Souleater by Crefossus
Eat souls. Shapeshift.
I made audio and SFX! If you rate; I'd really appreciate if you could listen :)
If you reach the end of the game it will take you back to the title screen.
Font credit managore
I made audio and SFX! If you rate; I'd really appreciate if you could listen :)
If you reach the end of the game it will take you back to the title screen.
Font credit managore
| Web (Has Sound)/HTML5 | https://crefossus.itch.io/souleater |
| Source | https://dl.dropboxusercontent.com/u/86120857/Souleater003.zip |
| Spoiler/Walkthrough PNG | https://dl.dropboxusercontent.com/u/86120857/Souleater/walkthrough.png |
| Spoiler/Walkthrough TXT | https://dl.dropboxusercontent.com/u/86120857/Souleater/spoiler.txt |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=23130 |
Ratings
| Coolness | 52% | 3 |
| Overall | 3.08 | 578 |
| Audio | 3.26 | 220 |
| Fun | 3.04 | 522 |
| Graphics | 3.32 | 342 |
| Humor | 2.58 | 330 |
| Innovation | 2.63 | 747 |
| Mood | 3.09 | 337 |
| Theme | 3.08 | 641 |
the aesthetic is really nice and figuring out what the squirrel power was entertainmed me. Trying to use it off a single pixel ledge kind of sucked though. I actually wanted to know more about this world, which is strange considering I don't usually and the place is literally just blocks. The background and music were just really nice.
I kept "dying" under the volcano, so and I wasn't really sure where to go from there, sadly. Otherwise, it was neat to play. I wanted to explore the king's palace in the beginning.
Getting the volcano soul is the end of the game for now. Thanks for your feedback so far all.
For post compo - It would be good to know what the blocking issue is. I have a few ideas to help keep you on the right path, but maybe that's not even the issue.
The NPC comments were also handled well - sketching out an intriguing storyline in short, simple strokes, without interfering with the flow of the gameplay.
The story itself seemed a little arbitrary, especially the abrupt ending, but I understand that a gamejam like this constrains what you can do in that regard.
The actual shapeshifting was great - the flying squirrel power was very cool and enjoyable to use. Potential to build some great puzzles around abilities like this, especially if a few more forms were added.
Altogether, a really accomplished entry with heaps of potential. I really hope you expand this into something fuller - I'd genuinely love to play it.