{"author_link":"\/users\/fabsy","author_name":"fabsy","author_uid":1001001,"comments":[{"author_name":"WetBox","author_uid":"1012551","time":"2017-04-25T15:02:10Z","epoch":1493132530,"modified":1493132530,"text":"Looks nice and very playable!","likes":2,"format":"md"},{"author_name":"nate_wec","author_uid":"1016818","time":"2017-05-01T06:29:02Z","epoch":1493620142,"modified":1493620142,"text":"I love this idea and I found it really fun. The graphics were nice and clean and a solid of 4 outta 5.","likes":1,"format":"md"},{"author_name":"morbidcamel101","author_uid":"1027176","time":"2017-05-01T07:06:28Z","epoch":1493622388,"modified":1493622388,"text":"Fun game. The CPU is brutal though ;)","likes":1,"format":"md"},{"author_name":"OccultOne","author_uid":"1000603","time":"2017-05-01T07:33:28Z","epoch":1493624008,"modified":1493624008,"text":"I played this on my livestream here: https:\/\/www.youtube.com\/watch?v=srBde18ASdY\nI'd love to see some more unit variety in the gameloop, and a way to beat the optimal strategy that is: Pool everyone in one city, beat up all the tiny cities.\n\nMaybe add some units like Archers that kill units as they approach. Defenders that are good at defending, and attackers that suck at defense but good at attacking other cities.","likes":2,"format":"md"},{"author_name":"julianeder33","author_uid":"1009497","time":"2017-05-01T12:15:23Z","epoch":1493640923,"modified":1493640923,"text":"Fun Game! A little to easy thogth.","likes":1,"format":"md"},{"author_name":"justus954","author_uid":"1022058","time":"2017-05-01T15:54:45Z","epoch":1493654085,"modified":1493654085,"text":"Fun game with clean and distinct visuals. Control scheme is simple and feels natural. \n\nUpgrade system opens a lot of tactical possibilities which makes the game really enjoyable and a fun timer waster. \n\nI'd love to see it expanded with more levels, but the mechanics themselves already offer a great gaming experience.","likes":1,"format":"md"},{"author_name":"redpanda","author_uid":"1002646","time":"2017-05-01T16:50:18Z","epoch":1493657418,"modified":1493657418,"text":"Loved the game! Nice and simple, both the gameplay and graphics! Have some stars!","likes":1,"format":"md"},{"author_name":"ChloraVirgo","author_uid":"1020905","time":"2017-05-01T18:13:55Z","epoch":1493662435,"modified":1493662435,"text":"It's a very nice strategy game and I think it can be made into a bigger project! It would be very good and addictive on mobile devices.","likes":1,"format":"md"},{"author_name":"blacksheepza","author_uid":"1004257","time":"2017-05-01T19:34:02Z","epoch":1493667242,"modified":1493667242,"text":"Really nice execution had a good time playing the game. Though I do feel like I managed to beat the CPU fairly easily which meant I didn't get to explore the upgrade system at all.","likes":1,"format":"md"},{"author_name":"dayvidmoreira7","author_uid":"1014205","time":"2017-05-01T19:52:56Z","epoch":1493668376,"modified":1493668376,"text":"A good concept and art, congratulations man!","likes":1,"format":"md"},{"author_name":"HuvaaKoodia","author_uid":"1000996","time":"2017-05-01T20:06:05Z","epoch":1493669165,"modified":1493669165,"text":"This is pretty cool! I'm a sucker for swarm strategy games so that explains why I can see through the lacking features. \n\nThe only \"real\" omission at the moment is a proper challenge! The current level is way too easy. It might be the AI or just the initial population numbers. A set of increasingly difficult levels, up to nigh on impossible, would have been nice.\n\nDo continue working on this if you at all have the time. This could be great!","likes":1,"format":"md"},{"author_name":"yves","author_uid":"1006530","time":"2017-05-01T20:30:35Z","epoch":1493670635,"modified":1493670635,"text":"Man this game is really cool! I played 3 rounds and it was so fun. Oh man please keep working on this you archived something create there. I am not a swarm intelligence \/ strategy gamer but this one I really enjoyed a lot. Very well done :)\n\nCheers!","likes":1,"format":"md"},{"author_name":"pogo","author_uid":"1011723","time":"2017-05-04T14:44:08Z","epoch":1493909048,"modified":1493909048,"text":"This is a cool little strategy game. After I got the hang of the controls, and how to upgrade structures properly, it plays very well.\nI enjoy the simple yet effective 3d art, and the citizens are surprisingly bouncy and fun for a game of this type.\nThe game doesn't seem to have a formal win condition, and the AI is a little simple, but all the systems work properly and it otherwise comes across as very polished.\nCongratulations, and good luck in the voting phase!","likes":1,"format":"md"},{"author_name":"epiplon","author_uid":"1013987","time":"2017-05-13T20:57:44Z","epoch":1494709064,"modified":1494709064,"text":"That's so sad, it really have a nice concept. Try to improve it when the judging period ends. :)","likes":0,"format":"md"},{"author_name":"Jupiter_Hadley","author_uid":"1000562","time":"2017-05-14T18:00:39Z","epoch":1494784839,"modified":1494784839,"text":"Very nice game! I included it in my Ludum Dare 38 compilation video series, if you\u2019d like to take a look :)\nhttps:\/\/www.youtube.com\/watch?v=rDPVuoHG3u8","likes":1,"format":"md"},{"author_name":"rjhelms","author_uid":"1000104","time":"2017-05-16T01:34:01Z","epoch":1494898441,"modified":1494898441,"text":"This has some really wonderful depth to it. A shame that you didn't quite reach the mark of having all the trappings of a \"proper game\", but the core mechanics are all very well done here.\n\nLots of RTS games that get made in Ludum Dare - this time around and in the past - have a lot of jankiness or balance problems, or are impossible to figure out. This one is really elegant; it's easy to wrap your head around, flows nicely, and it's apparent that there's actually some strategy to it rather than just \"click randomly and pray\".\n\nYou could do very well to keep working on this, if you were so inclined. Great stuff!","likes":1,"format":"md"},{"author_name":"DavidRico","author_uid":"1011016","time":"2017-05-16T07:00:05Z","epoch":1494918005,"modified":1494918005,"text":"Nice twist on a classical game, upgrading the buildings gives this game a lot of depth. Consider releasing a post-jam version with winning conditions, a menu, and all that stuff that didn't make it in the jam, I'd love to play it again and again.\nGood job! Keep it up!","likes":1,"format":"md"}],"format":"md","images":["ld38\/22063-5e9f08a37c024ce33d681e25253513b3.gif"],"links":[],"metadata":{"g_key":"39935","g_author":"1001001","g_event":"LD38","g_eventkey":"69","g_subevent":"JAM","g_urlkey":"253268","g_title":"Flatland","g_status":"USEAR3","g_place":"173","g_commentcount":"17","g_site2_node_id":"22063","g_hide":"Y","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"22063","n_urlkey":"253268","n_parent":"9405","n_path":"\/events\/ludum-dare\/38\/flatland","n_slug":"flatland","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"1001","n_created":"1492867002","n_modified":"1493247944","n_version":"68802","n_status":"COMMIT"},"node":{"id":22063,"parent":9405,"superparent":9,"author":1001,"type":"item","subtype":"game","subsubtype":"jam","published":"2017-04-25T03:59:24Z","created":"2017-04-22T13:16:42Z","modified":"2017-04-26T23:05:44Z","version":68802,"slug":"flatland","name":"Flatland","body":"![Screenshot](\/\/\/raw\/9e3\/z\/24ad.png) \n\n**Flatland** is a minimalist-styled real-time strategy game where you play against an AI opponent for world domination.\n\n*__NOTE__: Unfortunately, although having invested a lot of time into programming the gameplay and AI, as well as creating the assets (sprites, models and animations), not enough time was left for sounds, a menu screen, or even a victory\/gameover condition! However, I have at least included a 'Quit' button so you don't have to press ALT+F4.* :thumbsup:\n\n  \n\n# Controls\n\n* __Left click__ on a friendly structure to __select__ it\n* Scroll the __mouse wheel__ to choose the __percentage__ of citizens that will be moved (25\/50\/75\/100)%\n* With a structure selected:\n  * __Right click__ on __another structure__ to command your citizens to occupy it, or\n  * __Right click__ on the __selected structure__ to open the upgrade menu\n\n  \n\n# Instructions \/ Tutorial\n\nAs there is no in-game tutorial, one will be provided right here.\n\nIf you're not familiar with this style of strategy game, the objective is simply to eliminate the opponent by capturing their structures with your units, while defending your own structures. In this game mode, a player loses when their total population is zero.\n\nStructures are captured when their population count reaches 0 during an attack.\n\nThere are 2 types of structures:\n* __Habitation__: Generates citizens over time. These are critical to increase your total population.\n* __Defense__: Shoots at enemy citizens passing nearby, but doesn't generate any citizens.\n\nEach structure has 3 upgrade levels which, upon activation, will consume a certain amount of citizens. Structures can also be converted to another type (paying the base cost). The upgrade menu looks like this:\n\n![76da7188fa.png](\/\/\/raw\/9e3\/z\/28f0.png)\n\nFor reference, the stats for each upgrade are described in the tables below.\n\n**Habitation Structures**\n\n| :frame_photo:                          | Upgrade               | Cost  | Citizen Generation Rate | Max. Population |\n| -------------------------------------- | --------------------- | ----- |------------------------ | --------------- |\n| ![Level 1](\/\/\/raw\/9e3\/z\/28e6.png)      | Level 1 (Camp)        | 10    | 2 seconds \/ citizen     | 30              |\n| ![Level 2](\/\/\/raw\/9e3\/z\/28e7.png)      | Level 2 (Village)     | 15    | 1.5 seconds \/ citizen   | 40              |\n| ![Level 3](\/\/\/raw\/9e3\/z\/28e8.png)      | Level 3 (City)        | 20    | 1 second \/ citizen      | 60              |\n\n**Defense Structures**\n\n| :frame_photo:                          | Upgrade               | Cost  | Rate of Fire            |\n| -------------------------------------- | --------------------- | ----- |------------------------ |\n| ![Level 1](\/\/\/raw\/9e3\/z\/28ea.png)      | Level 1 (Outpost)     | 10    | 1 second \/ shot         |\n| ![Level 2](\/\/\/raw\/9e3\/z\/28eb.png)      | Level 2 (Tower)       | 20    | 0.8 seconds \/ shot      |\n| ![Level 3](\/\/\/raw\/9e3\/z\/28ec.png)      | Level 3 (Fort)        | 30    | 0.6 seconds \/ shot      |\n\n  \n\n## Additional Notes\n\nThe AI should be pretty dumb so if you're generally good at games it should be a piece of cake. Structure stats are also unbalanced and the terrain layout doesn't allow for much strategy with the defense structures anyway. Please let me know if you find any other issues or have any suggestions for any future post-jam updates I might upload!\n\n  \n\n# [DOWNLOAD HERE](https:\/\/fabsy.itch.io\/flatland)\n\n\n#### Twitter: [@_fabsy](https:\/\/twitter.com\/_fabsy)\n\nThank you for playing!\n\n![flatland.gif](\/\/\/raw\/9e3\/z\/28db.gif)","meta":{"grade-06-out":"1","cover":"\/\/\/content\/9e3\/z\/33eb.gif","author":[1001]},"path":"\/events\/ludum-dare\/38\/flatland","parents":[1,5,9,9405],"love":0,"notes":17,"notes-timestamp":"2017-05-16T07:00:05Z","grade":{"grade-01":25,"grade-02":25,"grade-03":25,"grade-04":25,"grade-05":25,"grade-06":3,"grade-07":21,"grade-08":20},"magic":{"cool":0,"feedback":0,"given":0,"grade":24.142857142857,"grade-01-average":3.739,"grade-01-result":173,"grade-02-average":3.696,"grade-02-result":132,"grade-03-average":3.261,"grade-03-result":314,"grade-04-average":3.174,"grade-04-result":516,"grade-05-average":3.826,"grade-05-result":267,"grade-06-average":3,"grade-07-average":2.368,"grade-07-result":460,"grade-08-average":3.056,"grade-08-result":473,"smart":-80.056899119563}},"text":"![Screenshot](\/\/\/raw\/9e3\/z\/24ad.png) \n\n**Flatland** is a minimalist-styled real-time strategy game where you play against an AI opponent for world domination.\n\n*__NOTE__: Unfortunately, although having invested a lot of time into programming the gameplay and AI, as well as creating the assets (sprites, models and animations), not enough time was left for sounds, a menu screen, or even a victory\/gameover condition! However, I have at least included a 'Quit' button so you don't have to press ALT+F4.* :thumbsup:\n\n  \n\n# Controls\n\n* __Left click__ on a friendly structure to __select__ it\n* Scroll the __mouse wheel__ to choose the __percentage__ of citizens that will be moved (25\/50\/75\/100)%\n* With a structure selected:\n  * __Right click__ on __another structure__ to command your citizens to occupy it, or\n  * __Right click__ on the __selected structure__ to open the upgrade menu\n\n  \n\n# Instructions \/ Tutorial\n\nAs there is no in-game tutorial, one will be provided right here.\n\nIf you're not familiar with this style of strategy game, the objective is simply to eliminate the opponent by capturing their structures with your units, while defending your own structures. In this game mode, a player loses when their total population is zero.\n\nStructures are captured when their population count reaches 0 during an attack.\n\nThere are 2 types of structures:\n* __Habitation__: Generates citizens over time. These are critical to increase your total population.\n* __Defense__: Shoots at enemy citizens passing nearby, but doesn't generate any citizens.\n\nEach structure has 3 upgrade levels which, upon activation, will consume a certain amount of citizens. Structures can also be converted to another type (paying the base cost). The upgrade menu looks like this:\n\n![76da7188fa.png](\/\/\/raw\/9e3\/z\/28f0.png)\n\nFor reference, the stats for each upgrade are described in the tables below.\n\n**Habitation Structures**\n\n| :frame_photo:                          | Upgrade               | Cost  | Citizen Generation Rate | Max. Population |\n| -------------------------------------- | --------------------- | ----- |------------------------ | --------------- |\n| ![Level 1](\/\/\/raw\/9e3\/z\/28e6.png)      | Level 1 (Camp)        | 10    | 2 seconds \/ citizen     | 30              |\n| ![Level 2](\/\/\/raw\/9e3\/z\/28e7.png)      | Level 2 (Village)     | 15    | 1.5 seconds \/ citizen   | 40              |\n| ![Level 3](\/\/\/raw\/9e3\/z\/28e8.png)      | Level 3 (City)        | 20    | 1 second \/ citizen      | 60              |\n\n**Defense Structures**\n\n| :frame_photo:                          | Upgrade               | Cost  | Rate of Fire            |\n| -------------------------------------- | --------------------- | ----- |------------------------ |\n| ![Level 1](\/\/\/raw\/9e3\/z\/28ea.png)      | Level 1 (Outpost)     | 10    | 1 second \/ shot         |\n| ![Level 2](\/\/\/raw\/9e3\/z\/28eb.png)      | Level 2 (Tower)       | 20    | 0.8 seconds \/ shot      |\n| ![Level 3](\/\/\/raw\/9e3\/z\/28ec.png)      | Level 3 (Fort)        | 30    | 0.6 seconds \/ shot      |\n\n  \n\n## Additional Notes\n\nThe AI should be pretty dumb so if you're generally good at games it should be a piece of cake. Structure stats are also unbalanced and the terrain layout doesn't allow for much strategy with the defense structures anyway. Please let me know if you find any other issues or have any suggestions for any future post-jam updates I might upload!\n\n  \n\n# [DOWNLOAD HERE](https:\/\/fabsy.itch.io\/flatland)\n\n\n#### Twitter: [@_fabsy](https:\/\/twitter.com\/_fabsy)\n\nThank you for playing!\n\n![flatland.gif](\/\/\/raw\/9e3\/z\/28db.gif)","title":"Flatland"}