Saving Mr. Mittens by vividreality

[raw]
made by vividreality for LD 40 (JAM)

In this roguelite you play as 'Louie'. Louie's trusty companion mr. Mittens has been kidnapped! Save him before Madam Sourpuss arrives! Or he'll be doomed to a life of wearing bows and dresses...

Controls: Mouse

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Ratings

Overall 538th 3.484⭐ 34🧑‍⚖️
Fun 756th 3.094⭐ 34🧑‍⚖️
Innovation 946th 2.719⭐ 34🧑‍⚖️
Theme 756th 3.203⭐ 34🧑‍⚖️
Graphics 485th 3.625⭐ 34🧑‍⚖️
Audio 193th 3.661⭐ 33🧑‍⚖️
Humor 369th 3.339⭐ 33🧑‍⚖️
Mood 584th 3.258⭐ 33🧑‍⚖️
Given 36🗳️ 31🗨️

Feedback

interpol
05. Dec 2017 · 17:11 UTC
Hey! Could you create Windows build?

Not so many of us have LOVE installed. It will higher your chances of being rated.
SolsForest
05. Dec 2017 · 17:14 UTC
@interpol I agree! We're working on that right now!
Remco
05. Dec 2017 · 17:33 UTC
I _do_ have LÖVE installed, but maybe it's the wrong version? The main menu (_New Game_, _Options_, _Credits_, _Exit_) won't let me leave, although I _can_ mouse-over. (Currently on Win7 + mouse/keyboard.) It seems like I'm unable to rate this at this time, sorry :-( Maybe I could try later on my laptop w. Linux on it?
🎤 vividreality
05. Dec 2017 · 17:38 UTC
We worked with the latest version of Löve, however we're working on exporting the game for Windows, Mac OS/X and Linux so stay tuned, it should fix a a memory leak and a couple annoying bugs.
🎤 vividreality
05. Dec 2017 · 18:09 UTC
Stable binaries are online!
josefnpat
05. Dec 2017 · 19:30 UTC
I had a ton of fun with this; I enjoyed the art and the gameplay. I love how you randomly generated the dungeons! Needs more music ;) Great job vivid and sols!
Remco
05. Dec 2017 · 22:12 UTC
@vividreality Thanks, I'm on my laptop now, so I can confirm that Linux works as well! :slight_smile: (... I didn't know you _could_ get memory leaks in that language.)

On the first day I only found treasures worth 1g and 2g ... Fortunately, the 10g and 20g treasures on the next days made it so I kept playing 'till the end. I don't think I felt the tension you intended, because even if the mobs where '90% angry', they couldn't really dent my health. Overshooting in the 'easy' direction is definitely better than the other way around though!

I like the mini-map, nice touch.

Oh, the letters on the stat-block seemed a half lower than they should be. Also the 'press any key' text is _really_ small-print.

There should be more games where you save cats. Who needs royalty anyway? :upside_down:

ETA: Rereading this it does sound a bit too negative/snarky; I did enjoy the game!
interpol
06. Dec 2017 · 10:16 UTC
Yey! I am here again!

So, I've played your cute roguelike game and I have some thoughts.

First of all, I really love the background music and mushrooms. They are so cuuute, despite being angry and evil. Secondly, I like the idea when your loot makes enemies harder. But the scale (+0.1) is really small. I think you could tweak it!

Dialogues are great, but the bottom line with tips is very small, maybe you could use larger fonts?
Priom
06. Dec 2017 · 10:47 UTC
Saved Mr.Mittens in 2 days all of my experience as a gamer has led me to this glorious moment.

Jokes aside though, this is a well put together rogue like. I have to ask, did you resize the sprites by any chance or are they blurry on purpose ?
SolsForest
06. Dec 2017 · 11:04 UTC
@priom Thanks! I'm glad you enjoyed it. The blurriness or the sprites is indeed caused by resizing. Originally everything is designed in a 32x32 pixel format.
Priom
06. Dec 2017 · 11:15 UTC
@solsforest oh, makes sense. I do like how the sprites color up to emphasize brightness when you enter the room.
azuredraco
06. Dec 2017 · 11:15 UTC
You found copper coins...1g, you found gold coins...3g, you found silver statue 15g, welp that escalated quickly :D
Very well put together, I really liked the art style in this one. I didn't manage to save mittens since I started to get only copper coins from the coffers :(
GastricSparrow
06. Dec 2017 · 12:59 UTC
Here's my honest feedback, hope you take it with a grain of salt:

1. Good points: Graphics is good, I really like the mini maps and the way rooms light up when you enter. Music doesn't get in the way and sfx is cool. I like the chracter designs (are they inspired by Goombas and Link by any chance?).

2. Bad points: Controls being mouse click and the camera moving, it's hard to engage in combat. Also it takes so many clicks to get somewhere that my hand almost hurts. On that note, the (whether procedural or handmade) levels were inversely proportional to how little content there is per level. I have to walk a lot to get to one gold chest, and it gets tiresome. I feel you have created a sense of vastness with your portal and rooms, that if it had been more eventful, would have made a really exciting game (like Zelda's dungeons). Instead there's just not much to... well, explore. Nonetheless, with the time you had, I can understand the lack of events. Additionally I didn't feel much increase in difficulty as the monsters get angrier.

Overall good effort, and a decent sandbox that can be expanded on.
Priom
06. Dec 2017 · 13:21 UTC
@gastricsparrow in these types of roguelikes you're supposed to hold the left click not rapidly press it ;)
GastricSparrow
06. Dec 2017 · 13:26 UTC
@priom Thanks, that just shows how much of a games noob I am. I did say "a grain of salt"!
pcmaster
06. Dec 2017 · 21:07 UTC
Yo! We finished your game. At least we think :) Mr. Mittens appeared back in the inn, after refusing to follow us through the door in the forest :) Gfx good, sounds and music very good but as the others said, the camera movement was bad. Also only one game mechanic, really. The boss was nice :) Good job after all!
Thijs Tak
07. Dec 2017 · 11:45 UTC
Nice game. I'm pretty fond of dungeon crawlers, so this was right up my ally.

Some things though:

The fact that you heal on level up made the game to easy though. Managed to get all the gold and then some (lost track with the messages) on the first day.

Also, I would have opted to include keyboard commands to make navigating easier. Constaly clicking can get annoying and keeping the mouse pressed caused my character to walk around enemies at times.

Very nice game, keep it up.
SolsForest
09. Dec 2017 · 10:06 UTC
@thijs-tak Thanks! I'm glad you enjoyed it! The desicion to keep only mouse controls was based on our plans to port it to android. We agree that the gameplay needs balancing and tweaking. But hey, 72hrs and just one programmer :)!
Fabio Guedes
10. Dec 2017 · 10:07 UTC
Amazing entry! Good graphics, great music and fun concept. Impressive how many mechanics are in for such a quick timeframe. Keep up the great work!
SolsForest
10. Dec 2017 · 10:22 UTC
@fabio-guedes Thank you so much for your kind words! We highly appreciate it! <3
yishalee
10. Dec 2017 · 12:33 UTC
It reminds me of elona, one of my favorite rpg. The art is a bit blur but it's still nice. I like the control and shadow of view but it's still a bit tired to direct my character. Music is perfect.
Some problems for me:
1. when I switch to other applications and return I'll lose control.
2. Nothing happens when I saved my cat and bring him back to inn ,is that intentional for a second round?
3. It seems less connected to the theme as far as I am concerned.
Besides the overall flow is a bit repeated without incentive for exploration that all I do is just walk arouond and look for the random crate. Enemies never made a challenge either. The level up seems also come withount intention. So, though it's fun to complete the tasks, the experience may be more exciting.
Honestly I've seen the potential of this game and I know it's very hard to finish it in such short time so I have to say It's a nice work. It gives me the experience of an adventure story in a magical forest in a short time.
Juhani Koskinen
10. Dec 2017 · 12:40 UTC
Loved the art and music! Not sure how much there is replay value, but still a fun and very solid game :)
Badly Drawn Rod
10. Dec 2017 · 13:15 UTC
I did wonder if the innkeeper was colluding with the bandit and was taking a cut of the coins. All seems like a scam to take money from an innocent adventurer. Ironically, my cat wouldn't get out of my lap while I was playing the game.

With a bit of balancing this could turn into a really nice game.

I really like the art style on the menus and text, but there was one piece of text that was so small that I couldn't read it.
MiracL
10. Dec 2017 · 13:17 UTC
Great entry, some weird stuff but the theme the audio and graphics are really good !
elemel
10. Dec 2017 · 13:39 UTC
Very impressive what you managed to do produce in this short time. Liked the art, music and dialogue. Forest dungeons with line of sight looked nice. Sound effects were a bit too sharp but OK. Gameplay quickly became tedious without any real challenges. Would be cool with upgrades, alternate weapons such as bow, and more varied monsters.
Thrillho
11. Dec 2017 · 03:56 UTC
Nice work! Would have liked a little more monster variation, but I understand that you can only do so much within the time limit.
IllaBom
12. Dec 2017 · 01:32 UTC
Nice game you have here. SUPER WELL DONE!

Come check out my game if you like!
https://ldjam.com/events/ludum-dare/40/virus-detected
Shivur
13. Dec 2017 · 22:26 UTC
Very original idea!
falak
18. Dec 2017 · 14:11 UTC
Nice game but I don't like the movement but it's only me :)