Evil Bunnies by Team Luminous
A turn-based first-person shooter with slight elements of horror, an attempt to add some of that calm tabletop vibe to a classical videogame genre.
Reaction speed is not relevant here, game is not in real-time. But every step or action that you take spends in-game time. After your time is up, each of your opponents gets their turn, so plan carefully!
It seems that you have been trapped in some wicked lab by evil bunnies. Your goal is to get out, good luck!
WASD to move, space to jump up and down, Esc to pause, left click for attacks and right click to interact. No need to memorize all this, it's also shown ingame. :smile:

| HTML5 (web) | https://ervinoro.eu/ld/41/ |
| Windows | https://ervinoro.eu/ld/41/evil_bunnies.zip |
| Original URL | https://ldjam.com/events/ludum-dare/41/evil-bunnies |
Ratings
| Overall | 778th | 3.278⭐ | 38🧑⚖️ |
| Fun | 612th | 3.278⭐ | 38🧑⚖️ |
| Innovation | 613th | 3.319⭐ | 38🧑⚖️ |
| Theme | 444th | 3.778⭐ | 38🧑⚖️ |
| Graphics | 773th | 3.157⭐ | 37🧑⚖️ |
| Humor | 390th | 3.206⭐ | 36🧑⚖️ |
| Mood | 634th | 3.229⭐ | 37🧑⚖️ |
| Given | 33🗳️ | 47🗨️ |
In a way reaction was still required because of the idle animations. And occasionally they even walked a bit during my own turn. Made me miss a few times. Might have enjoyed the tactics a bit more without that.
Eventually got shot down by a bunny spawning with a gun behind me (coming out of the same door I came through).
specially since they only move while you're not moving...
y do these bunnies look like they r smhow related to judy hopps lol
this one is interesting lol, will check it in a couple of days XD (damn life)
Firstly, i went all guns blazing punching and shooting every bunny in my sight. This did not get me far.
Secondly, I tried to be more tactical + stealthy and avoid the bunnies altogether unless i had a gun. With this method, I made a little progress.
I'd like to carry my guns over to the next level. Dont want to fight off 6ish bunnies in a room with boxing gloves lol. Although getting beaten up is hillarios :laughing:
I thought the jumping mechanic was cool too.
* The gun that probably ended up in the hands of one of the bunnies, was actually on the ground when you opened the door. Player could rush it and get it before the bunny does.
* Even afterwards, you can take the gun away from the rabbit during your turn (in a way rabbits are harmless during your turn, can't stop you from taking their gun. However, due to the idle animation, this requires some real-time reaction, thanks @YinYin for pointing that out.)
After you get the gun, the level is easy. We will try to make things more clear next time.
Really cool idea!
Btw here is the link to my game if you wanna try it out: https://ldjam.com/events/ludum-dare/41/memebumps
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape