aVOID by boats
ABOUT
Navigate the procedural dungeon to flee from the void.
Gain score from moving further upward and discovering new rooms.
CONTROLS
WASD to move between rooms.
SPACE to break traps.
These are explained in game.
CREDITS
Created by @_aseward
Music - Rainbow Ride - Azureflux
Leaderboard Backend - dreamlo.com
THEME
Genres: Dungeon Crawler / Endless Runner / Rogue-lite / Turn Based (?).
Didn't really go for the theme much, mostly focused on making something fun.

POST JAM EDITS
4/24/2018
- Fixed the score not displaying on the post-game leaderboard screen.
- Attempted a very basic anti-cheat just so I don't have to moderate the leaderboard as much.
It's still possible to cheat but this should save me some time having to police scores.
WHERE'S HTML5?
Couldn't get a working build using Unity 2018.2b.
| Gitlab source. | https://gitlab.com/ASeward/Ludumdare41 |
| Windows | https://boats.itch.io/avoid |
| Original URL | https://ldjam.com/events/ludum-dare/41/avoid |
Ratings
| Overall | 495th | 3.531⭐ | 34🧑⚖️ |
| Fun | 177th | 3.828⭐ | 34🧑⚖️ |
| Innovation | 812th | 3.094⭐ | 34🧑⚖️ |
| Theme | 1090th | 2.688⭐ | 34🧑⚖️ |
| Graphics | 425th | 3.734⭐ | 34🧑⚖️ |
| Given | 1🗳️ | 0🗨️ |
Nvm. Good job ^^
Nice work, keep it up.
I would also love to see a mobile version. :D
PS: I'm actually 3rd with a score of 176 :p
- I got dead end after dead end
- One time I thought I was really a head of the void and all of the sudden it catched up in less than 1 second and I died.
I did however like how short the games were, made me want to start over each time to improve my last score.
The game all in all also felt very polished.
Good job!
The space mechanic is interesting.
I think I had luck tho, no dead end on my latest run ^^
Good job, have a fish <3 🐟
There's more people before me who commented on this, but the power of RNG in this game is too big. Most of the time I could head straight up for a bit and get far enough away to just silence the music completely (which I do want to point out was a nice touch). It's good to get a head start, especially since The Void can catch up to you extremely quickly, but games where you don't get one get really difficult really quickly. My first run was one where I started on a branch that only went *down*, which was just absolutely horrendous. Luckily the games are short and the music is an absolute banger, which made me try again.
Other than that, the game's great. Like I said: the music's a genuine banger, the graphics are simple but good and the game felt responsive. The extra occult rooms (the "Space" ones) were a nice touch to keep you on your toes, as was the fact that making any mistake increased The Void's pace too. This makes it feel like it's your own fault for losing. Or it would do that if you weren't getting messed over by the RNG.
All in all, it's a great game, and you did an amazing job taking into account it's a Ludum Dare.
Oh and you should be a nice guy give karma to your comments ;)