Nut Nightmare by angrydrgn

Your village is starving, and have turned to you to brave the nightmares of the forest! Gather nuts and survive the furry menace. Be warned, they know what you carry!
Hi everyone! Second finished jam entry here, and I'm happy with my results. If you're having trouble playing the Linux or Mac versions, then please let me know. I run windows and couldn't test them before release.
Credits: Design, development and modified art done by me.
External assets used:
Art Credits: Original Squirrel Loop: https://opengameart.org/content/coolphils-squirrel-running-animation
Original Player Animations: https://opengameart.org/content/funny-pixel-boy
Forest tile set: https://opengameart.org/content/a-platformer-in-the-forest
Level Transition Sound: https://opengameart.org/content/win-sound-2
Thanks everyone for playing!
Ratings
| Given | 14🗳️ | 8🗨️ |
Good job!
It's pretty barebones, but not a bad entry. I would have liked a little more in the way of avoiding/fending off the squirrels, though. The little jump you get doesn't help much when you're surrounded by those little beasts.
It took me about 10 minutes to beat the first level, once I realized "hey, this would probably work better if I started away from the village and collected nuts as I ran back TOWARDS it". Which did end up working.
Alas, I couldn't get past the third level.
The whole game feels really old school. Like something you could play on an Atari. Maybe it is the sound effect and the strange atmosphere evoked by no music and eerie enemies. I like it.
However, since the controls aren't explained, I needed some time figuring out what to do - I could hear the feedback of the jump, but couldn't see my character. Needed a moment till I started using the A button :D
I have had some fun playing it. But I felt that it missed a bit of flesh to really make me enthousiastic about it.
As you asked: it works well on linux. But I have an AZERTY keyboard, so WASD is not practical and unity games generaly are not impacted by changing the keyboard layout in my window manager. The common simple (little dev time) workarounds are to allow for array keys in addition to WASD, or to let the Unity's startup window that allows to remap keys.