Motorhell by Shelvid
Motorhell is a mix between Vehicle Combat and Arena Shooter genres. Play as a biker armed with shotgun and really awesome metal track which is not made by me but Youtuber named AMRPHIS instead... yeaah that's how metal i aam.... woo..
This game is played in First Person Perspective and is fast paced. Controls:
W/S move forward/backwards.
A/D to steer left/right.
Left mouse button to shoot.
I and O to adjust mouse sensitivity.
Post which arena you managed to get to!
Sadly i couldn't work on game for 2 days which is why i had to submit it on Jam... it might feel rushed in some places and well.. that's the reason.. game is made in less than a day. Hope you enjoy!
I would like your honest opinion on the game.. thanks in advance!

| Windows | https://gamejolt.com/games/motorhell/335446 |
| Original URL | https://ldjam.com/events/ludum-dare/41/motorhell |
Ratings
| Overall | 299th | 3.73⭐ | 52🧑⚖️ |
| Fun | 234th | 3.725⭐ | 53🧑⚖️ |
| Innovation | 668th | 3.25⭐ | 52🧑⚖️ |
| Theme | 758th | 3.353⭐ | 53🧑⚖️ |
| Graphics | 249th | 4.02⭐ | 53🧑⚖️ |
| Humor | 410th | 3.159⭐ | 46🧑⚖️ |
| Mood | 188th | 3.787⭐ | 49🧑⚖️ |
| Given | 57🗳️ | 57🗨️ |
@CodeKoto Thanks a lot! yeah controls do take time to get used to a bit!
@MoistGames You rock too!
Good aesthetics and graphics? Check.
Fun to play? Check.
Engaging? Check.
Game Jam Theme? Check.
Variety (different enemies and strategies)? Check.
I REALLY liked the "Motorhell" sound at the beginning. It set the bar really high! And it delivered.
Congrats for your game! Specially for a jam!
Now, being super picky, and also because being constructive is always good, I have a few comments:
- Maybe changing the level design to something that enhances the idea that motorcycles are fast would be good. The current arena makes you need to do lots of turns and play it really slowly.
- The gun shooting can be more responsive. Sure, I shoot and do damage, but it needs to "feel" more powerfull (usually done with sound effects and knockback and stuff)
Once again, congrats for your game!
The main thing about when I play a badass METAL game is that I want to be able to FEEL what's going on. I know this was done with limited time, and I think you prioritized correctly. But man, if you were able to take it up a level in terms of the feel this would be just fantastic. I want you to take it to eleven!
Two things matter in this game: hurting things and riding a motorcycle. Let's look at both:
You gotta make it so I know when I'm getting hit, know when I hit the enemy, know when I kill them. You gotta make those core interactions come through in FEEL. That goes double in a tough fast firstperson game, for example when I get rammed by a psycho-demonbiker with a huge blade mounted on the front of his motorbike, I would probably notice. But I got hit from the back a few times in this and didn't! I gotta feel that. "SLAM! What the fu--" Not looking at some digits on the screen and saying "hmr professor, pardon me but I do believe we may have taken some damage back there!"
I also gotta feel like I'm on a motorcycle. What kind of motorcycle goes in reverse?! Let's turn to the experts to see how it's done. Let's say you're, to take one example, a leather-clad killer robot from the future who just got rammed by a truck, and you'd like to turn your motorcycle around 180 degrees to give chase. You don't use reverse, you don't even duck-walk it back... you're metal, so THIS is what you do:
https://youtu.be/7_IYeL4LtYY?t=50
I want a button that does THAT!
But suggestions aside, I had a lot of fun with what you DID ship. I got to Arena 2 and almost cleared it, which felt like I was doing pretty good, since it's tough. That was with riding full throttle, none of this hiding around corners & waiting stuff. I did my best when I kept moving, kept my head on a swivel, and didn't circle around to get into any prolonged fights: if I didn't finish a guy off, I'd get him next pass! I loved the variety of the enemies, with some trying to shoot me and those crazies with the lances trying to ram me, awesome!
Very nice entry, well done.
Thank you very much for the comment and i will be sure to work on this game as much as i can!
The downside is that it really hard to control the character. I died a lot when playing because the character didn't move like I want. But consider that you make the game in 1 day, I think this is a good game. Keep up the good work.
The game is quite crazy, it has a nice mix of driving and shooter and it's a Pretty cool take on the theme!
The only thing I would change is getting some more visual information on when you get hit, but that's a minor thing!
Awesome work people!! Keep it up!
@multiplexor Glad you enjoyed the game! as i told person above, had no time for visual feedback sadly... thanks for the comment!
@Avon Im glad controls felt tight! there is technically no "first level". its same level but randomly generated but i can see what you mean, i will be sure to tune those stuff later on.
when player is spawned neer blue bladed AI it is almost every time dead for a player
Round is restarted immediately after the last AI is killed
Motorcicle movement model works well
Proper jam etry!!!
What I loved:
* graphics & aesthetics. Overal vibe was perfect
* Nailed the theme
* Variety!!! Something I wasn't able to include in my submission due to lack of time. I see you put a lot of work into this game.
My thoughts
* Area was a bit to small I felt like
* Gunshooting needs to be a little bit more responsive imho
I definitely loved this entry. I really appreciate the work you put in it. Please do checkout my submission as well!
# https://ldjam.com/events/ludum-dare/41/keyboard-warrior
Defensive gameplay is rewarded the most, however - this does not fit the game very well in my opinion. Could be improved by e.g. giving the player a melee weapon, which also heals him, when killing an enemy successfully. Overall more weapons would improve the game a lot.
In total:
Awesome foundation with a really good mood. Given some more polishing, local multiplayer and more content, this game could be a nice party game I would enjoy playing with friends.
@Markus I found Offensive gameplay to be most rewarding (I got Arena 11 with full offensive gameplay and my friend got 12) but i deefinitely love the melee heal idea!! Local MP was something i had in mind! tell me... do you mean local as in... LAN or Local a.k.a couch MP? Thanks in advance!
@Geckoo1337 I spent a lot of time with old-school shooters aswell.. they are really inspiring all the time! Glad you enjoyed the game!
Well done, could probably be fleshed out into a full game very nicely.
(Loved the U L T R A graphics! Also you can't fool me; you couldn't get a GUI to work so you stuck keyboard commands where gui buttons would go, lolol)
With a few sound effects for visceral feedback and a bit of polish on level progression this game could really reach new heights (or depths?). Very nice work!
@ketura Glad you enjoyed it! No idea where jousting part came in but its pretty cool you saw something like that in this game! lack of oomph was because i ran out of time... 24 hours is very short time to fully flesh out a game! I definitely will work on this game in the future, i got a lot of positive feedback so it would be a shame if i didn't work on it! also about GUI, i was sitting there with 1 eye open, craving for sleep while trying to round up the game so i went for simplest possible option haha.
@Wheffle I have given myself something i didn't know i wanted either \../ Thanks a lot! will absolutely try my best to improve upon this!
btw: I would appreciate your feedback on our game too: https://ldjam.com/events/ludum-dare/41/a-card-shooter
I also think that the enemies should have different health, the red and yellow enemies should probably be killed in one shot, atleast in the first arena. Because I felt the difficulty was too hard in the beginning, having it be increasingly more difficult would make the game more enjoyable I reckon.
The controls worked good and I really appreciate that you put in sensitivity controls. It was a bit confusing that the vehicle was independent of your aiming but I got used to that after a while.
Overall, really cool game! It was fun to play. :smiley:
Checkout my game if you like: https://ldjam.com/events/ludum-dare/41/$74082
The graphics were pretty awesome as well!
gameplay is pretty decent overall but controls / pace of the game definitely need more fine tuning. I didn't like the controls.
AI and enemies were pretty hard on me and kept destroying me.
Overall, good but needs work.
@vkmicro Yeah, that's best i could get while mixing Vehicle and FPS shooters! Will try to lower difficulty in beginning, glad you liked the game!
Overall great job. :)
Good job!
@Space_man Yeah balancing is sort of an issue, glad you like the concept!
@Rosik Health above 100 is meant to be like that, it rewards you for going through level without taking a damage so why not have that extra health? also thanks for telling me the sensitivity thing, never thought it would be an issue in that aspect, glad you told me that! :smile:
@Hare Software Thanks a lot, im glad you enjoyed it!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
I left a rating on your game, it was really nice!
On second place, overall it's not bad. It is funny, sometimes even a bit addictive, and the concept has potential. Also the art is great.
Sometimes I felt like it was a bit hard to control the motorcycle, but I think that it was me that I am a bit noob with this kind of games. However, since it is meant to be fast paced, maybe you could consider making the arena bigger or augmenting the rate of fire, in my opinion it would help the game feel.
Anyways, pretty solid entry, one of my favourites!
@AnaGF Metalhead 4 lyf. Yeah control does take time to get used to but it kind of feels normal now that I've had to play with it a lot. I will definitely keep the arena size in mind, thanks a lot and I'm glad its one of your favorite entries!!
I got to arena 2 I think, but I'd probably go longer if the spawns weren't so unfair/random and if there was an alternative control scheme.