Save The Jazz by Tutti Ankka

Save The Jazz is a rhythm-stealth game. Your mission is to save jazz by collecting all saxophones you find.
How to play: WASD to move. avoid guard lights. move in beat, or be heard.
This was quite an interesting experience to make a rhythm game, since i've never done one before. I haven't made "jazz" soundtrack before either, so that was interesting too.
| Windows | https://gamejolt.com/games/SaveTheJazz/335103 |
| Windows | https://gamejolt.com/games/SaveTheJazz/335103 |
| Original URL | https://ldjam.com/events/ludum-dare/41/save-the-jazz |
Ratings
| Overall | 503th | 3.143⭐ | 23🧑⚖️ |
| Fun | 464th | 3.071⭐ | 23🧑⚖️ |
| Innovation | 294th | 3.476⭐ | 23🧑⚖️ |
| Theme | 228th | 3.833⭐ | 23🧑⚖️ |
| Graphics | 458th | 2.976⭐ | 23🧑⚖️ |
| Audio | 70th | 3.714⭐ | 23🧑⚖️ |
| Humor | 298th | 2.762⭐ | 23🧑⚖️ |
| Mood | 256th | 3.214⭐ | 23🧑⚖️ |
| Given | 24🗳️ | 25🗨️ |
Also, counting "1..2..3..4.." the movement beats the code is looking for are on the up beats of 2 and 4. Was confused for a while thinking it was going to be on the down beats, 1 and 3.
I rarely enjoy small games, usually I like to play (and want to make) games with lots of replayability, playtime, etc.
**But this game is exceptional to me!**
I had some issues though. The beat detection seemed quite iffy at times and it can feel very bad for the player if he thinks he hit the beat but the program thinks otherwise. Especially in this game where hitting the off beat is very punishing. I would have tried something like guards turning towards the off beat action. Another issue I had were the guard sight lines. In some maps they were way too long and that gave player no chance to counteract when guards were turning.
But overall, as a marathon game (and hard genre to implement) it was very good!
Music was good, the alarm really loud. Graphics in their own blocky way were charming. Overall I wish that I was better at this or the game easier. Idea is really interesting but I didn’t get experience it for more than couple of button presses.