Chromatic Gorilka Typo by Lucas Carvalhaes

Chromatic Gorilka Typo is a tower defense typing game where chromatic gorilkas, annoyed by your blue-switches mechanical keyboard sound, attack your house to unplug your USB cable. You must type HARDER and LOUDER to defend your home. But this will probably tease them even more...
¯
You can play Chromatic Gorilka Typo directly on your browser by clicking here!
Do not forget to rate us! :D
Thanks to the feedback we received, and the laughs this game proportioned to us, we will keep developing it! To ask for features and join us creating games, head to our discord community here. See you there ;)
Team
- Edwin Game Dev - Furious pixel art and audio
- Lucas Montenegro Carvalhaes - Furious coding
- Marcelo Ruberto Junior - Furious coding
- Zaza - Furiuos fury (and art)
- Haykath - Furious coughing and some coding
We represent Sawce (http://sawcegames.com) <3
Gameplay
https://www.youtube.com/watch?v=hNI4zAROAB4
| HTML5 (web) | https://gamejolt.com/games/ChromaticGorilkaTypo/335315 |
| HTML5 (web) | https://sawce.gitlab.io/ChromaticGorilkaTypo/ |
| HTML5 (web) | |
| Original URL | https://ldjam.com/events/ludum-dare/41/preparing-for-ld41 |
Ratings
| Overall | 597th | 3.443⭐ | 37🧑⚖️ |
| Fun | 719th | 3.171⭐ | 37🧑⚖️ |
| Innovation | 665th | 3.257⭐ | 37🧑⚖️ |
| Theme | 483th | 3.729⭐ | 37🧑⚖️ |
| Graphics | 238th | 4.029⭐ | 37🧑⚖️ |
| Audio | 579th | 2.957⭐ | 37🧑⚖️ |
| Humor | 598th | 2.859⭐ | 34🧑⚖️ |
| Mood | 510th | 3.379⭐ | 35🧑⚖️ |
| Given | 41🗳️ | 26🗨️ |
Commands also have aliases. You can type 'b tower @ c4'.
Spark is a minion that you can spawn to help you. To spawn spark just type: 'spawn spark' or 's spark'
Comment:
- I played the git link as itch.io wasn't working.
Good:
- Visuals Style and sound were well done.
- Animations were clear and communicated what was happening effectively.
- No issues or bugs.
- Basic instruction was clear enough for me to start playing right away.
Bad:
- Not much replay-ability beyond the initial learning phase. If the game got more difficult it showed no signs of it past the first 10 minutes, if it does you should change the ramp time.
- The enemies don't seem to path around the towers, this means there is no benefit to building towers to path them through the most damaging route, instead filling the board is maximum effectiveness.
- that lack of pathing means filling the board is most effective win strategy, this doesn't reward planning or resource management.
- The available gold is probably too high, as of wave 14 (10m:25s) I had completely filled the grid with towers and could spawn 2 sparks at a time. I had 2940gold spare to rebuild anything destroyed. Enemies never mad it past column 11.
What would I change/consider:
- Add enemy pathing, this encourages better tower layouts and rewards player planning.
- Add enemy more types that will skip or jump over the tower lines, this ensures player needs to defend the home effectively while balancing that with expanding to meet new enemy volumes.
- Ramp difficulty higher, or reduce gold rewards.
- Give sparks a role, clear one, perhaps add an alternate use for energy, such as a damage/attack speed booster or something along those lines.
I'm really thankful for your feedback!
We will keep developing this game so we will consider every point you made.
I'll be working on everything you said and more! Thanks man :) Appreciate.
PD: Maybe the difficulty is not hard because I can spawn towers every second, but respawning the enemies in differents sides should be great or maybe balancing the economy.
PD2: GREAT JOB!
Overall a great game with lots of potential!
Nice job :)
That said, this is all minor stuff, this is definitely one of the more polished entries I've played.
The only real problem I had was that it was way to easy. Once you spawn your fist spark, he gets you basically enough gold withing the first minute to build towers that cover the whole map. After that you never really run into any trouble. I got to wave 11 and the enemies still seem like they were just as easy as the were at the beginning.
Other than that I have to say I absolutely love the mood/graphics. easily a solid 5 for me. You hit me right in the nostalgia <3 Its also very polished which is a huge plus for me.
It also seems like this mashup of genres has huge potential to build a really cool command based tower defense game. Good job on the entry, I hope it goes far in the ratings [:
We will be updating it soon to add new features (outside LDJAM since we follow the rules)!