Overdosed! by Madbeagle
You are an over-worked nurse in an under-staffed hospital - mistakes are bound to happen! Make sure you give the right medication and dose to the right patients, or things could spiral out of control very quickly.
Collect the right coloured medication, stand in the box to the RIGHT of each bed, assess the required dose versus the meter and click away, PGA Tour Golf style!
Controls
- Movement: Arrow Keys
- Administer Treatment: Space or Left Mouse Button (when standing in box to right of patient).
Conditions
- Pain (Blue bar, max dose 10ml)
- Infection (Orange bar, max dose 15ml)
- Blood Loss (Red bar, max dose 50 units)
- Cardiac Arrest (Green heart, max dose 200 joules)
Administer Treatment
- Collect the necessary equipment from the colour-coded boxes on the wall
- The indicator above your head will change colour.
- Walk next to the patient on the right of their bed.
- Check the required dose on the clipboard (Pain - blue, Infection - orange) or next to the heart (Blood - red, Arrest - green)
- Click to start the treatment meter.
- Click again to stop the meter at the required level;
- Click a third time as close to the thick bar at the beginning as possible to administer a pain-free injection.
Pitfalls
- If a patient's heart rate rises above 124, they will enter cardiac arrest and require the Defibrilator.
- Once a patient enter's cardiac arrest or has full blood loss, you have 30 seconds to save them.
- Leaving a patient untreated with a full bar raises their heart rate.
- Overdosing will raise a patient's heart rate and lengthen their recovery.
- Underdosing will do the same but to a lesser extent.
- Missing the third click will cause a sloppy painful injection, increase heart rate and may lead to blood loss.

Development
- Unity3D & MonoDevelop
- Gimp
- Affinity Designer
- Paint3D
- Logic Pro X
Update
Fixed a few game-breaking bugs and improved the balance a little while I was there. It can get quite hectic after the first few patients!
Ratings
| Overall | 278th | 3.483⭐ | 31🧑⚖️ |
| Fun | 307th | 3.362⭐ | 31🧑⚖️ |
| Innovation | 131th | 3.638⭐ | 31🧑⚖️ |
| Theme | 153th | 3.845⭐ | 31🧑⚖️ |
| Graphics | 316th | 3.345⭐ | 31🧑⚖️ |
| Audio | 170th | 3.4⭐ | 27🧑⚖️ |
| Humor | 226th | 3.08⭐ | 27🧑⚖️ |
| Mood | 186th | 3.38⭐ | 27🧑⚖️ |
| Given | 40🗳️ | 16🗨️ |
EDIT: Finally getting the hang of it, and I really like the moving treatment bar - the units you're giving aren't clear with the defibrillator (I think it's x% of 200?) but it's really fun. Thanks for making this!
For blood (red) and defib (green), the values required are shown next to the green heart.
Seemed like I was only able to treat some patients from one side, also it would be great if the color indicator changed the color of the injection at the top, or something more indicative.
Really cool game overall, good job!
@leof - The graphics look better on desktop build, were you playing WebGL?
Though I say that, I love the game, the sound effects are funny, even though the killing the patients is not... (are you trying to make me laugh and cry at the same time? Shame!)
In my opinion, you nailed it, would love to play a more polished version! So I can kill more people...
It was hard to figure out how to cure them in the beginning.
The introduction screen was a bit overwhelming at first, which led to me loosing my first round of the game quite quickly, but once I understood the gameplay mechanic behind it, the game flow got really smooth and satisfying to play.
The music and graphics are nice, and especially your sound-effects have a great deal of charme. It would have been cool, though, if the music got a bit more intense, once a patient dies, but that's just nitpicking.
Also, knowing that this is a submission for the Compo, the result is really impressive. Great game!
The only little issue I saw in the game is that it's sometimes hard to know when you can start the medication process (especially when you failed a treatement and you want to try again).