The Bloody Merchant by Lombax

[raw]
made by Lombax for LD 44 (JAM)

Hello, This Is My First Ever Ludum Dare.

my game were faaaar from complete, when the compo ended. so i decided to just go for the jam instead. its still far from complete. some major elements didnt make it, but the main gameplay is there. im going try and finish this game, so feedback is welcome either good or bad.

the setting is a world where bodyparts, are on demand. body parts that are starting to fail are switched out with robotic parts. the people of this world have started to understand the mistakes they have done, and are now looking for bodyparts to get their life back.

so this is a auction house game, where the man with the biggest pocket wins. managed multiple buyers at the same time, accept a price that gives the best profit. accept or decline the offer. the currency is blood and if the blood points -_- reaches 0 you lose.

as mentioned this is just the basic gameplay i wanted. alot is missing, which sadly was the part that had the theme in mind.

but this is all for now, see you all in the next compo/jam

Ratings

Given 32🗳️ 26🗨️

Feedback

Pixel_Error
30. Apr 2019 · 02:23 UTC
It's nice to see learning even in such a simple game. Sounds and animations are simple but enjoyable, not enough music. In general, the game feels very nice.
woody_builder
30. Apr 2019 · 03:05 UTC
It feels like an endless nightmare (in a good way). nice work!
Trifectuh
30. Apr 2019 · 03:09 UTC
Took a minute to figure out what to click on, but once I did I had a fun time with it. Neat idea, I'd like to see what you had in mind to extend it!
Manuel Rauber
30. Apr 2019 · 03:19 UTC
For the first game, nicely executed.

However, I don't understand, how you would loose points? If you don't accept a deal, there's no negative outcome?
Rhoka
30. Apr 2019 · 08:57 UTC
I think your idea is solid here but I think you need a bit more in game to explain what's going on. Moving forward I would add in a bit more tutorial to explain what happens when you accept or don't accept a deal. I thought the goal was to only accept offers that were above asking price but my blood points seemed to go up AND down when accepting offers above and below the price. A bit more tweaking and you'll have a good first game! The sound of them walking in was also really satisfying. Maybe just a bit of music in the background as well. Good job!
🎤 Lombax
30. Apr 2019 · 12:19 UTC
@manuel-rauber hello thanks for the feedback. the idea was that you had to puchase the items displayed.

but i didnt have the time to properly make the system so when a new item was put out, half of the cost was automaticaly removed from score, so you dont realy notice it.

@rhoka yes tyvm. i overscoped abit sadly, soooooooo i didnt have the time to make a tutorial. the balance is off, and its realy difficulty to lose. if you accept the offer that is under half the price you lose abit of blood point. if not you will gain some.
Rolly
30. Apr 2019 · 14:47 UTC
Your game seems well polished, with a lot of effort on details (I absolutly loved the score animation). There is not much challenge in it (lack of time I guess) but you can definitly be proud of your work for a first attempt!
Starlet
30. Apr 2019 · 18:47 UTC
This was fun! Took me a bit to understand what was going on, but once you figure it out it seems a lot easier to play! Great entry!
TiagoRrech
30. Apr 2019 · 20:45 UTC
This is a nice first entry. The animations are very nice and the overall looks are good!

I think the buttons on the little dudes could be a bigger, took me a while to understand how to close or deny deals. A big button could make the gameplay self explanatory in this way.

With added music and some sound effects, it could go for either a creepy or a fun creepy (as in Nightmare Before Christmas) vibe. Nice work!
🎤 Lombax
30. Apr 2019 · 20:51 UTC
@tiagorrech tyvm, ill make a note to make the accept and deny buttons clearer. this is a "problem" that other ppl also mentioned so ill make that a top priority.
Nico Fallosch
30. Apr 2019 · 22:39 UTC
Nice first game!
Just the buttons were very tiny i neede d some time to find them.
ZAX
01. May 2019 · 08:22 UTC
Had fun playing it! it's kinda confusing at the beginning but after awhile I understood it
Pedro137BR
01. May 2019 · 16:52 UTC
really good but at the beggining was hard to know what to do
mike_inPrinciple
02. May 2019 · 00:46 UTC
I haven't participated so I cannot rate, however, I can leave some feedback:

1. It's not obvious how to interact with the game. I kinda realised there were those two red and green microbuttons later in the experience. Once I did, it was fine.
2. The game is quite shallow, all I did was click on yes if offered value above sticker price, click no for every other possibility. It became tedious fairly quickly.
Black Potion
02. May 2019 · 03:26 UTC
it was our first Game Jam too, we almost went for a similar idea to yours but we could not produce the graphics.
so we went for a hacking game about stealing memories :D you know how it goes.
Arcus
03. May 2019 · 09:55 UTC
You should upload a few pictures to the Ludum Dare page, so people can see endgame parts, or ways to get past sections.
🎤 Lombax
03. May 2019 · 11:58 UTC
@arcus yes tyvm for the feedback, i will try to do that the next ludum dare. atm there isnt much endgame, but ill definetly try to make that happen next time around.
🎤 Lombax
03. May 2019 · 11:59 UTC
tyvm for the feedback everyone, realy appreciate it.
from the feedback i see some mistakes i made and i'll definetly do it diffrently and better next time. tyty :dog: :dog:
Link
03. May 2019 · 14:48 UTC
Not bad for the first game, but I think you have to grow up as a game developer. However I did not understand the score system, you should add a tutorial.
🎤 Lombax
03. May 2019 · 15:17 UTC
@link oof, that one hurt xD. well i overscoped, and in my mind the gameplay is actualy only around 10% of what it should have been, but ty for the feedback. :dog:
as well as overscoping i focused abit to much on the art, so myeah.....
GaryS
04. May 2019 · 21:59 UTC
I'm not sure I really understood how the points worked - I thought I was selling the parts and people were coming in to offer an amount, so I'd accept any offer over the price displayed. I also didn't realise what I had to click on at first...
For a first game it's pretty good work though. I liked the graphics and the little animations.