The Next Floor by Activdesign

[raw]
made by Activdesign for LD 40 (JAM)

You are in a tower and you want to escape it. You begin at the top of the stage and success after success you go downstairs. Use yours senses to find the right portal... Good luck :)

This game was made by a rolling team of 10 peoples during 36h.

Ratings

Overall 1113th 2.591⭐ 24🧑‍⚖️
Fun 1106th 2.409⭐ 24🧑‍⚖️
Innovation 782th 2.929⭐ 23🧑‍⚖️
Theme 1040th 2.69⭐ 23🧑‍⚖️
Graphics 922th 2.795⭐ 24🧑‍⚖️
Humor 914th 2.079⭐ 21🧑‍⚖️
Mood 1001th 2.575⭐ 22🧑‍⚖️
Given 29🗳️ 13🗨️

Feedback

SaFrMo
04. Dec 2017 · 19:10 UTC
I'm a bit confused - how do I know which portal to pick? I thought it had something to do with the sounds they were making, but I couldn't see a big enough difference between sounds to tell. Also, clicking on portals seems to shuffle them around - I'm not sure if I should be doing that or what. Thanks!
Beuc
04. Dec 2017 · 19:14 UTC
Hi, you should be able to hear a difference when going near the right portal.
Ahem, it seems the title buttons are not properly disabled, and make you restart the game when you click... thanks for the bug report :D
mrthee
04. Dec 2017 · 20:40 UTC
It seems that when I fail a level, some of the audio tracks from the previous level persist (multiple bass hits/the additional tracks that come on as the get further), making it a bit tricky to progress.
Jani Nykanen
04. Dec 2017 · 20:48 UTC
I like the concept, but maybe you should make it so that you cannot accidentally hit the wrong portal and thus fail (or at least make the hit box smaller or something)
X Budsterized X
06. Dec 2017 · 11:41 UTC
Hello, I have managed to figure out the sound that is used to progress in the game. However when I accidentally clicked one of the portals, it made the game reset the level but the timer was counting twice as fast and that made it impossible to figure out the right portal in later levels :(

I liked the graphics though :)
rohezal
07. Dec 2017 · 08:03 UTC
I am to stupid to find the dangerous portals. Are they a bit of in animation / start the animation a bit later then the sound? This is a bit confusing.
Beuc
07. Dec 2017 · 20:56 UTC
It's an additional sound that gets louder as you get closer.
We worked the sound so that it's audible both in headphones and in laptop speakers, maybe you didn't get close enough to the elevators/portals!
louckousse
10. Dec 2017 · 12:40 UTC
I think the sound is really not enough obvious, its get frustrating. Anyway, the concept is cool and the control simple. Good job.
alexfalkenberg
10. Dec 2017 · 16:06 UTC
I wanted to like this, but the correct-portal stuff is very subtle and led to some frustration. Headphones definitely helped. Still, nice idea overall and otherwise nicely implemented. :) Have a great LD!
icxon
13. Dec 2017 · 00:13 UTC
Got -12/20. Really interesting and new game experience for me, I will try to get 20/20.

Timer is rounded to 0.5 secs which is a huge limitation for a time-based game. It should be rounded to 0.01 seconds and have a visual progress bar as well, I think.

Also I've got some issues when clicked multiple times on the game screen (it seems UI menu is not disabled when game is started).
Thrillho
13. Dec 2017 · 23:58 UTC
Hmm. I must be missing something. It feels completely random, and I don't understand how you're supposed to tell one portal from another. However, this makes the game feel like a really unfair game of Russian Roulette, and the tense music only enhances that. The theme definitely fits, since the more portals, the more hopeless your chances seem. Anyhow, the idea is solid, but I'm sure there's something I'm not understanding.
icxon
14. Dec 2017 · 01:05 UTC
@thrillho, enhance your sound volume and listen carefully :smile:. This game gives a pretty unique experience.