Evil Bunnies by Team Luminous

[raw]
made by Team Luminous for LD 41 (JAM)

A turn-based first-person shooter with slight elements of horror, an attempt to add some of that calm tabletop vibe to a classical videogame genre.

Reaction speed is not relevant here, game is not in real-time. But every step or action that you take spends in-game time. After your time is up, each of your opponents gets their turn, so plan carefully!

It seems that you have been trapped in some wicked lab by evil bunnies. Your goal is to get out, good luck!

WASD to move, space to jump up and down, Esc to pause, left click for attacks and right click to interact. No need to memorize all this, it's also shown ingame. :smile:

final.gif shootbunny.png boxing.png eatjam.png pickupgun.png

Ratings

Overall 778th 3.278⭐ 38🧑‍⚖️
Fun 612th 3.278⭐ 38🧑‍⚖️
Innovation 613th 3.319⭐ 38🧑‍⚖️
Theme 444th 3.778⭐ 38🧑‍⚖️
Graphics 773th 3.157⭐ 37🧑‍⚖️
Humor 390th 3.206⭐ 36🧑‍⚖️
Mood 634th 3.229⭐ 37🧑‍⚖️
Given 33🗳️ 47🗨️

Feedback

YinYin
24. Apr 2018 · 08:53 UTC
Haha, super hot in chunks.

In a way reaction was still required because of the idle animations. And occasionally they even walked a bit during my own turn. Made me miss a few times. Might have enjoyed the tactics a bit more without that.

Eventually got shot down by a bunny spawning with a gun behind me (coming out of the same door I came through).
Carvster
24. Apr 2018 · 08:59 UTC
Felt a little clunky and I kept getting stuck on door frames and other obstacles, cool concept though almost like a slower paced version of superhot!
snapman-gt
24. Apr 2018 · 09:49 UTC
Feels a lot like the classic dungeon crawlers with grid movement, but a little more analog with mouselook. I cheater it a bit by ending my turn early so I could get a larger turn when rounding corners. It was definitely creepy when I noticed that the bunnies continue to make eye contact with you after you've dispatched them!
Nicolas Tapia
24. Apr 2018 · 12:08 UTC
Hahahaha i like the animation. Our game is about rabbits too
Darby Costello
24. Apr 2018 · 12:15 UTC
The concept is great, even if the gameplay's a little clunky. I'm pretty sure those rabbits cheated a few times! It may give me bunny-themed nightmares for a little while...
Beelzeboss
24. Apr 2018 · 12:23 UTC
Now im scared of bunnies
Tomavatars
24. Apr 2018 · 13:43 UTC
I love the concept and it works well. Music and sound could be better, but I found the bunnies shrieks quite funny :smile:
krammetje
24. Apr 2018 · 13:44 UTC
Quite fun. I like the way you implemented turn time.
Mau
24. Apr 2018 · 14:17 UTC
Fun game, I didn't felt much pressure from the timer until the rabbits started kicking me... LOL
tastelikecoke
24. Apr 2018 · 14:27 UTC
The bunny models are so unnerving. I think this could also pass for the horror genre :D

specially since they only move while you're not moving...
Hakita
24. Apr 2018 · 15:47 UTC
Fun idea though the gameplay was somewhat janky. With enough time this could be a very fun game.
Corbak
24. Apr 2018 · 17:03 UTC
I don't know if that was on purpose but I had a good laugh when I hear the bunnies squeaking and how they kicked me while I was screaming in pain. Well it was definitely fun.
Javed_Wilde
24. Apr 2018 · 17:58 UTC
Dang im triggered XDXDXD
y do these bunnies look like they r smhow related to judy hopps lol

this one is interesting lol, will check it in a couple of days XD (damn life)
Bhavin
24. Apr 2018 · 18:38 UTC
The name attracted me here :joy: !! it was so satisfying to hit those rabbits XD!! Great work with the game!!
MZA
24. Apr 2018 · 20:59 UTC
I like the idea with the two genres. Concept is very good and works really well. I played this game in two ways:

Firstly, i went all guns blazing punching and shooting every bunny in my sight. This did not get me far.

Secondly, I tried to be more tactical + stealthy and avoid the bunnies altogether unless i had a gun. With this method, I made a little progress.

I'd like to carry my guns over to the next level. Dont want to fight off 6ish bunnies in a room with boxing gloves lol. Although getting beaten up is hillarios :laughing:

I thought the jumping mechanic was cool too.
Honest Dan
25. Apr 2018 · 00:19 UTC
I really like the concept of action based fps. Unfortunately the Webgl version wasn't working very well, and I don't think the textures worked. The rabbits were still terrifying, don't worry.
CamCam
25. Apr 2018 · 08:16 UTC
it's a good idea but the webgl not a good idea, please create a windows version
🎤 Team Luminous
25. Apr 2018 · 10:55 UTC
@CamCam @Honest-Dan We published Windows build now as well :) But could you please specify, what issues were you having with WebGL and on what system/browser? (Also, consider the possibly that maybe WebGL was not at fault, but maybe the game in general was having issues :) )
Glorious Kittens
25. Apr 2018 · 10:55 UTC
It's a great game idea, but it's incredibly difficult to play a turn based fighting game.
🎤 Team Luminous
25. Apr 2018 · 11:06 UTC
@MZA Thanks for your feedback (Well, thanks to everyone who has provided feedback! :) ). Agreed, we could have made the last level more easily understandable. There were two easily missable things:
* The gun that probably ended up in the hands of one of the bunnies, was actually on the ground when you opened the door. Player could rush it and get it before the bunny does.
* Even afterwards, you can take the gun away from the rabbit during your turn (in a way rabbits are harmless during your turn, can't stop you from taking their gun. However, due to the idle animation, this requires some real-time reaction, thanks @YinYin for pointing that out.)

After you get the gun, the level is easy. We will try to make things more clear next time.
Centauri
25. Apr 2018 · 11:10 UTC
Fun and nice idea :D
Samuel Henderson
25. Apr 2018 · 11:11 UTC
great game but I think one should keep their guns when they move onto the next level. Good work :)
Scott Steffes
25. Apr 2018 · 11:18 UTC
I killed the tiny bunnies before I realized they couldn't hurt me. What an emotional rollercoaster! :P
Really cool idea!
Aditya Shukla
25. Apr 2018 · 11:55 UTC
It is a really nice game. Found it at Elysia's stream. Seriously loved it man. Well done.

Btw here is the link to my game if you wanna try it out: https://ldjam.com/events/ludum-dare/41/memebumps
mintarcade
25. Apr 2018 · 12:01 UTC
Interesting game idea. WebGL version froze on me, so thanks for providing windows build. Rabbits are terrifying - now I'm afraid of fluffy creatures. (Find your game via ElysiaGriffin)
Wevel
25. Apr 2018 · 12:19 UTC
I like the idea of the game, however I think the movement lets it down a bit. you should probably be able to move normally, and the time ticks down bases on how far you move.
🎤 Team Luminous
25. Apr 2018 · 12:29 UTC
@Wevel Thanks for the feedback! Yes, we had the idea of discrete movement - player having to take one full step at a time. However, if there is something in the way, step time gets spent, but player will only move to the obstacle, so that didn't work out so well. Will maybe try implementing alternative movement mechanics. Right now players have to make sure themselves that they are moving into clear directions.
Honest Dan
25. Apr 2018 · 12:29 UTC
@Team Luminous it was chrome, and everything was dark - I believe the textures hadn't loaded.
cristiano.m.garcia
06. May 2018 · 19:45 UTC
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.

I hope you continue with the project.

https://ldjam.com/events/ludum-dare/41/witchs-escape