Lord of the Flies by dreadzilla

[raw]
made by dreadzilla for LD 38 (COMPO)

LotF2.png

:island: Lord of the Flies :island:

Lord of the flies is a browser online multiplayer game. The game was written in JavaScript/HTML5 with the help of node.js, express, socket.io and various online inspiration.

Instructions

You are stuck on a small island and must fight for survival. Kill everyone else to score points.

Enter your nick/name and click Sign in.

W:arrowup:,A:arrowleft:,S:arrowdown:,D:arrowright: to move around. Mouse:mousethreebutton: to aim and shoot :gun:.

One point for each kill.

This is a multiplayer game. :bustsinsilhouette:


Links


Screenshots

LotFIntro.png

LotF1.png

Retrospective

As always there is no time for polish when I do Ludum Dare. :wink: I would have wanted nicer graphics, some other mechanic than just pvp, some NPCs to shoot for players that logon alone. I wanted power ups, a quest system, more maps. I could go on and on. But I guess that will be in the DLC! :grimacing:

The biggest problem with this game is that you might have to play alone! And that's not fun.

Tip: Start up an additional browser tab and play with your alter ego.

Ratings

Given 0🗳️ 0🗨️

Feedback

mrnyarlathotep
02. May 2017 · 11:22 UTC
Not leaving a rating, because I don't think it would be fair to for a game that is designed for multiplayer but that I was the only one alive on the island, but commenting just to add the suggestion it is probably worth either having my mouse pointer visible or to make my character face towards the mouse cursor to give a better idea of where I am aiming
OccultOne
18. May 2017 · 04:11 UTC
Really interesting with the multiplayer, networking always impresses the heck out of me during Jams. The core gameplay is a bit simple, and I would have loved to see more ways to interact in the world. Mouse cursor appeared for me. Thanks for the submission!
🎤 dreadzilla
13. Jun 2017 · 19:49 UTC
I agree with all comments. Thank you for being nice. :)

The game is not very exciting in its current form. It was mostly an exercise in multiplayer game coding practice for me.