Puzzle Dungeon by Crsrc
About
Puzzle Dungeon is a match-three (Tile-matching) puzzle game + RPG game.
Clear lines to get power and use them to fight BOSS!
Make Combo(Chain) to get more power!
On the website, you can
Click the book icon to read guides.
Click the paper icon to read battle log.
Controls
← : move left
→ : move right
↑ : rotate block
↓ : drop block
Screenshot:
Boss will use special Ultimate Skills. Watch out!
Combo! Combo! More Combo!
Tools
Game: Phaser 3.5.1
Website: Vue.js
Pixel Arts: Aseprite
Sound Effect: bfxr + Chiptone
This is my first time join this GameJam.
Thanks for playing my games!
| Source code | https://github.com/crs38c28/puzzle-dungeon-ld41 |
| HTML5 (web) | http://crs38c28.github.io/ld41/ |
| Original URL | https://ldjam.com/events/ludum-dare/41/puzzle-dungeon |
Ratings
| Overall | 301th | 3.727⭐ | 24🧑⚖️ |
| Fun | 335th | 3.568⭐ | 24🧑⚖️ |
| Innovation | 538th | 3.409⭐ | 24🧑⚖️ |
| Theme | 305th | 3.932⭐ | 24🧑⚖️ |
| Graphics | 382th | 3.795⭐ | 24🧑⚖️ |
| Audio | 705th | 2.571⭐ | 23🧑⚖️ |
| Humor | 796th | 2.524⭐ | 23🧑⚖️ |
| Mood | 595th | 3.273⭐ | 24🧑⚖️ |
| Given | 30🗳️ | 11🗨️ |
Overall, great game!
@recursiveanomaly Thanks! I originally planned it was an animated sprite(it will change position each drops),so you can get more information during the late game. But I have no time to implement it.
@miltonnh25 this idea comes from the "Taiko no Tatsujin", the boss will use skills to block your screen. It is really fun to use it, not just some attacks with high damage. And also connect two parts of games.
I beat both bosses and I really want to see more of this! Only thing i found out of the games that i played is that If i died it would be to blocks stacking too high and never the combat itself. Maybe block overstacks could translate into damage instead of an insta-loss?
You should be incredibly proud for a first jam game dude!
In other Tile-matching games (Tetris, Puyo Puyo, SEGA's Columns), you always lose if you stack too high.
But it make sense to make overstacks translate into damage, because I combined it with an RPG system. That's a good idea.
I originally planned there are 4 enemies.
- 1 Slime: Deal physical damage. Block some area.
- 2 Octopus: Deal magic damage. Block more area.
- 3: The Third one will have low CD times which made the fight more difficult.
- 4 Medusa: She will transfer your blocks into stone(garbage).
But it's only 72 hours, so I only finished Slime and Octopus parts.
This is my first Game jam and I really love it! Thank you so much!
It's an impressive work, but I think it needs more polish, not more content. I'd keep playing this single level over and over if I had a more precise feeling of what was happening - I got too focused on the puzzle and I won without even looking at the other part of the screen. A warning when the monster is about to attack, or some more flashy feedback when you do a combo, for exemple, would help a lot.
I also think one of the main puzzle/tetris games concepts is the urgency of having to decide fast, and I missed that in here. The blocks not moving down progressively is not an issue, but having a set timer to decide each play would be more challenging and fun!
Overall, great game, specially when you did it alone! Good job!
Yeah, I remove the "blocks keep moving down" rule from my game. Because I think it will be a huge pressure and you won't have time to think how to stack blocks / make combos / prepare for next BOSS attack and only have time to focus on the puzzle part.
But give a reasonable time limit is a good idea. Thank you!