Quantum Catburetor by jushiip

[raw]
made by jushiip for LD 38 (JAM)

Quantum Catburetor is a colorful and trippy bullet hell shmup with a procedurally generated world.

Unity 2017-04-25 01-26-47-77.gif

The world of Quantum Catburetor is extremely unstable. What you see is the only world that exists - if you go back where you came from - things aren't the same. The world canvas doubles as player health - shrinking down if you idle for too long or get hit by enemies. Refill your world by destroying enemies with a collection of badass guns and rushing for health drops.

Gamepad highly recommended! :video_game:

catburetor 2017-04-26 00-35-16-782222.gif

:noentry: WARNING: DIZZINESS / PHOTOSENSITIVITY / EPILEPSY SEIZURES :noentry:

A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family has an epileptic condition or has had seizures of any kind, consult your physician before playing.

Download

  • Windows, Mac and Linux from itch.io: https://jushiip.itch.io/quantum-catburetor recommended
  • WebGL https://zhal9k.github.io/quantum-catburetor/ no gamepad support, not optimal experience

Controls

Xbox360 / Xbox One Controller

  • Left Analog Stick - MOVE

  • Right Analog Stick - SHOOT

  • A - SELECT

* Keyboard and Mouse *

  • WASD / Arrow Keys - MOVE

  • Mouse Left Click - SHOOT / SELECT

Credits

  • https://twitter.com/jushiip Code, Art
  • https://twitter.com/ZHAL9k Code, Shader Magic
  • https://twitter.com/MrJoshuaMcLean Music

Tools Used

  • Unity
  • 3ds Max
  • LabChirp

Thanks for playing!

Quantum Catburetor ~ Blast the World of Blue @ Soundcloud https://soundcloud.com/joshuamclean17/quantum-catburetor-blast-the

quantumcatburetor.png

Bonus: Designing an interesting health system - Quantum Catburetor Postmortem https://ldjam.com/events/ludum-dare/38/quantum-catburetor/designing-an-interesting-health-system-quantum-catburetor-postmortem

Ratings

Overall 81th 3.953⭐ 45🧑‍⚖️
Fun 73th 3.884⭐ 45🧑‍⚖️
Innovation 76th 3.86⭐ 45🧑‍⚖️
Theme 197th 3.767⭐ 45🧑‍⚖️
Graphics 189th 4.023⭐ 45🧑‍⚖️
Audio 114th 3.756⭐ 43🧑‍⚖️
Humor 284th 2.889⭐ 38🧑‍⚖️
Mood 252th 3.487⭐ 41🧑‍⚖️
Given 38🗳️ 71🗨️

Feedback

Lucas Trevisan
24. Apr 2017 · 22:44 UTC
So funny to play hahaha! I like it, good job :D
Spinaljack
26. Apr 2017 · 14:25 UTC
Fun game, the shrinking view makes it really difficult to play but I guess that's the idea, very trippy. I got 5000 points.
philomory
27. Apr 2017 · 17:43 UTC
This is pretty sweet, I like it a lot. My only suggestion might be to make it so that things you have seen persist a bit longer after moving out of your field of view, so you can swing back around and pick them up. Right now, I often find myself seeng a health pack or weapon upgrade appear and disappear at the edge of the world as I move by, before I can react to change direction and go grab it.
aviv871
28. Apr 2017 · 13:58 UTC
Nice! really fun game!
drazil100
29. Apr 2017 · 01:42 UTC
There were a lot of things in this game I didn't like but I say that from the perspective of REALLY liking this game! The gameplay is very solid and the art looks really pretty good.

As for the concept it is an amazing idea that your play space gets smaller and smaller but this is where I start disliking this game. As you lose more and more health the game world gets smaller and this is a really cool concept however at the same time the less and less health you have the harder and harder it is to stay alive. If a health item spawns I cant just go get it because I walked a single step away from it and now it has despawned. Need to kill more enemies for more pickups? Too bad you walked a single step away from the enemy and now it has despawned.

Like I said I really like this concept and overall there are several things that could make this concept work better. One of the most interesting ways this concept could be improved in the future would be to change the genre of gameplay from a twin stick shooter to something a little physical. Right now the game encourages you to keep your distance using that distance to give yourself more room to dodge attacks. However the problem of emphasizing keeping your distance is it puts a larger focus on the fact that items despawn. This problem only gets worse when your health is lowered where keeping your distance is not only harder but leaves more of a chance to despawn items and enemies.

If you wanted to leave the genre the same then I might suggest something that at the very least keeps pickups in your little bubble rather than despawning them (like maybe some sort of barrier).

Overall I really really liked this game but I feel it does have some design choices that alone are pretty solid but together need addressing.
🎤 jushiip
29. Apr 2017 · 04:17 UTC
@drazil100 thanks a lot for taking time to give us creative feedback! + playing the game on your stream!

> "As you lose more and more health the game world gets smaller and this is a really cool concept however at the same time the less and less health you have the harder and harder it is to stay alive."

Actually this also bothers us - and during the development, we almost considered dropping the idea and just keep the world "big" at all times. In the end we decided to go with it because we wanted to stay with the initial shrinking world idea + health system. We also wanted to try keep it true to the *small world* theme.
Kroute
29. Apr 2017 · 12:41 UTC
That's really a game worth playing. It took me some time to understand the controls, but once I got it I had fun playing it. The only problem is that the difficulty becomes high really fast which, at the same time, makes you want to play more and is discouraging.

I liked the music a lot.
simonhutchinson
29. Apr 2017 · 12:54 UTC
Extremely cool idea and overall aesthetic.

It took me a moment to figure out that I was moving, but I got it. I'll echo the comments above about the STEEP difficulty curve, but I think some people will really like that (I'm more of a casual gamer myself).

Great interpretation of the theme!
HuvaaKoodia
29. Apr 2017 · 15:21 UTC
56300, that .. was .. clawsome!

The shrinking visibility mechanic is purfect design. It creates thematic mewments of tension and urgency aplenty. The purrty colors and mewsic fit like a mitten on a kitten.

Radical cattitude! More of this kind of thing, pawlease. :cat:
M-1
29. Apr 2017 · 15:38 UTC
Great! I love the juicy pixel-y over-the-top animations and effects. And the colour palette. And the music and SFX. And the dynamic playing field. And everything else. :)

Telling you my best score would be embarrassing. I'll just blame it on my laptop's trackpad...

You all did a great job, congratulations!
elZach
29. Apr 2017 · 18:57 UTC
Crazy game! And crazy hard.

But, did you take the time to program custom shaders during the LD or are the deforming blocks some kind of postprocessing? Either way, it looks awesome. The game in general looks very good and plays super fluid.
Although looking at other comments my score of 6000 really isn't anything to brag about.

But does killing enemies really restore health? I thought it didnt and my demise was inevitable.
Getting triple shot was amazing though.

Also the generation depending on the canvas size, which in turn is depending on the health left is awesome design.
cheers~
LiquidBrain
29. Apr 2017 · 19:27 UTC
Rasmus’ highscore: 5000


Isak’s highscore: 9000

Isak played on keyboard and instantly yelled “The controls feel amazing” when he started playing. The aesthetics of this game is really nice and we like the idea to have the fog of war be the health.

Have an awesome day!

*(We'll be back again on Sunday when the judging starts)*

// Rasmus & Isak ([LiquidBrain](https://ldjam.com/users/liquidbrain/))
Samurai Spark
29. Apr 2017 · 20:25 UTC
The arts, sound and gameplay combined are amazing.
The movement is smooth and the perks bring extra fun.
Congratulation to such an successful Ludum Dare entry!

And I LOVE the cat! :smile:
Purrrfect character
JoyFired
29. Apr 2017 · 22:45 UTC
Really fun game, and I really love the art style. The music is also really superb. The concept is something a bit unexpected, but that's what makes the game so unique in the first place. Gameplay is super fluid, and the only thing I can complain about in terms of that is that the world seems a bit too predictable, I felt like there needed to be more variety in enemies, etc. Also, sometimes the collision with bullets wouldn't quite be there, and it would look like they were just passing through the enemy.

Still really nice and the cat being a cat adds so much to the game just because it's a cat cat cat cat adowogtewgno :smiley_cat:
Querk
30. Apr 2017 · 11:15 UTC
Just a great game !! The graphics sometimes have small bug, but music is great , gameplay is very very addictive, my record is 8300. great Game and good job :D (sorry for my bad english)
🎤 jushiip
30. Apr 2017 · 16:11 UTC
Thanks for playing and thank you for the kind comments everybody!

@huvaakoodia, @samurai-spark & @joyfired MEOW!

@m-1 Oh no, too bad you didn't play with a controller!! I can imagine it's very difficult on using a track pad.

@elzach, @zhal was responsible of creating our custom shaders. There are no post-processing effects used in the game! Killing enemies does restore health - but it's a very small amount compared to picking up a health pack. Killing a single enemy doesn't affect that much, but after you pick up a good weapon which can quickly blast through groups of enemies, you can increase the health more quickly.

@joyfired, @querk (concerning graphics) Yup, you can see some weird shit happening with the graphics, especially in the upper part of the view frustum. Our world is kinda warped, like a bowl (see the gifs here: https://t.co/YKf0bLFVK9) and the camera angle is slightly tilted. It's something that can be improved I guess but we left as it is for the build.
Richard Michael Smith
30. Apr 2017 · 18:05 UTC
This is a great idea but, like @drazil100, I found myself annoyed by some mechanics of the game. Once I lost some health it always seemed to be a downward spiral after that - the view shrinks which makes it more likely I'm going to hit something...and I do...and then the view shrinks some more...and so on.

I thought I had experienced a crash but I think what happened was - I died, I wanted to restart but I was pressing down on the controller and I chose Quit instead.
slimabob
01. May 2017 · 03:10 UTC
Oh my goodness, I absolutely love this one. The game feel is absolutely on point, and the only thing I could even think to suggest is implementing some controller rumble!

The controls are so responsive and fluid, the art style is very charming, the audio is great.

I think this entry is going to be one I keep coming back to even after the jam! :)

(high score was 13400 :p)
elykyevrah
01. May 2017 · 04:44 UTC
Wow, very nice entry. The visuals really work towards making the moving and shooting more difficult, but that is a good thing! Music and sound effects really do well to emphasis continuous movement and add a slight frantic atmosphere. Nice job!
Quoclon
01. May 2017 · 04:45 UTC
What a wild ride! I love the splash screen, and the color palette used for this game. It was a bit difficult to figure out what the main character or enemies really were. And, I struggled to do well (but could be my own fault). Music was on point! I also like the concept that the world shrunk as your health. Overall solid entry.

Would love if you have the chance to provide feedback on my game:

https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world

Cheers!
AmnonLevi
01. May 2017 · 04:56 UTC
Very addictive! I only got to 5600 though... I noticed that if you don't move at all when the level starts, nothing spawns and you can just sit like that. Bug?
🎤 jushiip
01. May 2017 · 05:09 UTC
@richard-michael-smith Yeah, those two things are something that would need to be addressed if we updated the game. It becomes quite difficult to recover when the world shrinks. We almost scrapped the idea (cos it bothered us too) and replaced it with more traditional health system, but in the end we decided to keep it to stay true to the jam theme. The best way to avoid the problem right now is to.. GIT GUD! :nerd:

@slimabob, @elykyevrah, @quoclon, thank you for the kind words! :)

@amnonlevi Nope, not a bug! The world will be only generated if you move (meaning enemies will also *only* spawn if you move) If you don't move, you will eventually die because the world keeps getting smaller.
Megalink
01. May 2017 · 05:58 UTC
This is a fantastic game! I love the music and gameplay, very original! This game has lots of potential, you should definitely continue working on this! Good job!
szczebel1995
01. May 2017 · 05:59 UTC
A really nice solid game, I love the perspective and the trippy feel, the art is on point, audio fits and it's not annoying, at some points, it was hard to keep up but still, had a lot of fun playing it :D
vkmicro
01. May 2017 · 06:08 UTC
At least you gave a warning for the dizziness / epilepsy, I appreciate that as someone who gets dizzy easily, but I'm brave :D little diziness won't stop me from playing other peoples awesome games, so here's my feedback (the game didn't make me dizzy by the way, just worth mentioning this I think)
I loved the shrinking playfield and the amount of enemies on which you had to keep an eye and avoid as well as shoot.
The game felt very engaging and fun to play. I really enjoyed it a lot. The controls were nice and smooth and I had no problems figuring out what to do and how to do it, and that's always a good thing imho.
The sound effects were nice and fitting as well, overall a great and fun game.
Steerschips
01. May 2017 · 06:15 UTC
Cool idea. Loved the music! Super trippy:)

My game: https://drive.google.com/drive/folders/0B13g3FsdXQ4MUGp5anQzb20zams?usp=sharing
danman9914
01. May 2017 · 06:22 UTC
Really cool aesthetic. Love the flashing text and distortion. Also very cool method of representing health!
tn7111
01. May 2017 · 06:24 UTC
Sorry if my comment duplicates someone: too long to read everything up here.
## Juice and feel.
A great game overall. It has that juice and feel everyone is talking about. And it's most important. You, guys, really know what to do.
## Music and Art
I like the music and the art style. All these wiggles and shrinkes and colors are great.
## Humor
...Though I loathe the cat topic pushed all over the internet. :(
### Tiny little humble piece of advice.
About shrinking. Just limit it at some point. It will still be hard to play, but at least you'll be able can. And after that one hit causes death. That's all. And the game will be great.
## Sum Up.
I really wish you continue this after the jam up to the Steam. This game worth it. Just get rid of that cat! :)))
Titangea
01. May 2017 · 06:42 UTC
I like the art and the use of the Small world concept, also it was fun to play, good job.
spacedoubt
01. May 2017 · 06:47 UTC
Really cool concept! I love the idea that the whole world is your health meter. The music gave it a really fun feel. I like the art, but I think a different style might make it a little more playable/make it easier to tell what's going on. But I love it, FUN!
Flipsy
01. May 2017 · 11:12 UTC
Super cool! My reaction speed just ain't what it used to be though. Made me wish I had a gamepad. As others have said I was a bit put off by the shrinking, I like the idea but it did't work for me in practice. Expand it as you lose health may work better??? ( although then it's not a very clear health meter I guess). Love the quantum weirdness, different weapons and overall smoothness, gameplay, look, and feel. Well Done!
drazil100
01. May 2017 · 11:22 UTC
Just came back to give my rating and I hope you do well!
Itzhak W
01. May 2017 · 12:49 UTC
Art and style are great. It's very challenging, maybe a bit too much on the WebGL version (keyboard/mouse) but i'll try with a controller when at home.
aviv871
01. May 2017 · 13:23 UTC
I left you a rating in addition to the earlier feedback. Good luck!
EndlessPlumber
01. May 2017 · 15:59 UTC
Excellent game guys! Your concept is very original and your execution is nearly spot-on.

You really nailed the cat controls. They're very responsive with just the right amount of momentum. The music is beautiful, worthy of a full game.

I'm a huge fan of the level-as-health mechanic! Don't compromise it! The death spiral is real, but its quick, and the few times you can claw your way back up give you a real sense of accomplishment. Once I started treating this as a 1-2 hit shmup with the possibility of tanking more hits my scores went way up. I do think, though, that the world should extend a bit further outside your view. The lack of object permanence is a great mechanic and adds a lot of unique strategy to the game, but I'd like to be able to juke and not have a wall spawn directly behind me on my way back, or constantly see powerups move a hair out of sight and disappear forever. Maybe increasing the persistence region like another 1/4 screen or so might fix a lot of that. I wouldn't increase it too much, though, as the strategy of purposefully manipulating the terrain through movement adds a lot of depth to gameplay.

A couple minor bugs: sometimes enemies spawn inside single tile blocks. Sometimes powerups appear to disappear in the middle of the screen. There's some slight mismatch occasionally between your actual score and the high score.

![quantumcatum.png](///raw/4f8/2/z/3478.png)

Don't let the above critiques fool you though, I love this game. It's super fun, super original, and my favorite LD game to date. Thanks so much for making it!

:star: Starshot Master Race :grin:
red-fan-games
01. May 2017 · 22:23 UTC
@jushiip Hey! Nice game, really solid and cohesive aesthetic with appealing visuals.
I noteced you had trouble running my game and I uploaded a fix, be sure to download the 64 bit version and possibly use compatibility mode for windows 7. https://ldjam.com/events/ludum-dare/38/ids-journey
puppetmaster
02. May 2017 · 20:40 UTC
Great music and sound effects. Really like the graphics and the visual presentation. What I don't like so much is that the visual area is closing to fast and let me die without touching a bullet or enemy. Very cool entry, keep up the good work.
justinooncx
03. May 2017 · 12:46 UTC
Very polished game, if not rather simple~ Sound and graphics are pretty awesome, although the odd camera effects do make it rather nauseating to play after some time. Still, it's pretty cathartic fun, well done!
Dejvo
03. May 2017 · 15:49 UTC
Neat game with nice graphics. could do a bit of polishing, but still very well made
frenchie
05. May 2017 · 08:05 UTC
Very fun and polished game! One of the better entries I've played so far! The game had a really unique look and feel to it. BTW I played on web and my xbox controller worked fine (360 controller, Chrome, Windows 10)

Feedback: Like others, I wasn't a huge fan of the canvas decrease mechanic. But actually the thing that bothered me more is that I couldn't tell the "good" stuff from the "bad" stuff while playing. I couldn't tell what the upgrades were until I accidentally ran into one.
diptoman
07. May 2017 · 06:23 UTC
*drools over the shader efects* This is super polished and fun - well done! The level-as-health mechanic feels very organic too! Reminds me of this VR game - Spacecats With Lasers (just by theme similarity, heh). Good stuff!
Jupiter_Hadley
07. May 2017 · 17:10 UTC
Lovely graphics! I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :)
https://www.youtube.com/watch?v=bpLa_G-bsto
Harry Alissavakis
07. May 2017 · 17:27 UTC
ERMAHGERD THIS GAME IS AWESOME! Easily one of the greatest artstyles I've seen in a jam game, and maybe even in general! I loved the colors, the models and the whole aesthetic, as well as what you did with what I assume was some weird and interesting shaders. The gameplay, while simple, was really well implemented and fun! And the music was in absolutely perfect sync with the whole game. Ridiculously good job, maybe the best I've seen in this year's LD! Well done!
jishenaz
09. May 2017 · 01:59 UTC
Twin-stick shooters are always fun. I find it interesting that as the blue world shrinks, the enemies become less and less present on the screen. This actually makes the game very hard if your health is low. The graphics are some of best I've seen this LD; probably was a lot of hard work. I can't help but wonder what is the difference between the red enemies and green enemies?

Exceptional game!
Elemental Zeal Game Studios
12. May 2017 · 01:38 UTC
What a neat idea. I'm terrible at it, but it's a lot of fun. Great job!