Endless Nungeon by Haustgeirr


Submission for Ludum Dare 43
Created by
- Haustgeirr (haustgeirr) - Code / UI Art
- Limnori - Art
- Baleoce (baleoce) - Music / SFX
A game about making difficult choices. You play a maiden of the cloth sent to destroy the pagan hordes. Collect power ups, and use them to stop the pagan cultists getting theirs. It makes sense.
Controls
- WASD/ARROWS, Move
- SPACE/ LEFT-CLICK, Attack
- MOUSE, Aim Projectiles
- COLLECT PowerUps
Make careful sacrifices
Change Log
v1.2 02-12-2018
- Fixed player max health not resetting properly causing occasional death from full HP bar
v1.1 05-12-2018
- Fixed enemy stats not resetting, causing permanent scaling when retrying
- Fixed projectiles not behaving as intended (speed and collisions not being read properly)
- Fixed retry button on final victory not accepting clicks
| HTML5 (web) | https://haustgeirr.itch.io/endless-nungeon |
| Windows | https://haustgeirr.itch.io/endless-nungeon |
| Original URL | https://ldjam.com/events/ludum-dare/43/endless-nungeon |
Ratings
| Overall | 447th | 3.5⭐ | 44🧑⚖️ |
| Fun | 353th | 3.476⭐ | 44🧑⚖️ |
| Innovation | 542th | 3.119⭐ | 44🧑⚖️ |
| Theme | 366th | 3.679⭐ | 44🧑⚖️ |
| Graphics | 489th | 3.558⭐ | 45🧑⚖️ |
| Audio | 313th | 3.405⭐ | 44🧑⚖️ |
| Humor | 687th | 2.514⭐ | 39🧑⚖️ |
| Mood | 458th | 3.393⭐ | 44🧑⚖️ |
| Given | 46🗳️ | 38🗨️ |
I've played and retry many times but i have stop because i have an error on the web page :

Nice work with graphics and game pacing, game always keeps you on your toes. I actually like that mechanic, but most keep/sacrifice combinations make the game impossible to play, i figured only a couple which would allow you to be alive for 6-7 levels. And also sometimes you die instantly while being in full health. Otherwise - a great entry!
Overall a good entry, though. Super easy to understand and pick up, solid combat, nice graphics.
The game could be a little bit easier on the player in the beginning. It was a little bit frustrating to get into the game.
Overall, nice job! Hope you had fun making it!
The atmosphere was very consistent - the artwork, music and sound effects worked well together. The gameplay was fun and mechanics were pretty straightforward to understand from the get-go.
**Needs Improvement:**
Balancing different powerups might be something to consider, as well as adjusting the difficulty. I felt like the game got difficult fairly quickly and didn't work well with the way regular attacks worked (had to face the enemy to attack, which made it difficult to escape the large horde).
For some reason it took me until they got the spirit orbs to realise it was *them* getting the blessings and not *me*, haha. Oops! Went a lot better after that. Still, I was never able to beat the game, if there is an end to it, because I was just so overwhelmed by enemies eventually no matter what I tried. But it was a lot of fun trying out different strategies. I ended up banking on those fireballs a lot.
Audio is minimal but does a good job at cluing me into what is going on. I could *swear* one of the sounds is young Link from the Nintendo 64 Zelda games, tho‽ Is it? 🤯
Controls well and graphics are nice! Good animations that make me feel the weight of what I'm holding.
Must've been fun coming up with all the different powerups too! Really nice work! c:
Great overall!
The other aspects of the game are well done, and it was 100% functionnal for me!
@neato theres been a lot of feedback about not seeing the pickup - part of our design was that its a bit like a puzzle and you learn by playing what the best sacrifices for you to make are etc - but interesting to hear how you felt!
I made it to the **Nova**. This game does its atmospheric part very well - except the sound effects when being hurt sounded a bit too childish which was in contrast to the dark atmosphere of being trapped in a dungeon where endless monsters spawn that try to kill you. What I liked most about the game were the power-ups - I actually had fun exploring which new ones there will be available for me and they made sense. For instance when the enemies got faster I had to get faster too in order to not die. Well done :smile:
Thank you for making this and please more of this kind in the future!
PS: I like the graphics / art style. How did you draw that?
Glad you enjoyed our entry :)
The pixel stuff was made in Aseprite and the particle effects were made in Unity