GUNSLNGR5000 by webthingee

[raw]
made by webthingee for LD 41 (JAM)

Play Now 🔫 🔫 🔫

1_511205097113177296864.gif

title-logo.png

In a world where time has marched on, the deserts of the West are taken over by evil cyborgs, spreading anarchy and drinking all the booze. There is only one wise, gunslinging cowboy left alive, armed and ready to save the world. Can he scale the cyborg tower, one level at a time, starting with a robot bear from hell, to win back the West?

How to Play

  • A + D / Left & Right arrows: Walk
  • W / Up arrow: Climb
  • Spacebar: Jump
  • Click on a card to use its skill, up to that card's play amount
  • Collect cards by defeating enemies and reaching item boxes
  • Cards protect the gunslinger from damage but are discarded on impact

Play Options

Game Designs

Screenshot 2018-04-23 10.30.13.png

Screenshot 2018-04-23 12.16.34.png

Screenshot 2018-04-23 10.55.24.png

The Game Jam

  • Completed in under 72 hours, with original graphics and sound
  • Theme: Combine 2 Incompatible Genres ² (Card game meets arcade platformer x Western meets Sci-fi)
  • Game Engine: Unity
  • Music & Sound Effects: Garage band and Audacity
  • Graphics: Photoshop and Sketch

The Team

Sean Lange // Wes Rulvacaba // Marissa Epstein // Jerad Bitner

We would really appreciate if you tried it out and gave us a ranking. Thanks!


Play GUNSLNGR5000 Now 🔫 🔫 🔫

bear-death-2.gif

Ratings

Overall 854th 3.175⭐ 22🧑‍⚖️
Fun 1020th 2.75⭐ 22🧑‍⚖️
Innovation 401th 3.575⭐ 22🧑‍⚖️
Theme 296th 3.947⭐ 21🧑‍⚖️
Graphics 700th 3.3⭐ 22🧑‍⚖️
Audio 666th 2.711⭐ 21🧑‍⚖️
Humor 544th 2.947⭐ 21🧑‍⚖️
Mood 703th 3.132⭐ 21🧑‍⚖️
Given 22🗳️ 20🗨️

Feedback

JLV
24. Apr 2018 · 01:44 UTC
The card-based ability system is really well handled and has some incredibled potential ,although it was sometimes a bit difficult to keep an eye on both moving an enemies and the deck. The death system (reshuffle + death enemies) is a nice touch. Maybe try to make the player start with less cards (or even less cards than given at the beginning, if it was already the case), so that one can get a feeling with this nice system before starting the hard stuff.
Hare Software
24. Apr 2018 · 01:47 UTC
Love the graphics, setting and the overall idea you guys came up with! From all these elements that seem Incompatible you managed to create something coherent and fun. Great job!
dob
24. Apr 2018 · 01:49 UTC
I started my first game and couldn't figure out what I was doing. Then I walked off the left side and fell into oblivion. Hard restart via reload. Second game. I could walk across the screen a bit, but then I'd hit an invisible wall. Slowly, my cards disappeared. Eventually I was informed that I had died. Restart. Same deal. I tried using my cards, and the invisible barrier moved to the right, but I was still stuck, and I still saw my cards gradually go away. I think I blew up a robot, but he only rarely came on the screen. Very cool concept, and great visual theme, but I don't think it's working quite right, and the controls are a little non-obvious.
frozenfire92
24. Apr 2018 · 01:49 UTC
Fun little game, I really liked the art style. Was interesting using cards as real time actions
Dan Colman
24. Apr 2018 · 01:50 UTC
nice implementation of the theme - def a little hard to switch between moving character and playing cards. Good work!
ErikU
24. Apr 2018 · 01:55 UTC
Agreed with the above, I think there's a lot of potential here. Rather than on the side, maybe if they had been at the bottom it'd be easier to keep an eye on both the screen and the deck? The game is definitely a bit difficult. My first play through I lost too many cards at the beginning due to damage. It rewards careful play, trying to get the kills safely at range. Also I only learned accidentally that the dash does damage, and in fact might be the best ability of them all! Haha. Well done team. Good branding on your game page.
ErikU
24. Apr 2018 · 01:55 UTC
Sorry for the spam - upload hour does some funny things.
ErikU
24. Apr 2018 · 01:55 UTC
.
ErikU
24. Apr 2018 · 01:55 UTC
.
ErikU
24. Apr 2018 · 01:55 UTC
.
Marsepstein
24. Apr 2018 · 02:08 UTC
@ErikU i know right? no worries!! thanks for the feedback :blush:
Balint
24. Apr 2018 · 20:50 UTC
Novel concept! Chiming in to say that I had trouble switching focus from card selection and avoiding enemies as well. There's some potential here for sure :)
llq
25. Apr 2018 · 10:39 UTC
Good Game, I can see that, lot of people dropped from the left side.. hha
Even we know the right side is the right way to go.We still go left first. Because we just want to know if you set something there.
So, you may should follow the people's heart.If you made the left with a Golden Egg that would be fun.
MartinTristan
26. Apr 2018 · 01:58 UTC
cool graphics and mechanics. the enemies are really tough i ran out of cards.
lectvs
26. Apr 2018 · 04:30 UTC
Neat entry! I like the idea of cards being weapons AND health.
paulhocker
28. Apr 2018 · 03:09 UTC
cool idea - it took me a while to figure out the cards but when i did it was great - nice work