Tinyverse by zener

[raw]
made by zener for LD 38 (COMPO)

Tinyverse

There has been a severe time-space fracture!

All our travellers have gone to wrong place of the universe.

You must find them and return them safely to the place their belong.

Image18.png

Controls:

-Use cursor keys or pad(Recommended).

Links

  • POST-COMPO VERSION: https://zener.itch.io/tinyverser
  • COMPO VERSION: https://zener.itch.io/tinyverse
  • TWITTER: https://twitter.com/kerrichal
  • SOURCE CODE: //drive.google.com/open?id=0Bzh_OIZAPOZoVWJEcUk5MlNOQmM

Tools Used:

-Unity3D & Visual Studio for code

-PaintShopPro for gfx

-Music generated with MIDI Random Trance Music Generator. (http://www.anticulture.net/MusicGenerators.php)

-Music edited with Audacity

Ratings

Overall 164th 3.579⭐ 21🧑‍⚖️
Fun 175th 3.421⭐ 21🧑‍⚖️
Innovation 154th 3.474⭐ 21🧑‍⚖️
Theme 102th 3.842⭐ 21🧑‍⚖️
Graphics 170th 3.684⭐ 21🧑‍⚖️
Audio 111th 3.471⭐ 19🧑‍⚖️
Humor 199th 2.833⭐ 20🧑‍⚖️
Mood 174th 3.368⭐ 21🧑‍⚖️
Given 23🗳️ 23🗨️

Feedback

DragonZlay
24. Apr 2017 · 01:16 UTC
The gameplay is solid, music is good, graphics are pretty good (compared to mine, at least)

But there is one problem...

After a certain amount of people saved (10 or so), it stops tracking how many people you have saved and puts a blank spot. I rescued 30 give or take, and I really wanted to see the exact number, but alas...

P.S. This reminds me a lot of Rick and Morty...
DragonZlay
24. Apr 2017 · 01:16 UTC
The gameplay is solid, music is good, graphics are pretty good (compared to mine, at least)

But there is one problem...

After a certain amount of people saved (10 or so), it stops tracking how many people you have saved and puts a blank spot. I rescued 30 give or take, and I really wanted to see the exact number, but alas...

P.S. This reminds me a lot of Rick and Morty...
🎤 zener
28. Apr 2017 · 07:02 UTC
@dragonzlay The people saved counter issue is fixed in the postcompo version, just a graphical issue
Ithildin
01. May 2017 · 16:41 UTC
Great entry! Very solid in gameplay (although I tend to have problems with inertia in these kinds of physics-based games :sweat_smile:), graphics and music, and the R&M vibe is a nice touch.

At first I thought it would be a trip around planets, so finding the CPU or brain was a clever approach to the theme.

Well done!

PS: It plays great with a gamepad :grin:
madmaw
05. May 2017 · 23:00 UTC
I liked the orbital physics and the warping was a nice twist
pstudio
08. May 2017 · 15:34 UTC
Fine game, although it felt at bit 'samey' after a while. Maybe some time limits on saving people or some moving obstacles/enemies would add a bit of variation.
Also as mentioned there's a bug where the number of saved people disappears at 10. This made the game less exciting to play since you can't follow your score.
Fiery Squirrel
09. May 2017 · 14:25 UTC
Nice mechanics! I think the game is fun, the only thing I found strange is how everything spins in the background. Also if you extend it ot create a full version of it in the future you can add more feedback when saving people or rescuing them. Nice graphics and sounds, by the way!
This_Gooch
09. May 2017 · 23:53 UTC
The flying physics felt good. I liked the planet warping. Could use more feedback when you damage your ship, and a win condition would be nice to have, as it started to feel repetitive after saving the tenth person.

Good job!
mikethewayne
11. May 2017 · 18:18 UTC
Brilliant fun, enjoyed the game a lot! The music was great, really energetic. It did end up being quite repetitive after a while, but either way, the fun physics were definitely enjoyable. Excellent game!
sebbernery
11. May 2017 · 19:27 UTC
Good physic, cool music and fun gameplay !
That would be awesome to add a victory ending :)
doomshmuck
12. May 2017 · 02:34 UTC
I really enjoyed this game. The controls felt difficult, but it also felt that it was intentional and wasn't too difficult. I ended up racking up a fair amount of survivors, but I got the feeling that it was just infinite, so I intentionally killed myself there to see what would happen. It does feel like there needs to be more feedback on the game over screen, or a target goal, to improve the overall objective of the game... as it stands now, it just feels more like a score-attack, and the gameplay isn't varied enough for that to be interesting for very long. Otherwise, it was very fun for what I played. The music was pretty good, but would have liked more sound effects (like a crash noise or thruster noise), and the graphics were good too.
candlesan
15. May 2017 · 09:10 UTC
That was pretty fun. Great job with the controls. I like the unique take on the spinning radius and I appreciate the feedback of the thrusters. I saved about 10 people before it started to feel like this was going to go for a while and then I died from lack of hull.
Gaël PHILIPPE
16. May 2017 · 13:20 UTC
I really had fun ! Solid and original game play! It's such a cool game ! Congrats !
pascalman
16. May 2017 · 20:02 UTC
Nice game! Great job!
shillingburg
16. May 2017 · 20:52 UTC
This was good! I like delivery style games a lot and the world variety kept things interesting. I got a bit frustrated since on my first time playing I died and had no idea why, but I guess it was because my ship was damaged. More feedback as to why would be good, as said by others. Nice work overall!
Lone Spelunker
17. May 2017 · 06:02 UTC
Nice. This is all the fun of games like "Lunar Lander" without all the frustrating and annoying parts, like limited fuel and instantly deadly walls. Enjoyed it. Well done for such a short time frame.

The graphics were attractive. I didn't know what the green rectangles were when I first saw them - thought they were a glitch - but other than that, it was all readable at first glance. I'd recommend changing the green rectangle to a barrel or something that looks more like a power-up.

My only other gameplay suggestion would be to place all the lost travelers at the beginning of the level so you can see where they are when you pass by them. Or make it so that you have a directional indicator or something so that you don't go looking for a wanderer only to realize it was back where you've already been.

Overall, nice work.
ragnta
17. May 2017 · 06:44 UTC
It's a good game,I don't play with the post version of it, but I think the compo version is great, the collision is a little bit weird in the brain level.
Good Job!
Jupiter_Hadley
18. May 2017 · 17:18 UTC
Neat game! I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :)
https://www.youtube.com/watch?v=tDuO7KTgNEs