SpeedLock by DMajor

[raw]
made by DMajor for LD 40 (JAM)

The goal is to go as fast as possible without hitting the walls of the track, the car doesn't slow down on its own and has no speed limit​.

Because of a few fumbles towards the end of the jam, the game only supports a controller, and something went wrong with the web build.

Ratings

Overall 1138th 2.455⭐ 24πŸ§‘β€βš–οΈ
Fun 995th 2.725⭐ 22πŸ§‘β€βš–οΈ
Innovation 1062th 2.452⭐ 23πŸ§‘β€βš–οΈ
Theme 1023th 2.714⭐ 23πŸ§‘β€βš–οΈ
Graphics 986th 2.568⭐ 24πŸ§‘β€βš–οΈ
Audio 687th 2.211⭐ 21πŸ§‘β€βš–οΈ
Given 34πŸ—³οΈ 1πŸ—¨οΈ

Feedback

oskarOlausson
05. Dec 2017 Β· 13:13 UTC
Jagged is fun, the other levels are a bit to plain. Good idea, if you keep working on it and add more things that make it feel as fast as it is it could be an awesome game.
Jack Maxwell
06. Dec 2017 Β· 22:13 UTC
I don't really see the connection to the theme. It is fairly innovative and I really like that the car has no speed limit, it made me want to see how fast I could get the car going. Nice work! Graphics and UI design need some desperate attention!
Fluffi
08. Dec 2017 Β· 10:51 UTC
I think the control sensitivity is too high. It just don't feels good to steer. The jagged track was the only one i had a little fun with. The graphics weren't stunning eather. The colors looked nice. Felt a bit druggy.
falak
09. Dec 2017 Β· 20:45 UTC
![sad.png](///raw/72f/1/z/e62f.png)

My personal best!

I like this game. Is simple but good.
Thorneto
11. Dec 2017 Β· 08:52 UTC
I almost hit 3k on the circular map. Interesting idea, I think it fits the theme really well. Would have been nice to have some sort of target speed you need to reach to move on to the next level.
AViTT
28. Dec 2017 Β· 11:05 UTC
I like the concept. Perhaps some music and motion blur to help give more of a sense of speed would go a long way. Good work on a nice entry and congrats on getting your 20 votes.