Saving Mr. Mittens by vividreality
In this roguelite you play as 'Louie'. Louie's trusty companion mr. Mittens has been kidnapped! Save him before Madam Sourpuss arrives! Or he'll be doomed to a life of wearing bows and dresses...
Controls: Mouse

| Source code | https://vividreality.itch.io/saving-mr-mittens |
| Original URL | https://ldjam.com/events/ludum-dare/40/saving-mr-mittens |
Ratings
| Overall | 538th | 3.484⭐ | 34🧑⚖️ |
| Fun | 756th | 3.094⭐ | 34🧑⚖️ |
| Innovation | 946th | 2.719⭐ | 34🧑⚖️ |
| Theme | 756th | 3.203⭐ | 34🧑⚖️ |
| Graphics | 485th | 3.625⭐ | 34🧑⚖️ |
| Audio | 193th | 3.661⭐ | 33🧑⚖️ |
| Humor | 369th | 3.339⭐ | 33🧑⚖️ |
| Mood | 584th | 3.258⭐ | 33🧑⚖️ |
| Given | 36🗳️ | 31🗨️ |
Not so many of us have LOVE installed. It will higher your chances of being rated.
On the first day I only found treasures worth 1g and 2g ... Fortunately, the 10g and 20g treasures on the next days made it so I kept playing 'till the end. I don't think I felt the tension you intended, because even if the mobs where '90% angry', they couldn't really dent my health. Overshooting in the 'easy' direction is definitely better than the other way around though!
I like the mini-map, nice touch.
Oh, the letters on the stat-block seemed a half lower than they should be. Also the 'press any key' text is _really_ small-print.
There should be more games where you save cats. Who needs royalty anyway? :upside_down:
ETA: Rereading this it does sound a bit too negative/snarky; I did enjoy the game!
So, I've played your cute roguelike game and I have some thoughts.
First of all, I really love the background music and mushrooms. They are so cuuute, despite being angry and evil. Secondly, I like the idea when your loot makes enemies harder. But the scale (+0.1) is really small. I think you could tweak it!
Dialogues are great, but the bottom line with tips is very small, maybe you could use larger fonts?
Jokes aside though, this is a well put together rogue like. I have to ask, did you resize the sprites by any chance or are they blurry on purpose ?
Very well put together, I really liked the art style in this one. I didn't manage to save mittens since I started to get only copper coins from the coffers :(
1. Good points: Graphics is good, I really like the mini maps and the way rooms light up when you enter. Music doesn't get in the way and sfx is cool. I like the chracter designs (are they inspired by Goombas and Link by any chance?).
2. Bad points: Controls being mouse click and the camera moving, it's hard to engage in combat. Also it takes so many clicks to get somewhere that my hand almost hurts. On that note, the (whether procedural or handmade) levels were inversely proportional to how little content there is per level. I have to walk a lot to get to one gold chest, and it gets tiresome. I feel you have created a sense of vastness with your portal and rooms, that if it had been more eventful, would have made a really exciting game (like Zelda's dungeons). Instead there's just not much to... well, explore. Nonetheless, with the time you had, I can understand the lack of events. Additionally I didn't feel much increase in difficulty as the monsters get angrier.
Overall good effort, and a decent sandbox that can be expanded on.
Some things though:
The fact that you heal on level up made the game to easy though. Managed to get all the gold and then some (lost track with the messages) on the first day.
Also, I would have opted to include keyboard commands to make navigating easier. Constaly clicking can get annoying and keeping the mouse pressed caused my character to walk around enemies at times.
Very nice game, keep it up.
Some problems for me:
1. when I switch to other applications and return I'll lose control.
2. Nothing happens when I saved my cat and bring him back to inn ,is that intentional for a second round?
3. It seems less connected to the theme as far as I am concerned.
Besides the overall flow is a bit repeated without incentive for exploration that all I do is just walk arouond and look for the random crate. Enemies never made a challenge either. The level up seems also come withount intention. So, though it's fun to complete the tasks, the experience may be more exciting.
Honestly I've seen the potential of this game and I know it's very hard to finish it in such short time so I have to say It's a nice work. It gives me the experience of an adventure story in a magical forest in a short time.
With a bit of balancing this could turn into a really nice game.
I really like the art style on the menus and text, but there was one piece of text that was so small that I couldn't read it.
Come check out my game if you like!
https://ldjam.com/events/ludum-dare/40/virus-detected