TBFTWorLD41 by joemid
THANK YOU FOR ALL THE FEEDBACK, LDJAM41!!!

!!!

TBFTWorLD41 IS RUNNING SMOOTHER.
Still a big download.

TBFTWorLD41 is a JAM entry that was made in 72 hours and utilizes assets from TBFTW. Made with Visionaire Studio Pro 5, Spriter Pro, Adobe Suite, and Audacity; TBFTWorLD41 combines a deep story-filled point-and-click one room adventure with a brainless button mashing endless runner- kind of.
CONTROLS:
"Click" to move and lose health.
"R-Click" to Roar and gain health.
INTERFACE:
Keep an eye on the percentage displayed on the screen. If if goes below 0% you will die. You are too aggressive the herbivores will drop you.
Eat as much as you can before you die. Do you have to die?
"Q" to quit the game when you have had your fill.
What else is there? ;) (Besides bugs- zomg)
https://www.visionaire-studio.net
https://brashmonkey.com
http://www.josephmidthun.com

*Mac POST JAM NOTES:
ADDED MAC POST JAM VERS! - 4.26.18
UPDATED MAC POST JAM - 4.3018
IF YOUR SCREEN RESOLUTION IS NOT WORKING - please check "Open in Low Resolution" in the "Get Info" window for the app. THANKS! BUGS GALORE- but some different graphics for macs!!!
*Windows POST JAM NOTES:
Graphical and gameplay updates. Game should no longer crash when you die. Removed health stat display for all but rex.
GAMEPLAY VID:
https://youtu.be/7HbMaaYgSE4
Thanks for all the feedback- I will respond ASAIPC!
-JMID.
Ratings
| Overall | 1127th | 2.725⭐ | 53🧑⚖️ |
| Fun | 1170th | 2.265⭐ | 53🧑⚖️ |
| Innovation | 945th | 2.904⭐ | 54🧑⚖️ |
| Theme | 1119th | 2.588⭐ | 53🧑⚖️ |
| Humor | 824th | 2.49⭐ | 50🧑⚖️ |
| Mood | 363th | 3.529⭐ | 53🧑⚖️ |
| Given | 59🗳️ | 60🗨️ |
Keep it up
i love the chaos, whatever it is.
I apparently pressed Q, whoops.
ANYWAY, that was.. Different. I got pretty excited with the intro and everything, then read the disclaimer and went all "oh God". It was a pretty "Oh God" moment even though religious people sometimes debunk dinosaurs ;)
It looked very cool, the music was great, but of course there was not that much gameplay. I must say this is probably the first game that was not in Game Maker, Unity or Unreal, so hats off for that.
I don't really know what to say, but good job I suppose!
I probably missed either the objective, or didn't learn enough strategies, but the game kept crashing when I spam-clicked on the larger green guys, thinking I was maybe attacking them.
It was rewarding to grab a little dude and then realize I could chow it down with a right click.
I'd like to see this game with some more polish and progression, down the road!

(Win10 x64)
Secondly: managed to start: nice intro - cool
Thirdly: gameplay - buggy controls and not clear the purpose of eating - roaring restores the health up to 100%. Nice sound though.
Lastly: crashed
On the gameplay side, there is certainly potential in your formula, which is a bit reminiscent of Tokyo Jungle. I would just add some form of tutorial and add a big layer of polish so that it clicks more immediately ! Great job though, there is a truly apocalyptic mood in your game, and you've got yourself a nice base to build upon.
Great job!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
Another thing that i didnt get... when i loose all my percentage a message was shown "The death is not the end" or something like that.. i hoped that something happened afterwards... but even after dying 4/5 times it was all the same...
Anyways! cool concept, cool experience ! keep going ! :)
Overall I would say this is a very polished game that could benefit from some sense of direction, or rather some kind of objective for the player to strive towards. Other than that, well done!