion/tinyinvasionsource.unitypackage
| Original URL | https://ldjam.com/events/ludum-dare/38/tiny-invasion |
Ratings
| Given | 5🗳️ | 3🗨️ |
What I'd consider if there were further updates, is some more pronounced feedback on hit (when player/earth loses health), health drops and some planning regarding the alien waves.
Very good compo entry, well put together. Cheers!
I've said this to other devs, and this isn't a critique about the game; I do just lock up a bit whenever a bullet hell is placed in front of me, so I tend to miss out on some of the finer details of games w/ bullet-hell elements.. Blame a certain famous one from 2015 for that.
Some of the nicest graphics I've seen so far this LD, you definitely did a good job with that. And Unity on Linux, too? I salute your bravery! Last I tried to use the beta, it was buggy, prone to random crashes, and devouring projects from Windows.
Here are some suggestions/notes about what could be better:
* it feels a bit weird a game where you have to defend your planet but the best strategy is making enemies crash onto your planet by dodging them, it took me some time to understand that the health bar was not about the planet but about the character
* I think it is cool to have the character react to things in the main menu (like following the mouse and shooting) but at first I thought the game was bugged since no enemy were arriving while I was waiting, then I noticed the "Start Tiny Invasion" button... Maybe you could do the button more visible
* There are A LOT of enemies at the same time! It seems to be in a costant Zerg rush, which is kinda cool, but maybe the difficulty could have been more gradual. I just started the game to see the first wave I have to fight and it is like this: 20 red critters in a row, one yellow critter every second and three big yellow monsters, all of them in the same screen!
* I recently saw a talk about how to improve action games "feel" and I think it could be of interest for you (if you don't know it yet) https://www.youtube.com/watch?v=AJdEqssNZ-U
Great job for a compo entry, given also that you couldn't spend the whole days programming! (Read it in your posts, hope everything's okay)
Nice game you have. The art was great for your first LD and considering you worked alone. The SFX made the game more immersive but there is room improvements. The amount of different types of enemies for a game made for an LD is quite a number, and according to your post, there are some surprise enemies too. Though only 1 powerup? or did all 6 of my powerups happened to be the same?
The difficulty of the game is too hard in the bad way. "Bad way" meaning the player wouldn't be able to learn from it and no amounts of strategy could allow a player to play significantly better than a completely new player. From what i can see, the spawning of enemies are relatively random, and their spawn times are relative fast. Try experimenting with log curves or unity curves thingo to alter you enemy spawn rates.
Controls get a little confusing when upside down. a suggestion is to reverse the controls when the player is below, and JUST clicked a button. This allows ppl to hold in one direction while allowing left and right person playing to actually mean left/right.
Overall, a considerably good game for a first LD.