ShapeShift_Platformer by stalker1586

[raw]
made by stalker1586 for LD35 (JAM)
I wana be the Boshy, Dark Souls, Super Meat Boy - the masterminds of this awesome game! Clap and rejoise to the new era of suffering! It's so great that no name were created in universe!

We are invite you to have some fun and rate this game for our happines! Thank you dear friend!

P.S. Play with fantastic graphics, please. There is some problems with spikeballs on fastest graphics.

P.P.S. Special German Build - selector control changed from brackets to O and P keys. Sorry, dear German Friends :)

Ratings

Coolness 84% 2
Overall(Jam) 3.47 325
Audio(Jam) 3.44 235
Fun(Jam) 3.59 167
Humor(Jam) 2.37 579
Innovation(Jam) 3.10 512
Mood(Jam) 3.24 436
Theme(Jam) 3.59 355

Feedback

Redpillgamedev
20. Apr 2016 · 14:52 UTC
Simple, but nice! I got the idea and spent some time on it! I would like more levels on it!
stefvanschie
20. Apr 2016 · 14:56 UTC
This was pretty challenging I like that.
Seth_senpai
20. Apr 2016 · 15:11 UTC
Nice platformer with good controls and a clear idea behind it. I especially loved the limited control the ball would give you forcing you to spend equal time with all the blocks instead of just bouncing through the levels. I would have liked the in between block animation to be shorter though, at the end of the game when you had to swap between shapes fast it became a bit of a chore. I did like that the music changed with your shape that gave the whole game a nice feeling. I loved the kinda geometric aesthetic that the game has in its begin screen and shapes and I was kinda sad to not see this back in the games background or other sprites. Unifying your aesthetic will make your game feel much more complete. But I am nitpicking at this point because the gameplay itself was very engaging, a job well done!
KristophTG
20. Apr 2016 · 15:12 UTC
The game was quite amazing. I liked that the music change in each shape, while still having a consistent theme. The overall idea allows for interesting level design and i quite enjoyed it. The only thing that bothered me is that there is no way to see the entire level, besides playing through it so sometimes to learn that there are spikes off screen you need to fall into them. Overall though i think its one of the best LD games i played.
redcubegames
20. Apr 2016 · 15:12 UTC
Very nice game! The audio is a bit annoying after a while. I would change it so it doesn't stop and start again every time I shapeshift. But otherwise, nice idea!
Obvious Industries
20. Apr 2016 · 15:19 UTC
Wow this game is so cool! You guys did a great job. It is challenging but not too hard :). I like how the music slightly changes.
If I sea a game this great I always search for the little things that are off...so : It did ONLY work with the controller, not with a keyboard, and the control is just not intuitive. Instead of pressing buttons you could have used the right stick or something (well I always tried using it) to change to a shape and then press A to do so. It is just more "natural".
BSODDevTeam
20. Apr 2016 · 15:20 UTC
Cool game. I like playing it.
Pantelis Petsopoulos
20. Apr 2016 · 16:53 UTC
A generic platformer as the title suggests with a twist. Liked the idea, was as hard a platformer should be. Well done!
JALgames
20. Apr 2016 · 20:35 UTC
This game was really hard, but also quite good. I only disliked the keyboard controls. I had to switch my keyboard layout to be able to use the brackets (on the german keyboard, they do not have their own keys). I think that q and e would be much better, but apart from that, the game was great.
UltraRat
23. Apr 2016 · 06:10 UTC
I like that you took the time to introduce each power. (hehe... Thomas was alone with more shapes and less story.)

There is a typo in the start of level 2 ""polymorhp" to blue..." instead of "polymorph"
djfariel
23. Apr 2016 · 07:25 UTC
Pretty decent entry. The transition from form to form made gameplay feel very choppy. It got to the point where I was annoyed to have to change forms.
Conceptually, I liked it.
Good job overall.
JangoBrick
23. Apr 2016 · 15:38 UTC
Using the square bracket keys is a very bad choice, since different keyboard layouts have them mapped differently. For example, my German QWERTZ keyboard only lets me access them with Shift + 8 or 9, so I couldn't play the game at all, unfortunately...
runvs
27. Apr 2016 · 16:57 UTC
200mb download is too much for me, sorry.
SmilingCat
27. Apr 2016 · 19:20 UTC
Really liked the musical changes when transforming. Great job!
Reis Mahnic
03. May 2016 · 05:32 UTC
LOVED the mechanics, not only did you create levels that allowed for a variety of approaches but all the core platforming mechanics felt good.
The visuals were simple but appealing and I really liked how the music changed upon transformation.
Well done!
SIN Gaiiden2
03. May 2016 · 11:04 UTC
Simple and nice keep up :).
try our game: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=90749
nihilaleph
04. May 2016 · 01:33 UTC
Nice concept! Audio was great! Transition was a bit laggy though... Also for some reason when I played with a controller the game suddenly froze. Anyways great entry!
bradur
04. May 2016 · 04:59 UTC
I liked it a lot and I was even able to finish it! I really loved it how every shape had their own musical theme :). Good work!
Yetikatt
04. May 2016 · 14:37 UTC
Brilliant Game, good fun, reminiscient of VVVVV. really cool idea, I was just dissapointed that it ended :P
Great entry would be cool to see a full game version :D
goffmog
05. May 2016 · 11:03 UTC
Ludum Dare - or "How I learned to stop being frustrated and love platformers again" Really like all the ideas here, and the execution is great and just the right side of being too difficult for me. Great sound!