Tinyverse by zener
Tinyverse
There has been a severe time-space fracture!
All our travellers have gone to wrong place of the universe.
You must find them and return them safely to the place their belong.

Controls:
-Use cursor keys or pad(Recommended).
Links
- POST-COMPO VERSION: https://zener.itch.io/tinyverser
- COMPO VERSION: https://zener.itch.io/tinyverse
- TWITTER: https://twitter.com/kerrichal
- SOURCE CODE: //drive.google.com/open?id=0Bzh_OIZAPOZoVWJEcUk5MlNOQmM
Tools Used:
-Unity3D & Visual Studio for code
-PaintShopPro for gfx
-Music generated with MIDI Random Trance Music Generator. (http://www.anticulture.net/MusicGenerators.php)
-Music edited with Audacity
| Original URL | https://ldjam.com/events/ludum-dare/38/tinyverse |
Ratings
| Overall | 164th | 3.579⭐ | 21🧑⚖️ |
| Fun | 175th | 3.421⭐ | 21🧑⚖️ |
| Innovation | 154th | 3.474⭐ | 21🧑⚖️ |
| Theme | 102th | 3.842⭐ | 21🧑⚖️ |
| Graphics | 170th | 3.684⭐ | 21🧑⚖️ |
| Audio | 111th | 3.471⭐ | 19🧑⚖️ |
| Humor | 199th | 2.833⭐ | 20🧑⚖️ |
| Mood | 174th | 3.368⭐ | 21🧑⚖️ |
| Given | 23🗳️ | 23🗨️ |
But there is one problem...
After a certain amount of people saved (10 or so), it stops tracking how many people you have saved and puts a blank spot. I rescued 30 give or take, and I really wanted to see the exact number, but alas...
P.S. This reminds me a lot of Rick and Morty...
But there is one problem...
After a certain amount of people saved (10 or so), it stops tracking how many people you have saved and puts a blank spot. I rescued 30 give or take, and I really wanted to see the exact number, but alas...
P.S. This reminds me a lot of Rick and Morty...
At first I thought it would be a trip around planets, so finding the CPU or brain was a clever approach to the theme.
Well done!
PS: It plays great with a gamepad :grin:
Also as mentioned there's a bug where the number of saved people disappears at 10. This made the game less exciting to play since you can't follow your score.
Good job!
That would be awesome to add a victory ending :)
The graphics were attractive. I didn't know what the green rectangles were when I first saw them - thought they were a glitch - but other than that, it was all readable at first glance. I'd recommend changing the green rectangle to a barrel or something that looks more like a power-up.
My only other gameplay suggestion would be to place all the lost travelers at the beginning of the level so you can see where they are when you pass by them. Or make it so that you have a directional indicator or something so that you don't go looking for a wanderer only to realize it was back where you've already been.
Overall, nice work.
Good Job!
https://www.youtube.com/watch?v=tDuO7KTgNEs