Sketchbook Adventure by TangyBananas
We decided to go for 3D and 2D as our incompatible genres
In Sketchbook Adventure you play as a girl that uses her sketchbook to escape reality. Her stories have come to life and you need to take objects from the real world to help you meet the king.


| Windows | https://elliot-chester.itch.io/sketchbook-adventure |
| Original URL | https://ldjam.com/events/ludum-dare/41/sketchbook-adventure |
Ratings
| Overall | 280th | 3.75⭐ | 22🧑⚖️ |
| Fun | 512th | 3.375⭐ | 22🧑⚖️ |
| Innovation | 132th | 3.925⭐ | 22🧑⚖️ |
| Theme | 551th | 3.65⭐ | 22🧑⚖️ |
| Graphics | 178th | 4.167⭐ | 23🧑⚖️ |
| Humor | 568th | 2.906⭐ | 18🧑⚖️ |
| Mood | 409th | 3.475⭐ | 22🧑⚖️ |
| Given | 32🗳️ | 4🗨️ |
Currently there's only a single golden path so it'd be great to see more space & items to explore and more freedom to move through both spaces less linearly but the idea is very strong and i can easily see how it could be built on to make something special.
The overall mood was great but it definitely feels like it's lacking some audio, i'd love to see a future version with something added to support the overall aesthetic.
Great work and super interesting idea.
Here you go. :)
Liked the trophies after using the items in the story
The graphics in the room and 2d book were quite good
The transition between 3d to 2s was cool
**Improvements**
Add more difficulty
More interaction and actions in the 3d space
Items being held go through object -- look at picture
Add sound effects

The core idea is nice indeed but it needs interaction to the design, like having the items in the room from the get-go and having the player find them by themselves.
In any case, it is a nice entry. Good job!
I fell in love with the concept and think it has alot of promise, i'd love to see the narrative get deeper and develop further.
The only feedback i'd have is that the items you needed for in the book were a little easy to find at times, like the light bulb that was just "there" you'know.
Maybe hiding this stuff behind the bed or inside the trash can next to the desk could be neat for the future, to really have the player spend the same time "irl" searching for items, as playing the book's platformer! ;)
To end on a bright note, really innovative and heart warming, plus the trophies on the shelf after completion were a nice tough.
One of the best games i've played so far for sure.
The items were easy to find meaning there wasn't a lot of time out in the 3D world. Hiding the items in less obvious locations would make the player spend more time in the 3D world and would make the item finding longer, possibly littering the room with multiple items that the player can put into the sketch book would add a trial and error feature that will make the player think a bit harder about what items they are putting into the sketch book.
Another way of prolonging the player staying out in their 3D world would to be add some puzzles to get a certain item (e.g. Teddy is on the shelf so the player has to drag a chair to jump on to reach).
The 2D world was great to play in and the animation was very nice but it felt like it needed more to it since there wasn't too many obstacles to keep the player playing in the 2D world before having to jump out again to get the required item.
Some music and some sound effects would have also been a nice addition to the game.
Great work again guys working on this, I can see great potential for this in the future :smiley:
Overall I have no real complaints, its one of those love it or hate it games and I love what has been done here :)
If you can give my game a try, I would appreciate a feedback and a review :)
https://ldjam.com/events/ludum-dare/41/sam
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape