Ant Forts by rplnt
Ant Forts is a strategy game where you don't have direct control over your units.

WebGL version and Downloads (win+linux) at itch.io. Link to updated version down bellow.
Controls: - Mostly mouse, click on + symbols (nest opening, end of ant trail) - You can use arrows to move camera, scroll to zoom (or +/-) - Escape to pause
Goals: - send ants to certain direction, you can change it at (almost) any time - collect items to upgrade your main nest or build forts at the end of a path - defend yourself from bugs
Source - https://github.com/rplnt/LudumDare38
UPDATES - UPDATE (T+1h): removed game-breaking bug (game froze up when clicking through UI) - UPDATE (T+8h); another one (unsubscribe event) - UPDATE (T+14h): New Version with a few gameplay changes and one new feature
Software used: - Unity3D - Paint.NET - MS Visual Studio - Roboto font, ObjectPool.cs
Notes: - no music or even sounds sadly - there are multiple gameplay bugs and design issues (missing features), you sort of have to play around them
| Original URL | https://ldjam.com/events/ludum-dare/38/ant-forts |
Ratings
| Overall | 299th | 3.25⭐ | 30🧑⚖️ |
| Fun | 243th | 3.214⭐ | 30🧑⚖️ |
| Innovation | 214th | 3.286⭐ | 30🧑⚖️ |
| Theme | 97th | 3.857⭐ | 30🧑⚖️ |
| Graphics | 256th | 3.321⭐ | 30🧑⚖️ |
| Humor | 377th | 2.091⭐ | 24🧑⚖️ |
| Mood | 276th | 3.08⭐ | 27🧑⚖️ |
| Given | 47🗳️ | 18🗨️ |
I was always running after the rocks :)
Just rated <3
@jorbits The health is just number of ants in the nest. There's a certain spawn rate at each level and one ant = one "food". Leaves are also food, so that helps.
@breadmower That's one of the features I didn't manage to squeeze in. It's finished in the post-compo version I linked in the Updates section if you want to give it a try.
But overall I enjoyed playing the game. When I firstly saw a bug, I though I'm doomed... it really creates an impression of a colossus when compared with ants :grinning:
I do have to say I was a bit confused what to do with the attacking bugs... do I attack back or try to avoid?
PROS
- Pheromones pathfinding is a pretty unique game control mechanic
CONS
- A bit confused as to how the fortresses work, or how and why to delay bugs since the anthill seems able to recover regardless
For full criticism and breakdown of ranking, as well as candid reactions to gameplay, do check out the video~
https://www.youtube.com/watch?v=xjQOngi3b-E
I've loved some tutorial to this game :)
Good work!
I was very sad that you didn't put any sound to it:( but still great work!
The thing that took me time to understand is how the defense work and what is the fortresses for.
Overall : awesome!
The controls and interface are really well made as for compo entry.
Good job.
There are a lot of confusion points:
* I don't know if I played the game correctly. Are there any winning conditions?
* What are the building materials? How do I get them? Does that many varietes of them add anything to the gameplay?
Btw since it's compo, did you really draw the bugs by yourself?
Thanks for sharing, my Czechoslovakian friend!
https://www.youtube.com/watch?v=wbi09HIq8YA
The gameplay is pretty shallow as a result since there's not much to do.
https://www.youtube.com/watch?v=VRPh1GNGnP0