Asteroid breaker by smiley
Mining energy crystals in the asteroid belt is a tough job. Crack open the rocks with your trusty collector in tow and attract the green gold. Use the navigator arrow to navigate back to the base to fill up the tanks and receive upgrades to your ship. Be careful to not load up on too many crystals in one go as the collector gets harder to control as it gets heavier.
You also need to watch out for the annoying wasp like space aliens coming to suck the fun (and life!) out of everything, but your base in particular. The more concentrated energy you have stored in your base, the worse the alien attacks get.
To win you need to fill up the base with energy. To lose you just have to let the aliens deplete the base of energy.
Instructions:
Rotate your ship with A and D.
Use W for thrust.
Space bar for boosting and braking*
*(after you have unlocked those upgrades).
At the left bottom of the screen you can see hints on what to do next in the game.
Remember not to load up on too many crystals in one go as the collector gets harder to control as it get heavier


Try the HTML5-version first. If it's lagging the Java desktop version is much smoother.
Soundtrack
The soundtrack is a special mix down of a song that Nicklas (smiley) has previously released on Spotify. Check the full song (and other ones) at https://open.spotify.com/album/7L4PZBI0z48SWIU9J5Xym2
Updates
6 dec: minor update with some performance fixes trying to get the game running smoother in a web browser. The .jar is still a lot smoother.
Enjoy!
Ratings
| Overall | 891th | 3.093⭐ | 29🧑⚖️ |
| Fun | 856th | 2.963⭐ | 29🧑⚖️ |
| Innovation | 716th | 3.019⭐ | 29🧑⚖️ |
| Theme | 671th | 3.315⭐ | 29🧑⚖️ |
| Graphics | 862th | 2.963⭐ | 29🧑⚖️ |
| Mood | 682th | 3.148⭐ | 29🧑⚖️ |
| Given | 39🗳️ | 16🗨️ |
The graphics are minimalistic but good looking.
Feedback: I think the controls are a bit too sluggish for my tastes. I don't mind acceleration buildup or indirect control over my character but this was just a bit too dragged out. I think if it was a bit more responsive then players would also feel more in control of their 'ball and chain' thing and more stimulated to try and really crush things with it. I would have loved to do that. The graphics are a tad minimal/simplistic too but they do work as a sort of homage to the classic Asteroid game and I do think it works for this kind of arcade / high score / stages type of game.
https://youtu.be/Ez2wKM3HMJ0
Freaking frustrating, but for some reason it's just fun. I was confused where the base is located at first even though there's the triangle arrow showing the direction early on in the game. The triangle should show the direction better. Maybe even just convert it into an arrow.
Other than that I enjoyed the game very much. Frustrating, but enjoyable.
Oh yeah, the break should be introduced earlier I feel. Would've made the early parts less frustrating, but I don't know.