Good Boy vs The Bad Boys by ludomyth

Made for LD41 Jam in 3 days
Kill em all dont let the city explode Admiral!! Use your cards to control your robot!
Game by
https://acidinteractive.itch.io/ https://sstrandberg.itch.io/ https://ludomyth.itch.io/

Ratings
| Overall | 436th | 3.577⭐ | 28🧑⚖️ |
| Fun | 489th | 3.4⭐ | 27🧑⚖️ |
| Innovation | 513th | 3.44⭐ | 27🧑⚖️ |
| Theme | 342th | 3.9⭐ | 27🧑⚖️ |
| Graphics | 259th | 4⭐ | 27🧑⚖️ |
| Audio | 230th | 3.66⭐ | 27🧑⚖️ |
| Humor | 184th | 3.68⭐ | 27🧑⚖️ |
| Mood | 334th | 3.58⭐ | 27🧑⚖️ |
| Given | 28🗳️ | 31🗨️ |
I think the lowpoly art style went well with the cartoon plot of a robot saving the city from UFOs. It felt very bright and energetic, the laser looked awesome and the enemies threatening, invoking some Metroid vibes. The music fits the mood as well, it's a real high-quality piece, whoever made that can feel proud. The voice acting was a bit goofy, but I think it actually fit with the mood the game was going for.
The RNG based gameplay is both the game's biggest strength and weakness, I think. On the one hand, it can be really frustrating when you only get turning cards and straight shots while enemies move behind you, on the other hand, it adds a level of strategy to the game that the protect-thing genre usually doesn't really have. Like, do I use my spiral shot card now, or do I use something else and hope I get a turn card. Those kinds of moments make the game exciting. I had fun with it, although I absolutely suck, I can't make it past 2:30 no matter what I do. Good job.


The first thing I thought of when I started playing was the old net yaroze games that used to come on Playstation Magazine demo discs. Anyone else remember Net Yaroze? Does anyone remember demo discs? No? I'm old.
I especially liked this entry because it was one of the few games I didn't immediately die from. In fact, I lasted quite a while, and RNGesus held off on screwing me til things got really hairy.
The assets are neatly modeled given the time constraints, and the music/sfx is fun and fits the style. And there were definitely times when the card/defense themes felt incompatible.
Overall a nice entry! :smile:
My first round I realized halfway through that I probably wasn't supposed to be destroying all the buildings LOL I went ahead and finished the job though, in 2:13.
I lasted 5:42. The last minute was spent defending one building, and that was quite intense and fun. This idea is really cool and pretty well excecuted! One change that I suspect would help is to weight Attack cards to be more common to draw the more Movement cards you have in your hand, and vice versa. I often found myself with a hand full of the wrong kind of card (both ways) and I had to just click them all and wait till I drew the kind I needed. Another note is not allowing more than 2 of one card type in your hand. And another note: possibly normalizing the RNG of "hard to aim" weapons - burst shot and laser, versus "easy to aim" weapons, red rocket and spray shot, since too many "hard to aim" in a row when you're in the wrong direction feels like there's nothing you can do.
The voice acting was great: it sounded good, wasn't repetetive, and was funny. Graphics are very well done. The fast-paced decisions about aiming your weapons and moving in a certain direction are quite fun and interesting. Great job!! One of my favorite entries so far!
Another possible design improvement: It's frustrating not being able to see what's happening on the other side of your city. Some ideas are: arrow indicators for faraway enemies, a minimap, or just making the map smaller.
thank you so much for your feedback @patrickgh3
I decided to guard only one corner of the map (to minimize the damage done by me to the city).
Spiral shot and rockets - is my weapon of choice. Laser and linear burst - have been disposed instantly to free up card slots.
It would be nice to have a minimap/radar to see general presence of enemies in the city.
Pretty hard to control: having more cards at hand or seeing a few next coming cards from the "deck/card pool" to plan for the action would be nice to have.
Great soundtrack and voicing!
In general: great job!
and really cool voice-over btw
I also wish the robot bobbed up and down a little. There was a lot of movement on the screen and seeing him move linear took away from all the character that was put into the game. Overall, a fun experience!
It also didn't seem like red rockets did anything at all?