Binary Glitch by JOrbits
https://www.youtube.com/watch?v=a_eAGVFZTvg&feature=youtu.be
Binary Glitch
The player has to destroy the enemys, but then the enemys are destroying the map.
The download is an exe and you will move with keyboard and mouse.

More images and source code can be found on the itch.io site.
Highscore
Highscore: 6180 (me)
Please comment your best score. ;)
Links
- Download & Sources: https://jorbits.itch.io/binary-glitch
[Apparently the mac download is broken] Downloads only for Windows and Linux!
- Twitter: https://twitter.com/JOrbitsGames
| Original URL | https://ldjam.com/events/ludum-dare/38/binary-glitch |
Ratings
| Overall | 183th | 3.531⭐ | 51🧑⚖️ |
| Fun | 55th | 3.86⭐ | 52🧑⚖️ |
| Innovation | 139th | 3.5⭐ | 52🧑⚖️ |
| Theme | 333th | 3.22⭐ | 52🧑⚖️ |
| Graphics | 406th | 2.8⭐ | 52🧑⚖️ |
| Audio | 172th | 3.208⭐ | 50🧑⚖️ |
| Humor | 407th | 1.955⭐ | 46🧑⚖️ |
| Mood | 318th | 2.957⭐ | 48🧑⚖️ |
| Given | 44🗳️ | 69🗨️ |
I really like this one. The graphics are plain thus sharp and easy to follow. The movement could have been off the grid I think. It is somewhat tough to get used to, but it is not terrible by any means.
Good work!
there was a lot of dying the first 10 or so playthrough but after some time I managed to get the hang of it.
So strange when you are running away from the red guys shooting behind you and their explosion kills you, it doesn't seem right. maybe if their explosions only made the block they were on black, while the others get half damaged so you can still walk on them, but if you kill another red guy nearby it would take out the blocks for a while while it regens.
Will definitely play this again though, good job. my highscore is 830.
Great job !
Thanks for all the feedback!
The decision to make the bullets move quicker the further away the mouse cursor is, is interesting. Though this may create the problem that shooting behaves differently depending on the aspect ratio of the screen.
I think the game would work better if it wasn't tile based. There is no reason why it has to be tile based and the jerky movement is killing the fun for me (also it doesn't look very pleasing). Also the tile based movement has the side effect that moving diagonally is a lot faster than moving horizontally or vertically.
I did not understand what killed me most of the time. This is especially confusing at the beginning of the game, when you are just standing still and the black adds up on your tile, but you can't see any of it. Maybe this could be solved by making the player a different color and transparent. Thus the player could see that his char is getting darker.
I did not like the music very much, the drum was to repetitive for my taste.
My highscore: 1200
My Highscore is at ~1,300
I really like the gameplay here. The graphics look good as well, although I feel quite a bit disoriented after playing. Might be just me though.
The music is also good and there's just enough here to have quite a bit of fun for a few minutes.
Good work!
I don't think Mac unity files like RAR. I had a similar problem with someone else's entry, and it worked fine after he zipped it.

Nice idea, and clean graphics.
Thanks for putting a GNU/Linux and Mac version ; it seems you're having issues with the executable persmissions of the main file (I had to "chmod +x BinaryGlitchLinux.x86"): you may have more luck with .tar.gz format, as tar, unlike zip/rar, will store the executable bit of its files.
libGL error: driver pointer missing
libGL error: failed to load driver: i965
libGL error: unable to load driver: i965_dri.so
libGL error: driver pointer missing
libGL error: failed to load driver: i965
libGL error: unable to load driver: swrast_dri.so
libGL error: failed to load driver: swrast
I'm running Fedora 25, 64-bit.
A quick glance at my package manager tells me these are probably Unity-specific shared objects that should be packaged with the game, as they're not provided by anything in the package manager.
I'll boot Windows when I get home and try it there.
It reminds me of playing a twin-stick shooter but with keyboard and mouse. The ability to move in one direction while shooting in another and having to avoid enemies was a good mix.
Annoying to die for not moving at the start. Perhaps better to wait until player makes his first move before apply that rule, and starting the enemy waves.
* It would help if, when you start a new game, you were already moving (like Snake). I died the first time I played and had no idea why. Since you cannot stop anyway, it seems sensible to start with the player already moving.
* Surely it can't be called Binary Glitch since they squares can be grey :grinning:
Excellent work!
Combine that with the music and you got yourself some dude grooving behind his pc shooting enemies and dodging like hell!
https://www.youtube.com/watch?v=xnxqXCwu79k
I truly don't believe there was anything wrong with the game, just elements you can improve. For example, design-wise, I would like to see a simple mechanic that stops the player from just keeping his mouse button down to shoot everywhere. Like an overheat bar, or finite ammo that you can pickup in the level. Something that simple can add a whole new layer of strategy to your game! As J.W. from Vlambeer mentioned "if you put a button on your game [...] give someone a reason to not press it".
Other than that, I think you have a great, fun and innovative game on your hands, that I really enjoyed playing! Great job! :D