Soul Warrior Merope - Soaring Soul by Priom
Soul Warrior Merope - Soaring Soul is a resource management game in the guise of an infinite scrolling shoot 'em up. Manage your ships fuel, ammo and shields in order to make Merope's ship survive longer but be careful the more points you collect the faster enemies spawn and resource prices increase.
You can use the 1,2 and 3 keys on your keyboard as an alternative for the mouse.
Leave a rating if you have the time. Thanks
How it fits the theme : As your ship defeats enemies you collect points which you use to buy resources. The more points you have the faster enemies will spawn. Your fuel will also drop faster after you reach a certain amount.
Software and Tools : -Gamemaker Studio
-Piskel
-LMMS
-Audacity
Note : Windows Defender may give a warning when trying to turn on the game. Do not be alarmed, the game file was properly scanned
before it was uploaded, windows defender does this due to the lack of a publisher license. Please press Run Anyway if a


| Windows | https://priomblazer.itch.io/soul-warrior-merope-soaring-soul |
| Original URL | https://ldjam.com/events/ludum-dare/40/soul-warrior-merope-soaring-soul |
Ratings
| Overall | 893th | 3.091⭐ | 35🧑⚖️ |
| Fun | 924th | 2.844⭐ | 34🧑⚖️ |
| Innovation | 598th | 3.141⭐ | 34🧑⚖️ |
| Theme | 939th | 2.894⭐ | 35🧑⚖️ |
| Graphics | 957th | 2.697⭐ | 35🧑⚖️ |
| Audio | 604th | 2.758⭐ | 33🧑⚖️ |
| Humor | 896th | 2.154⭐ | 28🧑⚖️ |
| Mood | 954th | 2.696⭐ | 30🧑⚖️ |
| Given | 28🗳️ | 43🗨️ |
I really like the idea of managing the resources of the ship and letting the computer do the fighting. It was also pretty fun once I figured out what I was supposed to be doing.
## Suggestions
It is a little hard to understand at first. More feedback from the button presses along with a more interactive tutorial would solve that.
This game seems like it would be fun to play on mobile.
Will definitely try this one out when I boot into Windows tonight after work.
I'm probably going to go to sleep soon so I'll give your game a go and give it a rating tomorrow too.
I liked the graphics and sounds a lot :)
I liked the graphics and sounds a lot :)
The indications on the UI were not entirely clear to me at the beginning, like what is "P:-25 F:15". Now I understand those are the price and the amount of fuel per purchase. Also I would definitely make the ammo, fuel and other status indicators on the right sidebar stand out a bit more. They don't come across visually right off the bat as the key piece of information for a player to keep an eye on.
But I think these small problems can be fixed easily in future development. So good job and good luck with your game.
Also I've taken the UI issues into account after all the comments. I wasn't really all that focused on it earlier since I was more focused with the gameplay but I can definitely see it's importance now.
Congratulations and good luck!