A Pirate's Reward by philipprapp95

[raw]
made by philipprapp95 for LD 44 (JAM)

In "A Pirate's Reward" you are a pirate with a bounty on your head. Try to sink the other ships before they can sink you! But there's one problem: the more ships you sink, the higher your bounty becomes.

Controls : - WASD or ←↓↑→ to move around - Mouse to rotate your view - Escape for pause menu - Space-bar to shoot

Team:

Marco Schneider: Programming, User-Interface

Philipp Rapp: Programming, 3D-Artist, Level-Designer (https://www.artstation.com/philippr95)

Bildschirmfoto 2019-04-30 um 00.07.50.png

Bildschirmfoto 2019-04-30 um 00.14.23.png

Ratings

Given 39🗳️ 16🗨️

Feedback

aboogoost
30. Apr 2019 · 04:56 UTC
Nice job! I love the graphics! Good job on the mood of the game!
Entropy
30. Apr 2019 · 13:53 UTC
Really good job on the graphics and the music, love it.
I found it a bit easy thought !
jin47
30. Apr 2019 · 13:55 UTC
I really enjoyed the overall aspect of the game. nice modelisation with a simple but efficient design. It is a bit tricky to aim but I think that is the goal. I enjoyed the music too. Really nice job!
petitpois
30. Apr 2019 · 13:56 UTC
great fun, i liked the music
Hildebrandt
30. Apr 2019 · 13:57 UTC
I really loved this game. Very fun to play, a little bit easy and I had some trouble with the mouse on the web version, but overall it was awesome. Thx for sharing
Kurt Roembke
30. Apr 2019 · 13:57 UTC
Cool game! Polished feel and the audio/music is really nice!
ditam
30. Apr 2019 · 13:58 UTC
This is one of the most fun games of the jam I've tried so far, congrats! The collision mechanics are a bit buggy, but it can make for some fun daredevil moves of ships-jumping-over-islands, GTA(Grand Theft Armada?)-style.
GreenBoxGames
30. Apr 2019 · 13:58 UTC
Great game! Awesome graphics I really like the low poly athletics. The game play is really solid and its pretty fun to just run round and blow up other ships. However that gets boring after a while, maybe it could've been engaging for longer if there was some kind of ship or weapon diversity? I also think it would have been cool if you had had the time to add a system where you take or deal damage if you ram into another ship/island. Other then those things though your game is spectacular! Good job!
RodNasca
30. Apr 2019 · 13:59 UTC
Love the graphics, and the ideal is wonderful. But the control of the camera moves a little too fast, I was kind of lost XD
Madbarron
30. Apr 2019 · 14:00 UTC
Impressive! You made a fun world to sail around in. Took a little bit to get used to the fact that cannon balls don't inherit from the ship's velocity. But great work, it looks amazing!
mharring
30. Apr 2019 · 14:03 UTC
Well done! Quite fun, although a little too easy for me. Great implementation of the theme and visually impressive for such a short time. I like how your cannons fire differently than the enemy ships - makes it so you can out-maneuver them and feel clever about it.
3mpty
30. Apr 2019 · 14:04 UTC
Gameplay was a little monotonous, wish the was a bit more variety to combat, controlling the ship was also pretty clunky...

Gorgeous level design, I'd recommend looking into shaders to do some vertex wobble for the ocean next time ;)

I absolutely love the art style, the ships, the planet, the islands, everything works wonderfully together and it's super colorful and fun to look at!

The sphere system worked great, really impressive work there
josehzz
30. Apr 2019 · 14:13 UTC
I like it, if I may suggest a mechanic where you spend your reward for upgrades would be nice.
good.enough
01. May 2019 · 00:03 UTC
Aarrggh! I really liked the idea of the game, but that camera made me so sick, bleh. I'm a big fan of ship games like Windward, so this was a good find, and I wish I could have played it longer before I got to the I'm-gonna-throw-up-any-minute-now point.

Like @mharring, I enjoyed how the enemy ships' cannons fired directly from the front, while the player's fired out of the side. It was a pretty good move for designing the AI, and it made fighting more interesting.
AVSC
05. May 2019 · 03:53 UTC
Very fun survival game. Are you using fixed spawn points for the enemy ships? It seems the ships can be summoned over each other.
![Untitled.png](///raw/22f/32/z/249e5.png)
Also, your game has a Web build. It would be good to have it running on the itch.io page.
🎤 philipprapp95
06. May 2019 · 10:42 UTC
@avsc Yes, we used fixed Spam points. Unfortunately we noticed the bug with the ships climbing on each other too late. Thanks for mentioning the problem with the web build, we fixed it :)
MrBrooms
06. May 2019 · 11:00 UTC
What can I do whith my money ?
🎤 philipprapp95
06. May 2019 · 11:26 UTC
@mrbrooms unfortunately currently nothing :( We wanted to implement a shop where you can spent money you got for their heads for upgrades like new cannons, faster ship or eventually building a harbor :D would've been a better use of the theme, but this is how LD works.
SomeAnotherGuy
06. May 2019 · 11:28 UTC
Great work, my head spins a bit after playing for a long time :)
MrBrooms
06. May 2019 · 12:21 UTC
@philipprapp95 ok nice maybe you will do it ?