Slowbot by LeviDSmith
For more information see https://levidsmith.com/games/slowbot/
Videos
Gameplay
https://www.youtube.com/watch?v=sx1K9PGeHik
Time Lapse Development
https://www.youtube.com/watch?v=zzOq9FrhM-E
Development Video Archive
https://www.youtube.com/playlist?list=PLYaphcg34XTm-HpoaQe1NhVO1x10RNryN
Screenshots





Description
Help Slowbot activate the three lights in each level. Slowbot's power will gradually decrease over time. Slowbot will become slower and headlight will dim as power decreases. Moving makes Slowbot's power decrease more rapidly. Picking up a battery will restore some of Slowbot's power. Touching a mine will drastically lower Slowbot's power.
Project page - http://levidsmith.com/slowbot/
Thanks
Thanks to my Patreon supporters
| Windows | https://gatechgrad.itch.io/slowbot |
| macOS | https://gatechgrad.itch.io/slowbot |
| Linux | https://gatechgrad.itch.io/slowbot |
| Other (platform) | http://gamejolt.com/games/slowbot/274288 |
| Original URL | https://ldjam.com/events/ludum-dare/39/slowbot |
Ratings
| Overall | 180th | 3.565⭐ | 25🧑⚖️ |
| Fun | 215th | 3.391⭐ | 25🧑⚖️ |
| Innovation | 353th | 3.043⭐ | 25🧑⚖️ |
| Theme | 64th | 4.043⭐ | 25🧑⚖️ |
| Graphics | 117th | 3.826⭐ | 25🧑⚖️ |
| Audio | 99th | 3.565⭐ | 25🧑⚖️ |
| Humor | 275th | 2.45⭐ | 22🧑⚖️ |
| Mood | 146th | 3.409⭐ | 24🧑⚖️ |
| Given | 25🗳️ | 24🗨️ |
enjoyed playing it, and nailed the theme :)
Dodging mines is fun for a short while. Played 10 odd levels, but it was already stale at number 5. You see it is a maze, which you run though in the dark, with a 1 meter view range, over and over again. Yeah...
Not sure how to make it more exciting without changing the concept altogether. There was another similar entry where you had to conserve energy by turning off your radar and lights whenever possible, that could work. Another idea is environmental hazards, but taken how dark it is those might just turn out to be very annoying indeed. Eh, I tried.
Ok job. The intro is neat-o, nearly forgot to say that.
Though, I felt some of the levels quite unbalanced. Was the 9th level that short on purpose? I'd prefer to have some kind of feeling of progression too. :P
But overall, I did have fun playing it! :)
It fits the theme pretty well, but there wasn't much in direction. Definitely a "where the quck do I go?" type of game.
At first I thought the mines were pickups so I only made it to level 2. After that I got to 13 pretty easily.