Little Infinity by Kevin Barrios

Enter a strange Euclidean space.
Hey, thanks for checking out our 6th LD submission, Little Infinity.
Controls
Right Mouse (Click to Interact) Left Mouse (Hold to Move)
Goal
Put the key where it goes.
Links
https://wefiends.itch.io/little-infinity
Screenshots


Credits
Kevin Barrios - Art - wefiends
Nick Barrios - Programming - nickbarrios
Steph Fung - Music - iammontaine
Ratings
| Overall | 209th | 3.667⭐ | 23🧑⚖️ |
| Fun | 287th | 3.333⭐ | 23🧑⚖️ |
| Innovation | 294th | 3.286⭐ | 23🧑⚖️ |
| Theme | 335th | 3.524⭐ | 23🧑⚖️ |
| Graphics | 127th | 4.227⭐ | 24🧑⚖️ |
| Audio | 33th | 4.15⭐ | 22🧑⚖️ |
| Humor | 483th | 2.313⭐ | 18🧑⚖️ |
| Mood | 184th | 3.65⭐ | 22🧑⚖️ |
| Given | 0🗳️ | 5🗨️ |
I really liked it, the graphics are really awesome, I like the animation of the character that is really fun. Puzzles are quite easy but well thought. You definitely are in my top games.
Sound design is really good too.
A cool, relaxing game.
The only thing is maybe it lack some mechanics, I would love to see something more, like I don't know specific teleporters of something like that.
Really good work guys ! Loved it !
the sound design was top notch on this one, and it is quite nice graphically too.
the gameplay was simple but fun, and you did a great job letting the player figure things out on their own.
my only complaint with this one was that I had no wasd controls. telling the astronaut where to go was a little awkward at times, and wasd movement would have simplified things somewhat. his speed is a little slow, but the animation makes it feel normal.
great job, I haven't seen many compo entries this polished.
One downside though, you milked the main mechanic to the extreme. I felt the main mechanic on it's own got old pretty quick and it lacked a supporting cast of supplementing mechanics. Once I got the hang of it I just repeated what I already learned and it quickly felt like a grind because it wasn't that much of puzzle anymore. You probably ran out of time to implement more mechanics (in that case, welcome to the club).
All in all, a great game though and something you could build on if you choose to do so.
Except for the movement.
The speed of it is fine, and the animation is cute, but I often found that my astronaut wouldn't move in the direction I was pointing. Sometimes it would work flawlessly, other times I found myself needing to offset my mouse from where I actually wanted it to go. It wasn't by a super extreme amount, but it was just enough to make it distracting. That being said, I didn't play the post jam version. It's totally possible that you've fixed this already.
Fantastic work on this. It was short but sweet as soon as I realized the game mechanic :D
The puzzle mechanic is solid and a nice take on the theme. Not much else to say really. Awesome work!
I would rather walk with keys than with mouse, because with keys, movement direction is absolute. With mouse, when I wrap around the room, I appear at a point where the angle to the mouse is now different so it changes the movement direction.
Other than that, levels progress nicely, graphics and music are great. Really well done!
The audio was also very nice and atmospheric.
The only thing that could be better in my opinion are the walking controls.
It feels like the direction is not updated very often when you hold the mouse button, but you can still work around that. I was a little bit surprised when i suddenly stood in the starting room again, but i didn't mind. :)
Really enjoyed this entry, good work!