{"author_link":"\/users\/shubart","author_name":"shubart","author_uid":"1004823","comments":[{"author_name":"Pyrian","author_uid":"1140746","time":"2019-04-30T20:59:16Z","epoch":1556657956,"modified":1556657956,"text":"I never got the \"ctrl\" charged shot? Was that an upgrade I just never got? I kind of wished I could choose which upgrades to sell. The round shooty enemies are WAAAY more difficult than anything else, I just couldn't evade all their shots while they're still off-screen and can't be shot.\nI liked the basic theme idea, upgrades but at a revocable cost. Gameplay solid enough.","likes":0,"format":"md"},{"author_name":"Xahell","author_uid":"1052594","time":"2019-04-30T21:19:36Z","epoch":1556659176,"modified":1556659176,"text":"Made with a hand-made game engine, that's not nothing.\n\nCongratulation for building a game out of your own tool. I feel like the game itself is nothing particularly interesting, but I think you are aware of that too.\n\nKeep the engine growing, that has a lot of value knowledge wise.","likes":0,"format":"md"},{"author_name":"belug23","author_uid":"1142377","time":"2019-04-30T22:56:22Z","epoch":1556664982,"modified":1556664982,"text":"Nice little game. The pace is a little slow tho.","likes":0,"format":"md"},{"author_name":"Filipe da costa lopes","author_uid":"1036395","time":"2019-04-30T23:00:29Z","epoch":1556665229,"modified":1556665229,"text":"nice game\n","likes":0,"format":"md"},{"author_name":"Oktarian","author_uid":"1143037","time":"2019-04-30T23:05:18Z","epoch":1556665518,"modified":1556665518,"text":"Fun game - can't help but notice that the background looks a lot like the default mac background! Great :)","likes":0,"format":"md"},{"author_name":"JofersGames","author_uid":"1126599","time":"2019-05-01T16:18:10Z","epoch":1556727490,"modified":1556727490,"text":"Good job :) ","likes":0,"format":"md"},{"author_name":"shubart","author_uid":"1004823","time":"2019-05-01T16:46:44Z","epoch":1556729204,"modified":1556729204,"text":"@pyrian : i test the charged fire again. Every thing seems right. You just have to keep CTRL (left or right) down for 1 second. When you release it, a charged fire is made (like R-type). It miss a visual or audio feed back.\n","likes":0,"format":"md"},{"author_name":"LittleW00D","author_uid":"1125493","time":"2019-05-01T20:44:41Z","epoch":1556743481,"modified":1556743481,"text":"Congrats on writing your own engine during the game jam, it must've been super tough!\nThe game is enjoyable but I found that the difficulty curve is a little high as it threw me into the deep end and died within the first few waves of enemies.","likes":0,"format":"md"},{"author_name":"shubart","author_uid":"1004823","time":"2019-05-01T20:53:00Z","epoch":1556743980,"modified":1556743980,"text":"Well, the engine is a long term run, but i still had to make some debug\/improvements during the Jam. A Jam is a great occasion to find what you should work on with your engine. Yes it was really tough indeed. I confess i missed time and sleep to fine tune the levels","likes":0,"format":"md"},{"author_name":"PixScope","author_uid":"1146490","time":"2019-05-01T20:55:49Z","epoch":1556744149,"modified":1556744149,"text":"Nice game !","likes":0,"format":"md"},{"author_name":"Wassim","author_uid":"1082924","time":"2019-05-02T12:27:29Z","epoch":1556800049,"modified":1556800049,"text":"Good job, well done!","likes":0,"format":"md"},{"author_name":"Marsheleene","author_uid":"1142574","time":"2019-05-02T13:15:37Z","epoch":1556802937,"modified":1556802937,"text":"Nice work! Congrats on using your own engine. As you said, the charged fire lacks a feedback (I thought it was broken and didn't use it). I had a bug with the 3rd or 4th upgrade of augmented fire, as if it was firing infinite bullets all around the ship (360\u00b0) (and as it made the game very laggy, nothing was destroyed).","likes":0,"format":"md"},{"author_name":"shubart","author_uid":"1004823","time":"2019-05-02T13:50:53Z","epoch":1556805053,"modified":1556805053,"text":"@marsheleene , Thank you for your feedback. I ll have a look on a that bug.\n","likes":0,"format":"md"},{"author_name":"Marsheleene","author_uid":"1142574","time":"2019-05-02T14:20:22Z","epoch":1556806822,"modified":1556806822,"text":"@shubart I tried to reproduce, without success. Maybe was it a combination of buys\/sells...","likes":0,"format":"md"},{"author_name":"SpiRiTs","author_uid":"1013352","time":"2019-05-03T01:32:39Z","epoch":1556847159,"modified":1556847159,"text":"Nice space shooter game, I liked that the difficulty of the game was getting higher very quick, but possible to beat. Good Job!","likes":0,"format":"md"},{"author_name":"Kerdelos","author_uid":"1001554","time":"2019-05-03T11:31:52Z","epoch":1556883112,"modified":1556883112,"text":"It's great to see what you can make with you own engine, the game is fun altough very very difficult ! Maybe some smaller hit boxes and a feedback for the charged shot would have helped ! Well done !","likes":0,"format":"md"},{"author_name":"Sleepqt","author_uid":"1155474","time":"2019-05-03T11:39:30Z","epoch":1556883570,"modified":1556883570,"text":"Great job! Wish you to expand the game, it's really nice to play!","likes":0,"format":"md"},{"author_name":"shubart","author_uid":"1004823","time":"2019-05-03T11:44:44Z","epoch":1556883884,"modified":1556883898,"text":"@sleepqt : thank you very much. I probably will modify this, but while i have some change in mind for my engine, it will maybe not be very soon.","likes":1,"format":"md"},{"author_name":"Hydrogenium","author_uid":1050112,"time":"2019-05-04T12:09:43Z","epoch":1556971783,"modified":1556971783,"text":"Nice little game, easy to pick up","likes":0,"format":"md"},{"author_name":"Pusheeneiro","author_uid":"1142642","time":"2019-05-05T21:01:17Z","epoch":1557090077,"modified":1557090077,"text":"Nice bullet hell.","likes":0,"format":"md"},{"author_name":"PopDaddyGames","author_uid":"1097609","time":"2019-05-05T21:49:02Z","epoch":1557092942,"modified":1557092942,"text":"I love that you went super simple for the design- it makes it easy to follow! :)","likes":1,"format":"md"},{"author_name":"RudnevPR","author_uid":"1151732","time":"2019-05-06T12:53:40Z","epoch":1557147220,"modified":1557147220,"text":"Good Job","likes":0,"format":"md"}],"format":"md","images":["ld44\/139776-53461a1f996688b07f66bdefde3ec5e9.png"],"links":[{"url":"https:\/\/github.com\/hubartstephane\/Ludum44","text":"Shockk"},{"url":"https:\/\/github.com\/hubartstephane\/Ludum44\/blob\/master\/binary\/windows\/KillPaouf5.zip","text":"Windows"},{"url":"https:\/\/github.com\/hubartstephane\/Ludum44\/tree\/master\/codes","text":"Source code"},{"url":"https:\/\/youtu.be\/CKI7hK3_E2g","text":"HTML5 (web)"}],"metadata":{"g_key":"39847","g_author":"1004823","g_event":"LD44","g_eventkey":"75","g_subevent":"JAM","g_urlkey":"253492","g_title":"Kill Paouf V","g_status":"USEAR3","g_place":"99999","g_commentcount":"22","g_site2_node_id":"139776","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0.708482"},"nds":{"n_key":"139776","n_urlkey":"253492","n_parent":"139254","n_path":"\/events\/ludum-dare\/44\/askipaouf-v","n_slug":"askipaouf-v","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"4823","n_created":"1552942665","n_modified":"1556887737","n_version":"470581","n_status":"COMMIT"},"node":{"id":139776,"parent":139254,"superparent":9,"author":4823,"type":"item","subtype":"game","subsubtype":"jam","published":"2019-04-27T23:25:55Z","created":"2019-03-18T20:57:45Z","modified":"2019-05-03T12:48:57Z","version":470581,"slug":"askipaouf-v","name":"Kill Paouf V","body":"\n\n**A basic vertical shooter.**\n\n**You can buy some upgrades with your own life when you are over special zones (RED zone). **\n\n**You can sell some upgrades to restore your own life when you are over special zones (BLUE zone).**\n\n\nAll assets are googled (and propably copyrighted for some).\n\nBut the game engine is mine:\n\nThe source is split in three parts:\n\n- Ludum44: the game itself\n- chaos: a base C++ libray, the core of the engine\n- death: another library more dedicated for games\n\nOtherwise i use the following C++ libraries\n\n- OpenGL (4.5)\n- Glew\n- Glfw\n- Irrklang\n- Boost with MPL\n- STL\n- FreeImage\n- Glm\n- Tinyxml2\n- Freetype\n- Nlohmann\/json\n\nAnd \n\n- TiledMap Editor\n\n\nSources are publicly given but due to some libraires dependencies, you probably won't be able to compile.\nLet me know if you want some informations relative to the code.\n\n\nThe game only has 3 levels (and are almost copies of one another). Maybe i will rework on that later\n(and maybe a post ludum incoming version)\n\n\n\n![Capture1.PNG](\/\/\/raw\/7d2\/1\/z\/22a25.png)\n\n![Capture2.PNG](\/\/\/raw\/7d2\/1\/z\/22a2f.png)\n\n![Capture3.png](\/\/\/raw\/7d2\/1\/z\/22a3d.png)\n\n\n\n\n## GAMEPAD CONTROLS:\n\n    Gamepad to displace\n\n    Button A: fire\n    Button B: slower but more powerfull charged fire \n              (keep 1 second. beware, no feedback implemented :( )\n    Button Y: trade your life for upgrades or the inverse\n\n    Start \/ Select : pause the game\n\n## KEYBOARD CONTROLS:\n\n    Arrows to move\n\n    SPACEBAR: fire\n    CONTROL : slower but more powerfull charged fire \n              (keep 1 second. beware, no feedback implemented :( )\n    ALT     : trade your life for upgrades or the inverse\n\n    P : Pause\n    ESC : Restart\n","meta":{"author":[4823],"link-01-tag":"50","grade-07-out":"1","cover":"\/\/\/content\/7d2\/1\/z\/22a1f.png","link-01":"https:\/\/github.com\/hubartstephane\/Ludum44","link-02-tag":"42337","link-02-name":"Executable","link-02":"https:\/\/github.com\/hubartstephane\/Ludum44\/blob\/master\/binary\/windows\/KillPaouf5.zip","link-03":"https:\/\/github.com\/hubartstephane\/Ludum44\/tree\/master\/codes","link-03-tag":"42332","link-01-name":"Project","link-03-name":"Source code","link-04":"https:\/\/youtu.be\/CKI7hK3_E2g","link-04-tag":"42336","link-04-name":"Video"},"path":"\/events\/ludum-dare\/44\/askipaouf-v","parents":[1,5,9,139254],"love":0,"notes":22,"notes-timestamp":"2019-05-06T12:53:40Z","grade":{"grade-01":43,"grade-02":45,"grade-03":44,"grade-04":44,"grade-05":42,"grade-06":39,"grade-08":43},"magic":{"cool":106.62955975572,"feedback":45,"given":41.5,"grade":42.857142857143,"smart":21.495350790026}},"text":"\n\n**A basic vertical shooter.**\n\n**You can buy some upgrades with your own life when you are over special zones (RED zone). **\n\n**You can sell some upgrades to restore your own life when you are over special zones (BLUE zone).**\n\n\nAll assets are googled (and propably copyrighted for some).\n\nBut the game engine is mine:\n\nThe source is split in three parts:\n\n- Ludum44: the game itself\n- chaos: a base C++ libray, the core of the engine\n- death: another library more dedicated for games\n\nOtherwise i use the following C++ libraries\n\n- OpenGL (4.5)\n- Glew\n- Glfw\n- Irrklang\n- Boost with MPL\n- STL\n- FreeImage\n- Glm\n- Tinyxml2\n- Freetype\n- Nlohmann\/json\n\nAnd \n\n- TiledMap Editor\n\n\nSources are publicly given but due to some libraires dependencies, you probably won't be able to compile.\nLet me know if you want some informations relative to the code.\n\n\nThe game only has 3 levels (and are almost copies of one another). Maybe i will rework on that later\n(and maybe a post ludum incoming version)\n\n\n\n![Capture1.PNG](\/\/\/raw\/7d2\/1\/z\/22a25.png)\n\n![Capture2.PNG](\/\/\/raw\/7d2\/1\/z\/22a2f.png)\n\n![Capture3.png](\/\/\/raw\/7d2\/1\/z\/22a3d.png)\n\n\n\n\n## GAMEPAD CONTROLS:\n\n    Gamepad to displace\n\n    Button A: fire\n    Button B: slower but more powerfull charged fire \n              (keep 1 second. beware, no feedback implemented :( )\n    Button Y: trade your life for upgrades or the inverse\n\n    Start \/ Select : pause the game\n\n## KEYBOARD CONTROLS:\n\n    Arrows to move\n\n    SPACEBAR: fire\n    CONTROL : slower but more powerfull charged fire \n              (keep 1 second. beware, no feedback implemented :( )\n    ALT     : trade your life for upgrades or the inverse\n\n    P : Pause\n    ESC : Restart\n","title":"Kill Paouf V"}