Trienne's Trial by ltpats

Bash your way through a small world and make some friends along the way.
Note: This game contains no audio and we have opted out of audio ratings.
Controls (Keyboard Only): Move: ad / arrows Jump: w / up arrow / space Slam: s / down arrow (in air) Block: s / down arrow (on ground)
Links
- Windows / Mac / Linux Download: http://gamejolt.com/games/Triennes-Trial/252083
Ratings
| Overall | 389th | 3.364⭐ | 24🧑⚖️ |
| Fun | 283th | 3.348⭐ | 25🧑⚖️ |
| Innovation | 562th | 2.783⭐ | 25🧑⚖️ |
| Theme | 680th | 2.609⭐ | 25🧑⚖️ |
| Graphics | 270th | 3.818⭐ | 24🧑⚖️ |
| Humor | 502th | 2.263⭐ | 21🧑⚖️ |
| Mood | 484th | 3.048⭐ | 23🧑⚖️ |
| Given | 36🗳️ | 11🗨️ |
I liked the fact that some parts of the levels were repeated in later levels, it almost felt as if there was a meaning to it (was there maybe and I missed it? Did it have to do with the friends you made along the way? I had to reply the game to understand that the big guys are supposed to become your friends if you don't kill them).
Besides all the good points, there are a few things you may want to consider next time. None of these make this a bad game, but they make the difference between a good and a great game and they deal entirely with physics related stuff: For one, the horizontal vs. vertical speed is too low, in my opinion. It feels like my character was jumping mostly upwards but didn't make much horizontal progress. That made some of the jumps pretty hard, especially those at the end of some of the earlier levels. The second point of critique I have also makes jumps hard: It seems like the main character slips off platforms easily. As if the bottom of her collision box (or those of the platform) were rounded off. While that allows to climb platforms that are too high with some patience, it also means timing a jump becomes pretty hard.
Solving these two issues would add a lot to the game.
Anyway, this is still a pretty solid entry and I had fun playing it!
The jumping also felt a bit off. I think rnlf's comment hit the problems pretty squarely though. In addition, I felt that the maps were poorly designed for the type of jumping you had. I was constantly hitting my head, and the walls were always at the maximum height, so it was very hit or miss whether I hit it just right to get that double jump. For a game so focused on jumping, a few areas that were more open would have made it far better.
In addition, the squid things shot as soon as you got close enough. Most places, this was fine, but near the very end, you had to have more than 1 hp or you would instantly lose because going up, it would always hit you. There was a similar issue with a few of the red guys on single block that were at the max height of your jump. It was extremely difficult to slam them without them hurting you. Platforming is so skill based, attacks that always hit you, particularly at the end of a level, just feel really cheap.
Also, it looked like there were alternate paths a few times, but I could never use them. Maybe it was not understanding the blue/pink guys, but if you were supposed to go through those, I couldn't
The game is nice but a bit easy to have fun for me. Maybe more kind of enemies and traps would be a big improvement. Also I don't see the "small world" theme here :(
Anyway, it's a nice job! :)
There are some errors, but I hope you keep working on it.
https://www.youtube.com/watch?v=jKyqjTvBURc