%usergosh% bless you by SomeAnotherGuy
You are the Gosh. Like a god, not as mighty.
Your goal is to capture all regions/temple-cities on the map, while keeping manna (aka currency) above zero.
There is no direct control in the game, you only support your followers and convert heretics via miracles, be it blessing that will convert heretics to your faith, or devious curse that will reap it's toll on all living things in region.
https://www.youtube.com/watch?v=j2fZCCzHipw
Tutorial:
Main thing you'll interact with are regions/temple-cities. Click on them:)
They can be in three states:
Marked by yellow swirly stuff - yours.
Marked by brutal warrior - controlled by heretics and non-believers.
Marked by lock - isolated from you. They are ignoring you.
Faith is how much people believe in you in this region. Keep it high! Yellow population is loyal to you. Red are heretics and non-believers. They are converted over time, but you can help;)
Try to keep manna high, it's your currency and life. See how long it takes you to conquer everything:)
Blood must flow! Your followers will make sacrifices in your name, that will replenish your manna - both your currency to spend on spells, and your source of life. Run out of it - and you're as good as dead.
Regions are connected via routes marked by green doted lines.
Those roads are only way people go around this land. There are two main types of movements - attacks and patrols. Brutal warriors depict attacks, while praying people (that is what is drawn on those small things) are patrols. Patrols go from friendly regions to friendly region, but can participate in battles for regions, should need arise. Brutal warriors kill most people, but also convert some.
Hope you'll have fun playing the game, just as we enjoyed making it. Heck, we're even proud we accomplished so much :)
Technologies used:
Unity3D 2019.1
DOTS (ECS FTW) :)
UGUI
Data bind: https://assetstore.unity.com/packages/tools/gui/data-bind-for-unity-28301
Photoshop
Ratings
| Given | 23🗳️ | 6🗨️ |
Hope this helps :)
But game is so confusing. Tample bars are in wrong place and I don't really know which one belongs where.
Also It's hard to get how capturing tamples mechanics works.
You should playtest your game and get more feedback!
I really like the graphics!
please vote my game too: https://ldjam.com/events/ludum-dare/44/soul-checkout
Still nice idea, would love to try it again with a tutorial or some QoL improvements.
And yeah, best we had time for is tutorial here, and we were exhausted when writing it. We did just as everyone else - left it to be last thing we work on :)