F.I.S.T.S (FIRST PERSON IDLE CLICKER SHOOTER HORROR TOWER DEFENCE SURVIVAL) by dimaswift

The title says it all!
No need to aim, just chill and watch the hero kill the zombies. Only need to reload, (unless you unlock auto-reloading perk).
Farm gold, unlock abilities, buy weapon upgrades and grind endless waves of zombies without breaking a sweat. Classic idle clicker (not so much clicking) combined with the first-person shooter, tower-defense (you are the only tower) and some RPG elements. Hope you enjoy it
UPDATE 1.1
- Fixed bug when the player would stop aiming after wave 20+;
- Reduced bloom effect;
- Made some minor tweaks;
- Progress is saving and game works in background now;
Controls:
- Just click on self-explanatory (hopefully) icons.
Software used:
Unity 2017.3.1f
MagicaVoxel
3D Studio Max
Adobe Photoshop
Bfxr
Visual Studio Community
Screenshots:

Ratings
| Overall | 34th | 4.033⭐ | 32🧑⚖️ |
| Fun | 19th | 4.05⭐ | 32🧑⚖️ |
| Innovation | 149th | 3.733⭐ | 32🧑⚖️ |
| Theme | 202th | 3.879⭐ | 31🧑⚖️ |
| Graphics | 36th | 4.207⭐ | 31🧑⚖️ |
| Humor | 232th | 3⭐ | 27🧑⚖️ |
| Mood | 169th | 3.417⭐ | 26🧑⚖️ |
| Given | 34🗳️ | 22🗨️ |
Overall fun game. Good job
I really am super impressed that you were able to get this level of polish alongside all the mechanics in just 48 hours. That's something to be proud of. You've got a winner here.
@jharler you are right, it makes sense not to stop the game while in the shop. Why haven't I thought of that.. Thanks for playing, glad you liked it!
@colisan haha, I've never made it past wave 5 when I was testing, takes so much time. Glad you liked it and it didn't take too much of your time since it lagged on wave 33,lol
@thomz12 yeah, the bloom might be too much sometimes. I'm always tempered to add more for some reason...
EDIT: NVM, looks like you used some voxel tech
I think it was fun to watch but I wish there was more clicking in my idle game.
Eventually the game froze at some point :( There was a zombie left which simply stopped moving and I couldn't shoot it either. Grenades couldn't hit it, so I guess that was the endgame for me. Let's call it the Super Zombie xD
About the game itself: incredibly great and enjoyable. Graphics are really cool, minecraftesque, but it has too much bloom. Heck, I've just been under eye surgery a week ago and have flares but this was definitely not the case ! xD. Sound is good and feedback and bullet/gun animation is great. Excellent work with the upgrades and the difficulty curve (except grenades, at least up until I played)
EDIT: Sorry, I just played the original version without further reading, so you may ignore the bloom and the round 33 problem :)
I could play this game more time than you developed it :grin:
Until now my prefered compo !!
BTW. the player can't seemingly die, dunno if that's by design or not.