Move and Hide by Hizrok
A little story behind the game
I had a lot of trouble with this theme so I made the first idea that came to mind. I chose turn-based stealth game and after a day I realised that it's not really incompatible, but by this point I could't start working on something new.
You don't really have any big goals in this game. The main goal is to get to the door on the other side of the level and that's it.
This game was more like a challange to finish the game more than make the game super good with audio and good graphics. It's something that I can always look down to and tell my self let's do better this time...
Even though the game is quite small I still hope you're gonna enjoy my 3 level's filled of bugs.
And that's it - Move and Hide
Move - WASD Wait a turn - Space


| Windows | https://hizrok.itch.io/move-and-hide-ld41 |
| Original URL | https://ldjam.com/events/ludum-dare/41/move-and-hide |
Ratings
| Overall | 622th | 2.833⭐ | 26🧑⚖️ |
| Fun | 514th | 2.979⭐ | 26🧑⚖️ |
| Innovation | 599th | 2.792⭐ | 26🧑⚖️ |
| Theme | 647th | 2.708⭐ | 26🧑⚖️ |
| Graphics | 627th | 2.458⭐ | 26🧑⚖️ |
| Given | 35🗳️ | 18🗨️ |
Keep coding :)
Keep on!
I'm sure that just like me you've learned a lot and now you'd be able to make this kind of game three times faster. That's why I can't wait to play your next jam creation. Great job!
Level design could be improved but they worked well to introduce the player to the mechanics. It took a few attempts to understand why I died and how to avoid it by hiding in the bush.
Overall, good effort and I hope to see you in the next Ludum Dare :smiley:
Good work :)
I like the levels being self-explicative: you get to understand how it works by trying them.
I think you could have built other levels with increasing difficulty, over the base of these three levels, and this is great, it means you have a game that deserves improvement!