Little Infinity by Kevin Barrios

[raw]
made by Kevin Barrios for LD 38 (JAM)

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littleinfinity_cover-image.png Enter a strange Euclidean space.

Hey, thanks for checking out our 6th LD submission, Little Infinity.

Controls

Right Mouse (Click to Interact) Left Mouse (Hold to Move)

Goal

Put the key where it goes.

Links

https://wefiends.itch.io/little-infinity

Screenshots

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Credits

Kevin Barrios - Art - wefiends

Nick Barrios - Programming - nickbarrios

Steph Fung - Music - iammontaine

Ratings

Overall 209th 3.667⭐ 23🧑‍⚖️
Fun 287th 3.333⭐ 23🧑‍⚖️
Innovation 294th 3.286⭐ 23🧑‍⚖️
Theme 335th 3.524⭐ 23🧑‍⚖️
Graphics 127th 4.227⭐ 24🧑‍⚖️
Audio 33th 4.15⭐ 22🧑‍⚖️
Humor 483th 2.313⭐ 18🧑‍⚖️
Mood 184th 3.65⭐ 22🧑‍⚖️
Given 0🗳️ 5🗨️

Feedback

anarbitrarymustache
29. Apr 2017 · 13:26 UTC
Nice entry. The visuals and music were great. I loved the setup to have the player "discover" the main mechanic. Would love to see more levels and what kind of mechanic evolution you could come up with.
GoZz
29. Apr 2017 · 13:55 UTC
Really cool game !

I really liked it, the graphics are really awesome, I like the animation of the character that is really fun. Puzzles are quite easy but well thought. You definitely are in my top games.
Sound design is really good too.

A cool, relaxing game.

The only thing is maybe it lack some mechanics, I would love to see something more, like I don't know specific teleporters of something like that.

Really good work guys ! Loved it !
BadRAM
30. Apr 2017 · 22:16 UTC
neat!

the sound design was top notch on this one, and it is quite nice graphically too.

the gameplay was simple but fun, and you did a great job letting the player figure things out on their own.

my only complaint with this one was that I had no wasd controls. telling the astronaut where to go was a little awkward at times, and wasd movement would have simplified things somewhat. his speed is a little slow, but the animation makes it feel normal.

great job, I haven't seen many compo entries this polished.
spacedoubt
01. May 2017 · 03:57 UTC
Great atmosphere. The graphics and music work perfectly with the puzzley gameplay. It just feels good. Solid Work!
Poller
01. May 2017 · 04:58 UTC
you clearly worked as a team. how can this be a compo submit?
🎤 Kevin Barrios
01. May 2017 · 16:53 UTC
Wow @poller, thanks for pointing that out, total mistake. ~~Trying to see how I can get it changed.~~ *fixed now*
dennyrocketdev
03. May 2017 · 20:27 UTC
Great atmosphere. Graphics and audio were also superb. I really liked the feedback for every action - pretty much a great game.

One downside though, you milked the main mechanic to the extreme. I felt the main mechanic on it's own got old pretty quick and it lacked a supporting cast of supplementing mechanics. Once I got the hang of it I just repeated what I already learned and it quickly felt like a grind because it wasn't that much of puzzle anymore. You probably ran out of time to implement more mechanics (in that case, welcome to the club).

All in all, a great game though and something you could build on if you choose to do so.
drestuff
03. May 2017 · 20:30 UTC
This was an overall lovely experience. The puzzle mechanic was both intuitive and fun and I quite liked the sound design as well! This idea could and should definitely be expanded on.. Great job, guys! :ok_hand: :sparkles:
sebasrez
03. May 2017 · 20:31 UTC
Lovely looking game and great mechanic, but as Denny mentioned, it would have been great to play with more elements to keep an interest from level to level. I really enjoyed the moment the character went from one side to the other and I would definitely want more of those aha moments.
caterein
03. May 2017 · 20:32 UTC
I really enjoyed this game. The graphics and art are gorgeous - I love the way the player walks! He's so sassy haha. Really well done :)
yves
03. May 2017 · 21:05 UTC
Very nice visuals. I like that style :) It was very enjoyable playing your game and if you consider adding more levels than I will definitely play them!
those-30-ninjas
03. May 2017 · 21:27 UTC
I really like the mechanic. Nice ambient music and I love the sound the portal makes. The art all looks great too. My only complaint is in the mouse controls. I would have preferred WASD or maybe click and the character moves to where you click like diablo. I just found myself re-centering my mouse a lot and it felt a bit awkward. Very cool game though. If you get a chance check out ours https://ldjam.com/events/ludum-dare/38/down-the-rabbit-hole
iseeicy
03. May 2017 · 21:52 UTC
The audio work on this was outstanding. The sound effects were fantastic, and the music was catchy and conveyed the mood. Same thing with the visuals. Everything about the core game absolutely exudes polish.

Except for the movement.

The speed of it is fine, and the animation is cute, but I often found that my astronaut wouldn't move in the direction I was pointing. Sometimes it would work flawlessly, other times I found myself needing to offset my mouse from where I actually wanted it to go. It wasn't by a super extreme amount, but it was just enough to make it distracting. That being said, I didn't play the post jam version. It's totally possible that you've fixed this already.


Fantastic work on this. It was short but sweet as soon as I realized the game mechanic :D
ArcticMattekar
03. May 2017 · 21:58 UTC
This game looks very lovely. I like the puzzle mechanic. Very neat idea. Awesome art style :thumbsup:
_for_science
03. May 2017 · 22:02 UTC
I love the aesthetic! I think this is the prettiest game I have seen so far.
The puzzle mechanic is solid and a nice take on the theme. Not much else to say really. Awesome work!
davidthelazar
04. May 2017 · 00:42 UTC
This was a pretty neat mechanic, though it never really gets challenging. I think if you continued making more levels that started adding additional mechanics, this could be really cool.
flukeshot
04. May 2017 · 01:29 UTC
Good puzzles. Good mechanics in general actually. The walking sound effect did annoy me a little.
Kaisean Games
09. May 2017 · 19:50 UTC
Very nice entry.

I would rather walk with keys than with mouse, because with keys, movement direction is absolute. With mouse, when I wrap around the room, I appear at a point where the angle to the mouse is now different so it changes the movement direction.

Other than that, levels progress nicely, graphics and music are great. Really well done!
AwesomeAlliterationAlliance
12. May 2017 · 19:09 UTC
Great Leveldesign. You're introducing the mechanics very smoothly.
The audio was also very nice and atmospheric.
The only thing that could be better in my opinion are the walking controls.
It feels like the direction is not updated very often when you hold the mouse button, but you can still work around that. I was a little bit surprised when i suddenly stood in the starting room again, but i didn't mind. :)
Really enjoyed this entry, good work!
Kolkav
16. May 2017 · 20:25 UTC
That was actually interesting game. Very visually appealing, sounds are awesome. Gameplay is very interesting and simple to understand at the same time, love it! I honestly have no negative things to say about this game. Grat job, guys!