Puny Planets by ray-caster

[raw]
made by ray-caster for LD 38 (COMPO)

You are an Old One trying to care for little specs of meat that you created on a small rock in space. You must be tactically cruel to ensure the survival of your servants.

Screenshot from 2017-04-23 23-24-39.png Screenshot from 2017-04-23 23-24-59.png Screenshot from 2017-04-23 23-25-37.png

Not a very fun game, lacking in many features, and far from balanced. Most of the game was designed in the last 12 hours of the compo. That being said, the core idea is actually very good, and I would like to see similar God themed strategy games that relinquishes the player of all control of the characters on screen in favor of having the player maintain an equilibrium between systems that constantly try to out-compete one-another by controlling, say, natural phenomena.

DOWNLOAD

Since the page won't allow me to upload the package yet, you can find it here (only Linux binaries and source code): https://www.dropbox.com/s/718x2yw6hx3euul/puny_planets.zip?dl=0

I will update the entry when I can add proper download links.

Ratings

Given 0🗳️ 0🗨️

Feedback

🎤 ray-caster
23. Apr 2017 · 21:45 UTC
Since the page will not allow me to upload my submission yet you can find Linux binaries and the source code in a link in the game description. I will update the entry when I can add proper download links.
michaelb
07. May 2017 · 04:36 UTC
I really liked the concept! As you said a great basic concept of maintaining an equilibrium. Reus had a little of that, but not nearly as much. Would love to see an entire food chain + ecosystem, which gets growingly complicated and delicate, and that has to be balanced...

Also the graphics are clever, just rotating the sprites around the center point to make it look like a little planet. Simple but effective!

I downloaded and played the Linux binary, and ran fine. Only glitch I noticed is the text seems to be a little messed up (stray pixels, like the sprite is blitted with an offset).

As you said it could use a bit more content to be more fun, although as basic as it is now, I did actually play 3 times to see if I could keep it going longer... the core concept is definitely a good one, you should finish it! :)