Your Land by Mighty CheBo

[raw]
made by Mighty CheBo for LD 40 (JAM)

title.PNG https://mighty-chebo.itch.io/your-land

This is YOUR LAND. You don't know how or why. It's yours. It's you. Its energy is yours.

There are others here. They will help you. It will cost you.

You don't remember coming here. There was a disaster. There will be a disaster. Care for your land. Live in your land. Care for yourself.

HOW TO PLAY: Use the mouse or keyboard. With the mouse, click in a square next to your character to move there and click the button in the bottom-right to take that action. With the keyboard, use WASD or the arrow keys to move and the space bar to perform the action noted in the bottom-right. Explore your land. Gather and spend your energy. Fail. Try again. See your land change.

gameplay.PNG

Created using GameMaker Studio, bfxr and Bosca Ceoil. https://www.yoyogames.com/gamemaker https://www.bfxr.net/ http://boscaceoil.net/

This game is a ludic illustration of some of my thoughts on living with depression. If you feel that you might be experiencing something similar and you haven't approached anyone about it, please do. See your doctor, approach a local mental health charity, talk to friends or family. Please do. https://www.mind.org.uk/

(With this being a 72-hour jam game, the quality is not what I would have hoped. In particular, I'm sorry about the colours. I made an early choice to solely use GameMaker's inbuilt palette and regretted it. Also, I don't know why but the music isn't working in the HTML5 version.)

Ratings

Overall 561th 3.463⭐ 29🧑‍⚖️
Fun 919th 2.852⭐ 29🧑‍⚖️
Innovation 269th 3.537⭐ 29🧑‍⚖️
Theme 493th 3.519⭐ 28🧑‍⚖️
Graphics 838th 3⭐ 29🧑‍⚖️
Audio 446th 3.188⭐ 26🧑‍⚖️
Mood 128th 3.907⭐ 29🧑‍⚖️
Given 31🗳️ 25🗨️

Feedback

fij707
05. Dec 2017 · 02:04 UTC
Really nice. I spent ages trying to see if I could win it. I especially like the way the UI is destroyed along with the land.
negdo
05. Dec 2017 · 09:52 UTC
This doesn't work on android with keyboard pluged in.
JuanCarlosGdM
05. Dec 2017 · 10:02 UTC
I liked it, specially how every action we do is destroying our own world! It applies really good to the jam theme :ok_hand:
NikorasuChan
05. Dec 2017 · 10:09 UTC
This has potential, the idea of trying to save your world over and over. Perhaps you can try to work on this. So far there isn't a goal so I can't say much about it. The game sure requires a lot of polish. Good luck in future games.
🎤 Mighty CheBo
05. Dec 2017 · 12:20 UTC
@negdo - Sorry to hear that. I haven't tested it on anything other than Windows, unfortunately.
Tatos
05. Dec 2017 · 12:50 UTC
I really love this game! It's fun and meaningful.

I think it could help to bring some light to the mental health topic, which is somekind of taboo and we (game developers) are very exposed due to the stress of our profesion. Keep it up!
pierallard
05. Dec 2017 · 13:45 UTC
This game seems to be pleasant at first, but when you begin to go further and further, it becomes dark and stressing... Interesting concept!
Brian Wurster
05. Dec 2017 · 13:48 UTC
At first I was frustrated, because it became quickly apparent nothing I was doing mattered. As the different messages from the darkness came I realized where this was going and your meaning. Your message wasn't immediately obvious and was received by the end, nice job.
Jakers
05. Dec 2017 · 16:36 UTC
Loved the interpretation for the theme for this one. One of the most intriguing games I've played in terms of narrative-wise, and I spent ages trying to 'beat' it, but I like the way there's no real way to win, as that further pushes forward the message you were going for.

Really great work.
Rob White
05. Dec 2017 · 23:32 UTC
I like that the game had an interesting narrative tied to it. I especially enjoyed that mechanic of the world and interface falling apart around you as you failed to save your lands. I also like how the progress you make moves over to the next playthrough. I did however struggle understanding what exactly was happening and the interactions I could make, so some more improved user feedback could be implemented.
ya3ya6
06. Dec 2017 · 13:10 UTC
I like the ui destruction, the ui texts (like : "she never likes you") and horrible Accumulated sound when moving left and right rapidly. and like the theme too.

about goal:
first i thought there is no goal, but after about 3 minutes, i learned that i can gain energy from meditate in home, and ally with fiends with that energy, and it gives me energy income. then i can use it for creating emitters. and then i thought perhaps the goal is filling the land with emitters, and it took about 15 minutes and it was fun, because each emitter fills 5 space near it and placing emitters was a game of Optimization. but after filling land with emitters, nothing happened! so i think: you should be more specific, and tell the player there is no goal.
Baconinvader
08. Dec 2017 · 17:57 UTC
I liked the concept and found the simple tile graphics charming. The way the world and UI becomes destroyed did creep me out a little bit. It would have been nice if there was a way to beat it, but I guess that goes against the message. Good job!
radmccool
08. Dec 2017 · 18:52 UTC
Interesting concept, i can totally relate to what you're saying with the game. Doesnt feel right to review it beyond that... Anywho, seen you werent happy with the colors and thought i'd say they're fine and remind me of old 80s/90s pc games

Good game, only one so far to give me actual feels.
Chao
26. Dec 2017 · 08:15 UTC
Fantastic use of mechanics. The moment I realized my actions carried over brought me to a crescendo of hope, only to be cast down once again into despair after I discovered my actions didn't actually do anything.
Beautiful.

I'll make sure to check out some more of your stuff.