Retrograde by corc0

Retrograde is a text-based build-your-own-adventure platformer where you play through a brain-trauma victim's fragmented memories and fight to communicate in day to day life.
Music by Buddy King. Special thanks to our friend Chris, who kept us (and this game) on track.
| HTML5 (web) | http://chubanai.com/arcade/RetrogradeArcade/index.html |
| Windows | http://chubanai.com/arcade/RetrogradeArcade/Retrograde.exe |
| Original URL | https://ldjam.com/events/ludum-dare/41/retrograde |
Ratings
| Overall | 214th | 3.848⭐ | 25🧑⚖️ |
| Fun | 749th | 3.136⭐ | 24🧑⚖️ |
| Innovation | 9th | 4.435⭐ | 25🧑⚖️ |
| Theme | 41th | 4.391⭐ | 25🧑⚖️ |
| Graphics | 401th | 3.773⭐ | 24🧑⚖️ |
| Audio | 187th | 3.727⭐ | 24🧑⚖️ |
| Mood | 38th | 4.239⭐ | 25🧑⚖️ |
| Given | 24🗳️ | 30🗨️ |
@limered thank you! We worked really hard on the mood and creating a solid atmosphere across all categories :)
@Marsepstein that's good to know! We tested them quickly but had to push. We thought it was still better than the alternative of falling all the way back to the beginning.
Music was on point, and the idea was neat.
Good job!
@kelbg Thanks for letting us know about the small platforms (and it's not just you!).
@theslate Thank you!
I'm really impressed you had the time to write a story with that kind of depth in the short period of time and at the same time branching the dialog. We had the ambition of writing something more heavy as well but had to scope it down to a more easy going subject.
Good job!
Keep having great idea like that !
@FredricW Just commented on your game. I agree that the platforming can make the game pretty distracting at times. I'd love to experiment with other ways of combining these genres. And in regards to the story: that's all @indiana-Pones, our writer-in-residence.
@ignaciogamedev What do you think could most improve the controls? We're learning that it's hard for most people to get around. Thank you for your feedback.
@MiracL Totally agreed! Thank you.
The jump was a little stiff, but it kind of aided with the storytelling.
I don't know if it's a purpose but I think some words can be placed a bit better to avoid collision - when I'm trying to jump to the next word, I'm constantly hitting by head to word above me. I noticed it only in one case though. Great job anyway!