Pats Pack by Landon

[raw]
made by Landon for LD 42 (JAM)

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Manage your inventory while racking up your high score with awesome weapons!

Ratings

Overall 512th 3.457⭐ 37🧑‍⚖️
Fun 370th 3.457⭐ 37🧑‍⚖️
Innovation 767th 3⭐ 37🧑‍⚖️
Theme 1019th 2.871⭐ 37🧑‍⚖️
Graphics 343th 3.814⭐ 37🧑‍⚖️
Audio 657th 2.714⭐ 37🧑‍⚖️
Humor 545th 2.683⭐ 32🧑‍⚖️
Mood 612th 3.103⭐ 36🧑‍⚖️
Given 3🗳️ 0🗨️

Feedback

IllaBom
13. Aug 2018 · 23:49 UTC
I really enjoyed this game. I found it it strangely addicting trying to get further and further. Suggestion: Make the white enemies move a little slower. The game can be hard but their speed makes it extremely difficult. Also QWER for the throwing felt awkward for me. Despite this I actually really liked it! Once my game is published I'll rate your game.
dk5000p
14. Aug 2018 · 16:51 UTC
Yeah maybe a mouseclick system would have worked better for the throwing. I agree with the previous commentator and think the overall speed of the game could have been slowed down. Also, the sounds were good but a little jarring in abruptness on death. I enjoyed the simplistic artwork and it was interesting what different weapons could do. I felt the theme was loosely used given the 4 slots but since the items seemed to have limited uses did not seem like I was really running out. Overall good job.
Ganonwarrior
14. Aug 2018 · 16:55 UTC
Nice game ! Maybe you should add some songs to make the atmosphere more pleasant , anyway, i was liked ! Good Job !
Squidly
14. Aug 2018 · 16:58 UTC
This game could really use some music.
Jin9310
14. Aug 2018 · 17:05 UTC
This is really cool but also quite hard-core :) Enjoyed that quite a lot despite the fact that I was dead most of the time :) Great entry
🎤 Landon
14. Aug 2018 · 18:24 UTC
Thanks for all the input! I'm glad you liked it!
Sloyd
15. Aug 2018 · 14:31 UTC
awesome game :) got addicted a bit :D
🎤 Landon
15. Aug 2018 · 14:34 UTC
Thanks for Playing!
Saering
15. Aug 2018 · 14:51 UTC
That's pretty hard XD But I like it, and I mostly like the fact that there are a lot of feedbacks (particles, sounds, etc), it makes the whole thing really enjoyable to play and pretty addictive too :)

Maybe you could find a music that fits the game ? It would be great !
LoOoNeliEst
15. Aug 2018 · 15:03 UTC
its pretty funny but i the controls are a bit odd. however if you get used to it it is a nice game to play if you are bored! well done
Hare Software
15. Aug 2018 · 15:10 UTC
Really quick and addicting gameplay, kept on trying to improve my score each time I died. Controls are also very smooth and it just feels polished. Congrats on this little gem!
My Sweet Whomp
15. Aug 2018 · 15:16 UTC
Oh boy this game is going to be addictive.
As other people said it, the controls are a bit awkward but in the end I got used to it. It really needs some high bpm music to get the player *in the zone*.
Overall it's a good entry.
JUKE Games
15. Aug 2018 · 16:05 UTC
I agree wit @my-sweet-whomp and i would like to add that i really like the graphics. But i also think the skeletons are a bit too fast. Anyways, great game!
Flower
15. Aug 2018 · 20:05 UTC
It's very fun! I really like right level of difficulty)
o2o
15. Aug 2018 · 20:45 UTC
Funny game!I hope I can throw some AOE(like RPG or Grenade)
YANIV
15. Aug 2018 · 20:50 UTC
I really liked the game
I was added after a screen was disqualified with what score
  Good luck
superpokeunicorn
16. Aug 2018 · 01:57 UTC
This game's pretty neat. It has this very frantic feeling as I'm scrambling around looking for weapons. I like the variety of weapons on display and how they all act in their on unique way. I will say that I never really found my self "running out of space," since I pretty much used each weapon as I picked it up. I also felt that the controls lacked a sense of momentum and weight, and the one hit deaths were a bit punishing. That aside, this is a very solid game that I had fun playing. Nice work!
suve
19. Aug 2018 · 17:15 UTC
I like this game. The gameplay is simple and engaging. The tempo is quite fast, but I think it's a good thing - it encourages the player to just keep on running, rather than take it slow and devise tactics. My main complaint is that enemy spawns don't take the player's current position into account, so it's totally possible to have an enemy spawn right in front of your face - there should be some minimum distance that has to be kept between the monster and the player.
Jiri Holzel
19. Aug 2018 · 18:08 UTC
I think it's a good idea, but it would be good to adjust gameplay (enemy speed, spawn enemy on mi position,. . .). I like the simply mechanics.
Jiri Holzel
19. Aug 2018 · 18:09 UTC
I think it's a good idea, but it would be good to adjust gameplay (enemy speed, spawn enemy on mi position,. . .). I like the simply mechanics.
toboggan
19. Aug 2018 · 18:26 UTC
Hm keyboard input doesn't seem to be doing anything for me. I have it fullscreened, so focus shouldnt be the issue. Any ideas? The art is nice.
Jiri Holzel
19. Aug 2018 · 20:14 UTC
for me too, but if U use full screen, then its ok. @tobogga
Zicboy
20. Aug 2018 · 00:00 UTC
Awesome game! really enjoyed the mood and graphics for this entry!
FelipeDev
26. Aug 2018 · 23:56 UTC
I enjoyed the mechanics, but I can't see my high score since the game resets on Game Over. The graphics are good.

I suggest you raising the collision time needed for a game over and put an auto-aim, since the way what the game works you need to move into enemies direction for aiming, and a single touch results on Game Over.