{"author_link":"\/users\/lee-reilly","author_name":"Lee Reilly","author_uid":1000149,"comments":[{"author_name":"GameSuburb","author_uid":"1024575","time":"2017-04-24T02:30:33Z","epoch":1493001033,"modified":1493001033,"text":"I like it! The atmosphere and audio was neat!","likes":1,"format":"md"},{"author_name":"Twistashio","author_uid":"1018462","time":"2017-05-17T19:30:03Z","epoch":1495049403,"modified":1495049403,"text":"Amazing game","likes":0,"format":"md"}],"format":"md","images":["ld38\/23892-4b49acfe5148f8e5f2cdfa70030b1a92.png"],"links":[],"metadata":{"g_key":"39769","g_author":"1000149","g_event":"LD38","g_eventkey":"69","g_subevent":"JAM","g_urlkey":"237942","g_title":"PIXEL DUEL","g_status":"USEAR3","g_place":"99999","g_commentcount":"2","g_site2_node_id":"23892","g_hide":"Y","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"23892","n_urlkey":"237942","n_parent":"9405","n_path":"\/events\/ludum-dare\/38\/pixel-duel","n_slug":"pixel-duel","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"149","n_created":"1492932078","n_modified":"1493010589","n_version":"47292","n_status":"COMMIT"},"node":{"id":23892,"parent":9405,"superparent":9,"author":149,"type":"item","subtype":"game","subsubtype":"jam","published":"2017-04-24T01:54:54Z","created":"2017-04-23T07:21:18Z","modified":"2017-04-24T05:09:49Z","version":47292,"slug":"pixel-duel","name":"PIXEL DUEL","body":"![123.gif](\/\/\/raw\/59\/z\/f8e.gif)\n\n\n* **Source:** https:\/\/github.com\/leereilly\/PIXEL-DUEL\n* **Play:**  https:\/\/leereilly.itch.io\/pixel-duel :white_large_square::dash: :black_large_square::dash: \n\nThis is a fight to the death for two pixels trapped in a `640x200` CGA world. The first pixel to shrink to zero pixels is the winner, or the first pixel to grow to 200 pixels is the loser. \n\nListen for clues. If you hear \"up\", you'll want to bounce off the top wall to shrink in size. Be careful though - every time you bang into the wrong wall, you'll grow.\n\n**Pixel 1 controls:**\n* `W` -- move forward (guess which way forward is)\n* `A` --  rotate clockwise\n* `D` -- rotate anti-clockwise\n \n**Pixel 2 controls:**\n\n* `\u2191` -- move forward (guess which way forward is)\n* `\u2190` -- rotate clockwise\n* `\u2192` -- rotate anti-clockwise\n\n\nThe game is [open source on GitHub](https:\/\/github.com\/leereilly\/PIXEL-DUEL). Pull requests are welcome if you'd like to make it better. I mean, it can't really get any worse! \u00af\\\\_(\u30c4)_\/\u00af\n\n**Known bugs:** - I forgot to hire a QA person\n\n1. Takes a while to load (hello image optimization \/ audio compression)\n2. Controls don't feel quite right.\n3. New game fails to load on win condition - gets stuck in an \u221e loop.\n4. Not obvious which wall to hit - needs a visual queue too.\n5. Sometimes you somehow get our of the world bounds\n![bug easter egg](\/\/\/raw\/59\/z\/fa2.gif)\n\n","meta":{"cover":"\/\/\/content\/59\/z\/38aa.png","author":[149]},"path":"\/events\/ludum-dare\/38\/pixel-duel","parents":[1,5,9,9405],"love":0,"notes":2,"notes-timestamp":"2017-05-17T19:30:03Z","grade":{"grade-01":1,"grade-02":1,"grade-03":1,"grade-04":1,"grade-05":1,"grade-06":1,"grade-07":1,"grade-08":1},"magic":{"cool":0,"feedback":0,"given":0,"grade":1,"smart":0}},"text":"![123.gif](\/\/\/raw\/59\/z\/f8e.gif)\n\n\n* **Source:** https:\/\/github.com\/leereilly\/PIXEL-DUEL\n* **Play:**  https:\/\/leereilly.itch.io\/pixel-duel :white_large_square::dash: :black_large_square::dash: \n\nThis is a fight to the death for two pixels trapped in a `640x200` CGA world. The first pixel to shrink to zero pixels is the winner, or the first pixel to grow to 200 pixels is the loser. \n\nListen for clues. If you hear \"up\", you'll want to bounce off the top wall to shrink in size. Be careful though - every time you bang into the wrong wall, you'll grow.\n\n**Pixel 1 controls:**\n* `W` -- move forward (guess which way forward is)\n* `A` --  rotate clockwise\n* `D` -- rotate anti-clockwise\n \n**Pixel 2 controls:**\n\n* `\u2191` -- move forward (guess which way forward is)\n* `\u2190` -- rotate clockwise\n* `\u2192` -- rotate anti-clockwise\n\n\nThe game is [open source on GitHub](https:\/\/github.com\/leereilly\/PIXEL-DUEL). Pull requests are welcome if you'd like to make it better. I mean, it can't really get any worse! \u00af\\\\_(\u30c4)_\/\u00af\n\n**Known bugs:** - I forgot to hire a QA person\n\n1. Takes a while to load (hello image optimization \/ audio compression)\n2. Controls don't feel quite right.\n3. New game fails to load on win condition - gets stuck in an \u221e loop.\n4. Not obvious which wall to hit - needs a visual queue too.\n5. Sometimes you somehow get our of the world bounds\n![bug easter egg](\/\/\/raw\/59\/z\/fa2.gif)\n\n","title":"PIXEL DUEL"}