{"author_link":"\/users\/huga","author_name":"huga","author_uid":1012413,"comments":[{"author_name":"Turncoda","author_uid":"1013362","time":"2017-04-24T04:24:56Z","epoch":1493007896,"modified":1493007896,"text":"Oh shoot, I'm too far gone\nhttp:\/\/puu.sh\/vujD4\/fcc87f6fbe.jpg","likes":0,"format":"md"}],"format":"md","images":[],"links":[],"metadata":{"g_key":"39934","g_author":"1012413","g_event":"LD38","g_eventkey":"69","g_subevent":"COMPO","g_urlkey":"238070","g_title":"ATMOS","g_status":"USEAR3","g_place":"99999","g_commentcount":"1","g_site2_node_id":"25565","g_hide":"Y","g_has_icon":"N","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"25565","n_urlkey":"238070","n_parent":"9405","n_path":"\/events\/ludum-dare\/38\/atmos","n_slug":"atmos","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"12413","n_created":"1492992554","n_modified":"1493009831","n_version":"47244","n_status":"COMMIT"},"node":{"id":25565,"parent":9405,"superparent":9,"author":12413,"type":"item","subtype":"game","subsubtype":"compo","published":"2017-04-24T00:42:01Z","created":"2017-04-24T00:09:14Z","modified":"2017-04-24T04:57:11Z","version":47244,"slug":"atmos","name":"ATMOS","body":"Your home planet is suffering from overpopulation, and atmospheric CO2 levels are rising. You only have so much time left before the atmosphere is no longer breathable. You must establish a civilization on a nearby moon and transfer over enough people so that your home planet's CO2 levels can be kept under control. (the game is from finished but still pretty cool if you like space sims and economies).\n\n[Download for Windows](https:\/\/drive.google.com\/file\/d\/0BwzrxgE0-dXlb2RSZ1p0am5pZW8\/view?usp=sharing)\n\n[Download Source](https:\/\/drive.google.com\/open?id=0BwzrxgE0-dXlSUt3a3NtZTJyVXM)\n\nIf you choose to download the source: Compile it on windows by running compile.bat. It might need some modifications depending on where Visual studio is installed. Shouldn't be too much work to compile this on linux if you know what you're doing.\n\n![screencap.png](\/\/\/raw\/d70\/3\/z\/b18.png)\n\n(sorry the ship is so ugly, the ship itself was originally supposed to be the \"small world\")\n\nMost of what is described above is simulated in the \"game\", but I did not have time to put it together. The end-result is:\n- controlling a space ship with realistic orbital mechanics\n- a planet with a simulated economy\n\nWhat's missing:\n- Any way of interacting with the simulated economy\n- Any way of transferring people and resources to the moon\n- Collisions with planets\n\nEssentially I just made 2 games and threw them together into the same package.\n\nShip controls: Space accelerates forward, left and right add angular momentul counter-clockwise and clockwise respectively\n\nPlanet Sim Rules:\nThe planet has a population of farmers, foresters, and idlers (people who don't work). Each tick, every person consumes 1 oxygen, produces 1 carbon dioxide and eats 1 food.\n\nThere are 2 types of structures: Farms and forests:\n\n- A farmer can work on a forest to produce 3 food and 1.5 CO2 each tick\n- A forest consumes 1 CO2 and produces 1 O2 each tick. If a forester is working on it, it will produce an additional .5 O2\n\nWhenever a farmer or forester works, they consume an additional 0.5 O2 and produce an additional 0.5 CO2. A worker won't work if there is not enough oxygen (or structures).\n\nExcess oxygen was originally intended to be used as fuel for the ship.","meta":{"author":[12413]},"path":"\/events\/ludum-dare\/38\/atmos","parents":[1,5,9,9405],"love":0,"notes":1,"notes-timestamp":"2017-04-24T04:24:56Z","grade":{"grade-01":1,"grade-02":1,"grade-03":1,"grade-04":1,"grade-05":1,"grade-06":1,"grade-07":1,"grade-08":1},"magic":{"cool":0,"feedback":0,"given":0,"grade":1,"smart":0}},"text":"Your home planet is suffering from overpopulation, and atmospheric CO2 levels are rising. You only have so much time left before the atmosphere is no longer breathable. You must establish a civilization on a nearby moon and transfer over enough people so that your home planet's CO2 levels can be kept under control. (the game is from finished but still pretty cool if you like space sims and economies).\n\n[Download for Windows](https:\/\/drive.google.com\/file\/d\/0BwzrxgE0-dXlb2RSZ1p0am5pZW8\/view?usp=sharing)\n\n[Download Source](https:\/\/drive.google.com\/open?id=0BwzrxgE0-dXlSUt3a3NtZTJyVXM)\n\nIf you choose to download the source: Compile it on windows by running compile.bat. It might need some modifications depending on where Visual studio is installed. Shouldn't be too much work to compile this on linux if you know what you're doing.\n\n![screencap.png](\/\/\/raw\/d70\/3\/z\/b18.png)\n\n(sorry the ship is so ugly, the ship itself was originally supposed to be the \"small world\")\n\nMost of what is described above is simulated in the \"game\", but I did not have time to put it together. The end-result is:\n- controlling a space ship with realistic orbital mechanics\n- a planet with a simulated economy\n\nWhat's missing:\n- Any way of interacting with the simulated economy\n- Any way of transferring people and resources to the moon\n- Collisions with planets\n\nEssentially I just made 2 games and threw them together into the same package.\n\nShip controls: Space accelerates forward, left and right add angular momentul counter-clockwise and clockwise respectively\n\nPlanet Sim Rules:\nThe planet has a population of farmers, foresters, and idlers (people who don't work). Each tick, every person consumes 1 oxygen, produces 1 carbon dioxide and eats 1 food.\n\nThere are 2 types of structures: Farms and forests:\n\n- A farmer can work on a forest to produce 3 food and 1.5 CO2 each tick\n- A forest consumes 1 CO2 and produces 1 O2 each tick. If a forester is working on it, it will produce an additional .5 O2\n\nWhenever a farmer or forester works, they consume an additional 0.5 O2 and produce an additional 0.5 CO2. A worker won't work if there is not enough oxygen (or structures).\n\nExcess oxygen was originally intended to be used as fuel for the ship.","title":"ATMOS"}