Car(d) Race by Fenderbate
This game is a combination of a Racing Game and a Card Game. You can control your (and other) cars, by dropping cards onto them!
Programs used:
- Game engine - Godot
- Graphics - Paint.net
- Music - Bosca Ceoil
If you rated my game, make sure you leave a comment so I can try yours aswell!
PLAY THE GAME ON FULLSCREEN (1920x1080)
it's "optimised" for fullscreen, othervise some text would be unreadable.
| HTML5 (web) | https://fenderbate.itch.io/card-race |
| Original URL | https://ldjam.com/events/ludum-dare/41/card-race |
Ratings
| Overall | 560th | 3.017⭐ | 31🧑⚖️ |
| Fun | 530th | 2.948⭐ | 31🧑⚖️ |
| Innovation | 343th | 3.379⭐ | 31🧑⚖️ |
| Theme | 195th | 3.897⭐ | 31🧑⚖️ |
| Graphics | 594th | 2.586⭐ | 31🧑⚖️ |
| Audio | 443th | 2.518⭐ | 30🧑⚖️ |
| Humor | 508th | 2.096⭐ | 28🧑⚖️ |
| Mood | 559th | 2.556⭐ | 29🧑⚖️ |
| Given | 36🗳️ | 18🗨️ |
Keep coding :)
The game itself was fun and quite challenging. I felt it was quite hard that you cannot drop cards directly on the car but you have you use the aiming tip. I think it could have been a bit more intuitive if you could do that but I guess I got used to this as well.
Overall, fun little game. Good presentation especially for the time used!
A couple of suggestions - it's really difficult to judge when the other cars are going to come down so I would actually implement a fixed time step thing where you can tell, oh in 3 "turns" that car is going to drop, and I would allow queueing up a sequence of cards, so each step, the game does it's next action and plays your card, so if I see a car in lane 1 that's coming in 1 turn and a car in lane 2 that's coming in 2 turns, I would play like Left Wait Left or something like that. Just an idea to make it more predictable
Good luck and good job
Fun game, I thought it was a tad to hard to judge when things would pop up in the front. Good use of the theme!
We even have somewhat similar games.
As others have said, there is an issue with scaling, the menu is not visible if the game is not full screen. While I applaud the innovative menu, it took me a few minutes to figure out how to navigate, it would be much more intuitive if the whole card was used for aiming. The gameplay was pretty good, I had no issues avoiding obstacles, but I was expecting to get more cards once I ran out, instead I just crashed :cry:
Good job :trophy:
In the menu, I thought that the arrow was meant to tell me to drag the card upwards. But after I figured that out, I enjoyed the menu and the game :) After two rounds, the game became rather easy. Making the game faster as you progress, would make it way better, imo.
FYI, trying to play on Firefox gave me a "browser does'nt support web assembly" error, but it ran fine in chrome.
I really liked the gameplay, too, but had difficulty determining when cars/deer etc would actually make their way into the lane. A little more tutorial might be helpful, but I'm not sure exactly how that would work.
UI was easy to use after playing around with it for a few seconds. Well done!
It could have an indicator of distance on the objects that are coming, but it was funto play anyway!
Great job