Geobreak by klekky

[raw]
made by klekky for LD 42 (JAM)

Desktop Screenshot 2018.08.12 - 23.34.41.38.png Desktop Screenshot 2018.08.12 - 23.54.34.75.png Desktop Screenshot 2018.08.12 - 23.54.49.51.png

Destroy geometric oddities while avoiding the closing walls.

HOW TO PLAY:

The arena is composed of four walls with a nexus in the center. Depending on certain statistics, the walls close in and recede.

TOP WALL - closes when player is hit by explosion

LEFT WALL - closes when player shoots

BOTTOM WALL - closes when nexus takes damage

RIGHT WALL - doesn't close

Survive the tenth wave to win.

OTHER DETAILS:

I had very little time to devote to this game, so expect many bugs, less gameplay, and no sound. I only had the time to create up to ten waves, but it's still enjoyable nonetheless.

Ratings

Given 0🗳️ 0🗨️

Feedback

Verbante
13. Aug 2018 · 07:06 UTC
This was cool, I like how EVERYTHING results in less space and how fast the walls moves sometimes: Pretty scary :D
Noa Calice
13. Aug 2018 · 07:21 UTC
That's a really nice take on the theme, well done :) !! It's a shame there are no sounds, which would of made everything feel more juicy and interesting, but still, very nice creation... I'm especially fond of the black and white pixel art color palette (+ orange, very cool)
candlesan
14. Aug 2018 · 04:22 UTC
Pretty fun! clean style. Good controls. Solid mechanics. Original and fun! Nice job - would never have guessed you weren't able to spend a solid weekend on it.
Autumnotopia
14. Aug 2018 · 04:23 UTC
A super compelling take on the theme! The graphics are striking, and I appreciate that you had a flashing lights warning.
leviathon
14. Aug 2018 · 04:24 UTC
really cool, i enjoyed it but would have liked to hear more sounds and sound effects
hiFructose
14. Aug 2018 · 04:35 UTC
Super cool! The way the walls are almost always moving is quite nerve-wracking. Only real complaint is that there is no sound. Great game otherwise!
shockeye
14. Aug 2018 · 04:37 UTC
Good use of the them. Also fun game play. Needs the start to be more obvious, it took me a while to realize I needed to trigger the first wave manually.