Saturnalia by graebor
Download/play on itch.io
The celebration was forgotten, only the ritual remained. Stars alone are left to watch over this place, and in time their power too will fade.
Controls are mouse only. Once you see the credits in the lower corners of the screen, you've done everything.
Tools used: - Unity 2017 (including Timeline, Cinemachine, Probuilder, TextMesh Pro) - Auxy on iOS (music) - Photoshop CC




| Windows | https://graebor.itch.io/saturnalia |
| macOS | https://graebor.itch.io/saturnalia |
| Linux | https://graebor.itch.io/saturnalia |
| Original URL | https://ldjam.com/events/ludum-dare/39/saturnalia |
Ratings
| Overall | 123th | 3.851⭐ | 69🧑⚖️ |
| Fun | 498th | 3.032⭐ | 65🧑⚖️ |
| Innovation | 188th | 3.484⭐ | 66🧑⚖️ |
| Theme | 740th | 2.844⭐ | 66🧑⚖️ |
| Graphics | 3th | 4.868⭐ | 70🧑⚖️ |
| Audio | 30th | 4.169⭐ | 67🧑⚖️ |
| Humor | 627th | 1.706⭐ | 53🧑⚖️ |
| Mood | 19th | 4.343⭐ | 69🧑⚖️ |
| Given | 5🗳️ | 6🗨️ |
Snark aside, I think it's time to break out the superlatives: absolutely stunning visuals! A mood to linger in!
The puzzles seemed a little random, and I did just trial-and-error my way to the end.
I played it on linux and the cursor was a huge white octagon, luckily the sounds when you hover a target helped me click on them.
If this game doesn't get top three in graphics it's a rigged system.
Crash log here: https://pastebin.com/iRkCSEip
As for bugs, when I finished the puzzle on the right side I was able to see the final puzzle way out in the distance and actually went awhile trying to solve it but barely being able to see anything. Eventually I found the button to zoom in on it though. Also it seems like the Linux version is somewhat broken. For me the custom mouse pointer was super large and was going invisible and back very rapidly. This is probably a bug on Unity's part but maybe the ability to run in Windowed mode may fix it?
The mechanics of camera transition and forming the stars in the sky are very beautiful. Very impressive. Congratulations.
The only thing I'd say needs work from this build would be the Star Connecting Minigame. Currently its just click and eventually you'll find the correct pathway to create a power constellation. Which isn't bad, but it also doesn't provide much of a challenge. Just needs a little visual logic to help the player Suss out what path to take if they think about it a little bit. Like maybe the colors change or the beam becomes weaker or stronger. Something that lets you know you've correctly completed a Stellar Circuit.
Otherwise this was top notch. You did loads with very simple aesthetics and mood.
https://www.youtube.com/watch?v=h7mtXAB11OM
In terms of gameplay, it took me a while to understand how the puzzles worked. Though I couldn't figure out a strategy better than guess and check, in some way this complemented the mysterious vibe of the game. However, it wasn't clear how the theme fit in to the game.
This is one of the most polished entries I've played so far. Great job!
Still there's not much game to this and would be great to have an ending to it rather than just the credits. Didn't really fit in with the theme as well.
I'm just stuck after the riddle on the planet, I do not know what to do next.